Types of characters you'd like to play?

General out-of-character discussion among players of Cantr II.

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Friar Briar
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Re: Types of characters you'd like to play?

Postby Friar Briar » Mon Jul 20, 2015 3:25 am

Marian wrote:It really depends on the town and the personality of the leader, though. And like I said, as much as it sucks, at least it's becoming a lot less common. And on the flip side, recently I saw a guy in his twenties jump in out of nowhere and start loudly berate a town leader for 'inappropriate' behavior, and instead of getting a battle axe to the face and a one way trip to prison he got an apology. The times, they are a'changin.

That's true. Lately, I've been noticing a lot of game culture changing, mostly due to new and returning players coming in to bring in fresh perspectives. It's like a breath of fresh air, one we've badly needed for a while.
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Friar Briar
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Re: Types of characters you'd like to play?

Postby Friar Briar » Mon Jul 20, 2015 3:44 am

Axiom wrote:Anyway, I won't deny that I typically prefer to play antagonistic characters anyway, but being consistently treated with disrespect for being young has greatly magnified the issue. Like, my pirate didn't become a pirate until she walked into a town, politely asked to use the smelter, and got sarcastic non-answers by people who refused to introduce themselves. I see how a glut of newspawns causing problems makes people dislike young characters, but treating them badly just creates a negative reinforcement cycle. I'm way more likely to do something bad to people who act like they're better than me than people who treat me with consideration and respect. Also, it's a really big turn-off to new players. If I didn't enjoy conflict, I might have decided the players of this game were just assholes and quit.

Yup, I've had something like that happen to me when I first started. A character insisted that mine get locked up because I, the player, was testing out mechanics, like picking things up, dragging, and walking down a road. Took me a while to figure out what the fuss was all about, but the rudeness and condescension just made me want to quit. Luckily, someone else took my side and shushed this idiot up. But unless a new player really stood up for themselves or made some telling newbie mistake, it can be really hard for people to tell that a character belongs to a new, new player and treat them accordingly.

These days, I err more on giving newspawns the benefit of the doubt and some time to adjust, during which time I try to gauge if they are a new player or an experienced/returning player. Even if my character's a misanthropic thief or saboteur, it doesn't mean that they can't still be nice to the newspawn. :wink: :twisted:
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Kyriel
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Re: Types of characters you'd like to play?

Postby Kyriel » Mon Jul 20, 2015 3:52 am

Some while back, a character spawned in a town where I was one of the more active people. I quickly picked up on a few things that made me realize that this was actually a new player, and I tried helping him out and showing him what to do. Discovering how to take things out of containers and eat, he tried out a bit of each of the types of food available outside. And then one of the town's older members chose that moment to wake up and yell at him for being greedy, try to shake him down, ask for help dragging him. The new guy freaked out, stammered apologetically that he'd already eaten the food, and then went quiet. Twenty days later, heart attack. One new player slammed out of the game by an awful and completely unnecessary reception.
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Friar Briar
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Re: Types of characters you'd like to play?

Postby Friar Briar » Mon Jul 20, 2015 3:56 am

^^ Yup. Makes me want to slap characters who do that.
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Marian
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Re: Types of characters you'd like to play?

Postby Marian » Mon Jul 20, 2015 5:29 am

Sometimes people do just RP jerks though?

My characters have horribly offended and/or confused people just by teasing and joking around, and if anything that only makes them want to do it more, once they figure out they've got an easy victim.
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Friar Briar
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Re: Types of characters you'd like to play?

Postby Friar Briar » Mon Jul 20, 2015 5:36 am

Marian wrote:Sometimes people do just RP jerks though?

Yes, absolutely! But in a world of varying shades of gray, I wonder if some players ever stop to think if their characters' actions would affect the newspawn's character or player more. And it's not always possible to tell if a newspawn has a new player behind it.

On one hand, you want to set a good example of doing very well-done RP. But on the other hand, you also want to encourage people to play and stay. So it's a catch-22 in a lot of ways, especially if someone doesn't know (or care) if a new player is behind the keyboard.
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Lapallanch
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Re: Types of characters you'd like to play?

Postby Lapallanch » Mon Jul 20, 2015 6:16 am

I like to play one character at a time so that my attention will not be diverted, and for some reason I decided to play him as a kid new to the world and who keeps asking useless questions, fooling around with radios and stuff like that. Let's see what happens to this little fool who ran away from home because his parents didn't buy him fireworks to celebrate his 20th birthday.

Also, can someone give me some tips about pirating? I might consider making a pirate one day. Boney Lapallanch. Hmm. Not too bad.
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*-1.06: You say: "I turned around *smiles happily*"
*-1.06: You turned around.
*-1.06: You turned around.
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Marian
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Re: Types of characters you'd like to play?

Postby Marian » Mon Jul 20, 2015 3:47 pm

Kyriel wrote:
Here's the problem. In a lot of games, picking up things on the ground is normal behavior, accepted and even encouraged. Most of them have gameplay that will actively punish you for not getting items when you can.


Oh, and I'm meant to reply this. I know Cantr's not the typical game, but one could point out that there's also that law note prominently displayed on the same page they pick up the items from. ;)

Really though, genuinely new players have some pretty obvious tells for anyone paying attention. The problem is that...people aren't often paying attention.
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Axiom
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Re: Types of characters you'd like to play?

