helpless characters

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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Amicus
Posts: 2
Joined: Fri Oct 29, 2004 10:05 pm

helpless characters

Postby Amicus » Fri Oct 29, 2004 10:18 pm

in the beginning of the game your character can not attack another character, but another character acan attack you, i find this very unfair. either making it where new characters can attack in teh beggining or other characters cant attack new characters is a good idea.
If nothing sticks to taflon, then how does taflon stick to the pan?
The Industriallist
Posts: 1862
Joined: Fri Aug 29, 2003 7:25 pm

Postby The Industriallist » Fri Oct 29, 2004 10:25 pm

This was introduced to keep suicide-spawns from doing damage. I don't know how long it lasts, but under what circumstances would you need to be able to attack right after spawning?
"If I can be a good crackhead, I can be a good Christian"

-A subway preacher
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Black Canyon
Posts: 1378
Joined: Tue Jun 22, 2004 1:25 am
Location: the desert

Postby Black Canyon » Fri Oct 29, 2004 10:31 pm

It's funny, but I never knew this was the case. Perhaps because not one of my new spawns had the inclination to immediately attack anyone. :wink:
Revanael
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Joined: Mon Apr 05, 2004 7:15 pm

Postby Revanael » Fri Oct 29, 2004 10:58 pm

Exactly. It shouldn't be noticeable to the general run of people.

I'd ask WHY exactly you had any need to attack anyone immediately, but you'd presumably be breaking the 4-day rule if you answered.

(And you spelt Teflon wrong. And I'm not going to explain how it works. Even though it's quite simple. I'm too lazy.)
Lumera
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Joined: Sat Sep 18, 2004 1:59 am

Postby Lumera » Sat Oct 30, 2004 12:41 am

I can't imagine any reasons why you'd want to fight in your first couple of days that wouldn't be completely OOC; generally your focus should be on talking to people and gathering food. Even if you're attacked as a newspawn, the only excuse I can think of for wanting to attack someone that soon, being able to hit someone back with your bare fists won't do much good anyway.
The Industriallist
Posts: 1862
Joined: Fri Aug 29, 2003 7:25 pm

Postby The Industriallist » Sat Oct 30, 2004 1:17 am

Well, if there was another totally unarmed person who was out of his no-attack period who decided to dominate the newspawn by punching them down untill trying to fight him once they can attack would be suicide...the restriction could be a probem.

Or if you spawned and had the incredible luck to se a sabre lying around...grabbing it, mauling everyone who could hurt you, and running away could (easily) be IC, but you couldn't do it.
"If I can be a good crackhead, I can be a good Christian"



-A subway preacher
Amicus
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Joined: Fri Oct 29, 2004 10:05 pm

Postby Amicus » Sat Oct 30, 2004 5:40 am

im not saying we should be able to attack at first, im saying the ppl that are capable of attacking shouldnt be able to attack the new players because they are defensless
If nothing sticks to taflon, then how does taflon stick to the pan?
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The Sociologist
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Joined: Mon Sep 06, 2004 11:54 pm

Postby The Sociologist » Sat Oct 30, 2004 6:45 am

The Industriallist wrote:Or if you spawned and had the incredible luck to se a sabre lying around...grabbing it, mauling everyone who could hurt you, and running away could (easily) be IC, but you couldn't do it.

What if you spawned in the middle of a 1 sheriff/2 citizens/4 pirates scenario and the citizens decided to trust you as a matter of desperation? The earliest I've gotten heavy weaponry was on day 2 as deputy sheriff. I've also seen day-old newspawns given such weaponry twice during the past while, one being appointed sheriff during the 'King Gunther versus Klojt" incident.

Not every town is like Tircqi, Siom or Krif.

I believe that if this limit is to be imposed, then it should be ooc/ic common knowledge as to exactly how long the period lasts. One should know one's own strength, yes?
.
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Pirog
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Location: Gothenburg, Sweden

Postby Pirog » Sat Oct 30, 2004 4:37 pm

I didn't know about this at all...but then again, I have not spawned a new character in quite a while now.
Eat the invisible food, Industrialist...it's delicious!
west
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Joined: Mon Aug 25, 2003 5:23 pm

Postby west » Wed Nov 03, 2004 7:31 am

I just realized my youngest is 36 >_<
I'm not dead; I'm dormant.
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kroner
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Joined: Sat Sep 27, 2003 4:39 pm
Location: new jersey...

Postby kroner » Wed Nov 03, 2004 7:45 am

mine too...
DOOM!
The Industriallist
Posts: 1862
Joined: Fri Aug 29, 2003 7:25 pm

Postby The Industriallist » Wed Nov 03, 2004 2:43 pm

I actually have one at 21, but that isn't how I know...I heard about it here on the forum.
"If I can be a good crackhead, I can be a good Christian"



-A subway preacher

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