Kids Go Wacky For Tabaccy

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

Moderators: Public Relations Department, Players Department, Programming Department, Game Mechanics (RD)

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Sunni Daez
Posts: 3645
Joined: Sat Oct 16, 2004 1:33 pm
Location: ~A blissful state of mind~

Postby Sunni Daez » Sun Nov 07, 2004 4:11 am

Revanael wrote:nah, if tobacco was ever to be included, it should have only negative effects. The only positive effect should be RP value.

I agree
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Pürkel
Posts: 14
Joined: Tue Sep 21, 2004 6:29 pm

Postby Pürkel » Sun Nov 07, 2004 2:28 pm

I find the extra strength idea really silly. A RL smoker will never hit with more strength than a non-smoker, actually is the other way around. So a in-game smoker should be able to hit with 80% max or less, depending on how long he smoked.
A smoker could work somewhat faster though, and the same should apply to coffee.

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