Postby Axiom » Mon Jul 20, 2015 4:09 pm

Lapallanch wrote:Also, can someone give me some tips about pirating? I might consider making a pirate one day. Boney Lapallanch. Hmm. Not too bad.

The most important thing is having a crew. It can be difficult to find likely people, but it's a risk you have to take. Bored newspawns who haven't integrated into the local community yet are a good bet. You really need at least three people, though, preferably more. Fighting skill is important, but coordination is more so, so try to get people who are wakeful if possible. You need everyone active during a raid to help drag, especially if you don't have a lot of expert fighters. Also, it's much, much easier to get away with a boat than a land vehicle, so try to get a rigged raker or galleon. Catching someone on a boat is actually really hard. Not only is it easy to get away, but the mechanics favor defenders in ship battles if they have a cabin or hold. Not only can you hide in a cabin while they can't, but you can escape in your own sloop if things really go to shit.

Aside from that, be devious about covering your tracks, but I don't really want to post more specific tips in public. :lol:
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Marian
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Re: Types of characters you'd like to play?

Postby Marian » Mon Jul 20, 2015 4:24 pm

Axiom wrote:
Lapallanch wrote:Also, can someone give me some tips about pirating? I might consider making a pirate one day. Boney Lapallanch. Hmm. Not too bad.

The most important thing is having a crew. It can be difficult to find likely people, but it's a risk you have to take. Bored newspawns who haven't integrated into the local community yet are a good bet. You really need at least three people, though, preferably more. Fighting skill is important, but coordination is more so, so try to get people who are wakeful if possible. You need everyone active during a raid to help drag, especially if you don't have a lot of expert fighters. Also, it's much, much easier to get away with a boat than a land vehicle, so try to get a rigged raker or galleon. Catching someone on a boat is actually really hard. Not only is it easy to get away, but the mechanics favor defenders in ship battles if they have a cabin or hold. Not only can you hide in a cabin while they can't, but you can escape in your own sloop if things really go to shit.


And don't kill people for no reason or with no RP like a dick.
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Kyriel
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Re: Types of characters you'd like to play?

Postby Kyriel » Mon Jul 20, 2015 4:58 pm

The only ones I'd just kill out of hand are sleepers, and only a couple of my characters are ruthless enough for that. If you're going to sit around for years in an abandoned town and only stay alive due to stuffing yourself beforehand and passing travelers shoving food at you, then not even wake up when you're attacked and slowly killed, I'm not going to feel sorry for you.

Other than that... someone really has to have it coming with their own IC actions. And even then, I still wouldn't kill someone silently or without giving them a chance to say something.
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Axiom
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Re: Types of characters you'd like to play?

Postby Axiom » Mon Jul 20, 2015 5:19 pm

Marian wrote:
Axiom wrote:
Lapallanch wrote:Also, can someone give me some tips about pirating? I might consider making a pirate one day. Boney Lapallanch. Hmm. Not too bad.

The most important thing is having a crew. It can be difficult to find likely people, but it's a risk you have to take. Bored newspawns who haven't integrated into the local community yet are a good bet. You really need at least three people, though, preferably more. Fighting skill is important, but coordination is more so, so try to get people who are wakeful if possible. You need everyone active during a raid to help drag, especially if you don't have a lot of expert fighters. Also, it's much, much easier to get away with a boat than a land vehicle, so try to get a rigged raker or galleon. Catching someone on a boat is actually really hard. Not only is it easy to get away, but the mechanics favor defenders in ship battles if they have a cabin or hold. Not only can you hide in a cabin while they can't, but you can escape in your own sloop if things really go to shit.


And don't kill people for no reason or with no RP like a dick.

Yes, this. Don't kill people for no reason. Also, if you're going to steal people's stuff or otherwise be a dick to them, it's your solemn duty to be as entertaining as possible in the process. If you don't intend to talk shit with the best of them, swash every buckle, and generally ham it up, pick a different profession.

Basically, don't do anything you wouldn't want done to you. Well, unless they really deserve it. :twisted:
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*Wiro
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Re: Types of characters you'd like to play?

Postby *Wiro » Mon Jul 20, 2015 5:25 pm

Idk why people kill when you could enslave lol :lol:
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Axiom
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Re: Types of characters you'd like to play?

Postby Axiom » Mon Jul 20, 2015 5:27 pm

*Wiro wrote:Idk why people kill when you could enslave lol :lol:

Amen. I admit that one of the things that most interested me about this game when I first heard about it was that the mechanics organically support slavery... :lol: I really want a slaver character at some point, but it's not in the cards at the moment.
Father Brian
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Re: Types of characters you'd like to play?

Postby Father Brian » Mon Jul 20, 2015 11:49 pm

As if anyone is going to see you enslaving their char and go along with it. They'll just rage-sleep or if they're in NDS they'll "die of their wounds". Being an entertaining pirate is all fine and nice but kill them if they bitch at you in {OOC:You're an asshole for disrupting my roleplay in my sleepy town!}. You're not obligated, and there is leeway, is what I'm saying.

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