Postby SekoETC » Sat Mar 26, 2016 10:42 am
I think people were thinking that if it was possible to grow vegetables everywhere, then it would lead into people no longer traveling to far away lands because as long as you saved some of the previous harvest, you would never have to go back for seeds. If it gets implemented, it should be somehow different from the herbs system because that is totally out of balance. It wouldn't make sense if fields produced less per day than wild plants, but they should take investments and require planning.
My suggestion:
A field should have a cycle that's at least 20 days long, maybe even 30, 40 or 60. It could depend on the type of crop. The harvest would happen near the end of the cycle. The field would need weeding on a regular basis, and if weeding was neglected, it would affect the final yield. The final harvest could also be affected by rains during the growing season. If it rained too much, it would rot the seeds, while if there were too many sunny and very sunny days, the plants would dry and wither. Planting a field should be a gamble and it should be possible to get a zero yield, so you could lose your seed crop and have to go to the source to get more. Also it could be that you required multiple people to do the final harvest, and if you used a less than optimal number of people, you wouldn't get the maximum yield. Also if the cycle length was less than 80 days, snow would automatically kill the crops, so people would have to observe the seasons and plan ahead when to plant the seeds in order to be able to harvest before winter.
If we go even further, people could have different mutations of seeds and some would be drought resistant, some moisture resistant, some frost resistant, some give a larger yield, some grow faster etc. Then you could crossbreed to make optimal plants. But this would require separating seeds from other resources. Instead of planting say, 100 g cucumbers, you would harvest cucumber seeds and plant those.
Not-so-sad panda