FiziKx wrote:I think that there is a place for killing other characters--insofar as that another player's character absolutely gives your bad character no other option.
Good post, and this here is the only situation I would be okay with killing...except that as things stand there's no way to enforce or guarantee it.
But if the player is essentially choosing to have their char die by not taking any of the other options available...this is of course in a situation where other options were offered...it's just so much more acceptable all around.
Any of my chars would give up their keys to save their life, and I have some who'd take imprisonment over death (as long as a good faith effort was made to give them work and RP with them on the part of the captor...) and some who'd go down fighting. But in either situation it would still be my choice. I absolutely loathe players who kill casually or without RP, and it's something that still happens far too often.
But still, with NDS, if you can get another char in that state there's very few situations you can't have them completely secured by the time they're able to move again. And many players would choose to kill their chars rather than play out that kind of situation anyway, so in the end I wouldn't expect a removal of the murder option changing much, except letting players have a say in the end of their char's story.