
Things that annoy or puzzle you about Cantr
Moderators: Public Relations Department, Players Department
- Bmot
- Game Mechanics Chair / HR/PD Member
- Posts: 2631
- Joined: Sat Jun 30, 2012 3:59 pm
- Location: The Hague - Netherlands
Re: Things that annoy or puzzle you about Cantr
Why is he chewing that water in the end? 

Richard Dawkins wrote:We privileged few, who won the lottery of birth against all odds, how dare we whine at our inevitable return to that prior state from which the vast majority have never stirred?
- Wolfsong
- Posts: 1277
- Joined: Sun Dec 13, 2009 5:33 am
- Location: Australia
Re: Things that annoy or puzzle you about Cantr
Holdable containers are a relatively recent invention in Cantr though - at least from memory. I play it that cups exist to hold liquid, even only if a RPed item and not actual, but those same cups are basically single use items made from the equivalent of newspaper. They don't persist and are not permanent unless made "real".

- Marian
- Posts: 3190
- Joined: Thu Dec 15, 2005 12:16 am
Re: Things that annoy or puzzle you about Cantr
But seriously more people should just get mugs. 1 day and 200 grams of wood.
- Snickie
- RD/HR Member/Translator-English (LD)
- Posts: 4946
- Joined: Tue Jul 06, 2010 5:28 pm
- Location: FL
Re: Things that annoy or puzzle you about Cantr
Make it a thing. Whenever someone hands your character some liquid and your character doesn't have a glass or bottle or mug or whatever, immediately drop it, lament about it being spilt and no good anymore, and refuse to pick it back up.
- Axiom
- Posts: 169
- Joined: Sun May 10, 2015 5:20 pm
Re: Things that annoy or puzzle you about Cantr
Marian wrote:But seriously more people should just get mugs. 1 day and 200 grams of wood.
If you want, I will personally make it a mission to make mugs widespread in this game.

- Marian
- Posts: 3190
- Joined: Thu Dec 15, 2005 12:16 am
Re: Things that annoy or puzzle you about Cantr
Axiom wrote:Marian wrote:But seriously more people should just get mugs. 1 day and 200 grams of wood.
If you want, I will personally make it a mission to make mugs widespread in this game.
I've always felt flasks would be more appropriate.
- Crownless
- Posts: 41
- Joined: Mon Jun 01, 2015 3:34 am
Re: Things that annoy or puzzle you about Cantr
I store my mead in a grass basket, don't you?
Coloro che vincono, in qualunque modo vincono, mai non ne riportano vergogna.
- LittleSoul
- Posts: 435
- Joined: Thu May 24, 2012 5:24 pm
- Location: US
- Contact:
Re: Things that annoy or puzzle you about Cantr
Bmot wrote:Why is he chewing that water in the end?
If you look closely there are sugar cubes in it.
- Wolfsong
- Posts: 1277
- Joined: Sun Dec 13, 2009 5:33 am
- Location: Australia
Re: Things that annoy or puzzle you about Cantr
Until containers are made mandatory for all fluid resources, they'll always only be the playthings of the rich, IMO. Make it so that all fluid resource gathering projects require containers and automatically populate the resource gathered into the container, etc. Fluid resources outside of a container rot much, much quicker than normal.

- *Wiro
- Posts: 5855
- Joined: Mon Sep 29, 2008 1:24 pm
Re: Things that annoy or puzzle you about Cantr
The post wasn't about people not putting liquids in containers though, it was about people roleplaying objects that they don't have like bottles. There is no reason to be annoyed about something so normal (for a Cantrian) as the liquid physics (or lack thereof).
*sips from his wine* and *coughs as he swallows some vodka* don't mention a container and they work just fine.
*sips from his wine* and *coughs as he swallows some vodka* don't mention a container and they work just fine.
Read about my characters by following this link.
- Marian
- Posts: 3190
- Joined: Thu Dec 15, 2005 12:16 am
Re: Things that annoy or puzzle you about Cantr
Wolfsong wrote:they'll always only be the playthings of the rich, IMO.
Again, 200 grams of wood and a single day. Less if there's a skilled carpenter around. Wealth is not really a prerequisite.
But like Wiro said, that's fine, just so long as the poor stop emoting they have objects they don't have.
- LittleSoul
- Posts: 435
- Joined: Thu May 24, 2012 5:24 pm
- Location: US
- Contact:
Re: Things that annoy or puzzle you about Cantr
Two things puzzle me.
The fact that a damaged live body is easier to drag than a dead one.
And the fact that I can put almost anything into a portable storage.. except coins.
The fact that a damaged live body is easier to drag than a dead one.
And the fact that I can put almost anything into a portable storage.. except coins.
- Wolfsong
- Posts: 1277
- Joined: Sun Dec 13, 2009 5:33 am
- Location: Australia
Re: Things that annoy or puzzle you about Cantr
Marian wrote:Wolfsong wrote:they'll always only be the playthings of the rich, IMO.
Again, 200 grams of wood and a single day. Less if there's a skilled carpenter around. Wealth is not really a prerequisite.
But like Wiro said, that's fine, just so long as the poor stop emoting they have objects they don't have.
I have a character right now who would literally kill for 50 grams of wood.

- Marian
- Posts: 3190
- Joined: Thu Dec 15, 2005 12:16 am
Re: Things that annoy or puzzle you about Cantr
Wolfsong wrote:I have a character right now who would literally kill for 50 grams of wood.
From some of your other posts, you've got a char in a really weird situation. But it's hardly a typical one, at least not in the EZ. There's just no way you can look at what's available in most towns and seriously consider 200 grams of wood to be a luxury only for the fabulously wealthy.
- *Wiro
- Posts: 5855
- Joined: Mon Sep 29, 2008 1:24 pm
Re: Things that annoy or puzzle you about Cantr
Unless you live two whole roads away from wood. That's always a good reason to sell wood at ridiculous rates. Who'd want to travel that far... it's not like there's fifty people living here...
...
...
...
...
...
...
Read about my characters by following this link.
Return to “General Discussion”
Who is online
Users browsing this forum: No registered users and 1 guest