Things that annoy or puzzle you about Cantr
Moderators: Public Relations Department, Players Department
- Snickie
- RD/HR Member/Translator-English (LD)
- Posts: 4946
- Joined: Tue Jul 06, 2010 5:28 pm
- Location: FL
Re: Things that annoy or puzzle you about Cantr
Other than the coins thing (because coins are expensive), I thought that was the system almost everywhere but I guess not.
- Marian
- Posts: 3190
- Joined: Thu Dec 15, 2005 12:16 am
Re: Things that annoy or puzzle you about Cantr
*Wiro wrote:Actually unnamed town also uses their system.
Is this a different unnamed town from the first unnamed town?
...we might need to develop some kind of numbering system here.
Snickie wrote:Other than the coins thing (because coins are expensive), I thought that was the system almost everywhere but I guess not.
Most of the towns my chars have tried to get jobs in still use the old 'keep track of your hours' system. Though I haven't done TOO much travelling so maybe it's not all that widespread anymore. And again, it doesn't really effect the worker that much because you get paid the same for every day you work even if you're taking twice as long as everybody else, but it seems like such an unnecessary hassle from the town's perspective, having to pay based on how long each project takes vs. how long it's -supposed- to take.
- SumBum
- Posts: 1903
- Joined: Fri Jan 05, 2007 10:57 pm
Re: Things that annoy or puzzle you about Cantr
That system used in X town benefits both the town and the workers who are smart about working the system. Expert workers are rewarded by getting a little extra pay so hopefully chars are trying to stick to what they're best at doing, which means the town gets work done faster. The only loser in that system are the chars who repeatedly work at a level of skill less than efficient. The problem with using that sort of system is that it requires organization that I think a lot of town leaders can't be bothered with or can't find someone dedicated enough to oversee for them.
Granted, there may not be work available all the time that your char is expert at doing. What my char did in those situations was to gather whatever resource they were best at gathering and sell that to the town, so they were still working for pay the most efficient way possible. I think only once or twice they had to work at novice level due to all the resource slots being taken.
Granted, there may not be work available all the time that your char is expert at doing. What my char did in those situations was to gather whatever resource they were best at gathering and sell that to the town, so they were still working for pay the most efficient way possible. I think only once or twice they had to work at novice level due to all the resource slots being taken.
I don't know karate, but I know KA-RAZY!! - James Brown
- sanchez
- Administrator Emeritus
- Posts: 8742
- Joined: Thu Jan 26, 2006 6:37 pm
Re: Things that annoy or puzzle you about Cantr
Swingerzetta wrote:Amusing. As if anyone here is not aware of what highly organized mercantile town is being discussed. But hey, rules are rules, even if the 'any other specific in game information' part doesn't usually come up.
I didn’t know anything about the current arrangements in that town, and I’ve had chars in the region. Most players won’t. Sharing this kind of specific information OOC can affect gameplay, and it’s not really amusing. The Capital Rule is what makes Cantr different from all other games. It does take work on the part of all players to respect CR, but it’s worth the effort.
It’s not too difficult to discuss in more abstract terms things like payments and currency and trade strategies while still avoiding pointing out just where to find them in game, whether you are using the names or not.
- Marian
- Posts: 3190
- Joined: Thu Dec 15, 2005 12:16 am
Re: Things that annoy or puzzle you about Cantr
sanchez wrote:I didn’t know anything about the current arrangements in that town, and I’ve had chars in the region. Most players won’t.
Your characters must all be living under rocks, but okay.
Sharing this kind of specific information OOC can affect gameplay, and it’s not really amusing.
...
The Capital Rule is what makes Cantr different from all other games. It does take work on the part of all players to respect CR, but it’s worth the effort.
I'm failing to see what this actually has to do with the CR or how it would effect gameplay. Most players know where the big trade hubs are, just like they know a lot of things about the world their characters don't know. Following the CR just means not acting on that knowledge until they find out IC. If the players were required to have that level of blindness in order to keep in line with the CR then the only possible solution we'd have to shut down the forum, shut down the wiki, only allow each player one single character, and then ban them forever as soon as it dies.
- sanchez
- Administrator Emeritus
- Posts: 8742
- Joined: Thu Jan 26, 2006 6:37 pm
Re: Things that annoy or puzzle you about Cantr
Marian wrote:I'm failing to see what this actually has to do with the CR or how it would effect gameplay. Most players know where the big trade hubs are, just like they know a lot of things about the world their characters don't know. Following the CR just means not acting on that knowledge until they find out IC. If the players were required to have that level of blindness in order to keep in line with the CR then the only possible solution we'd have to shut down the forum, shut down the wiki, only allow each player one single character, and then ban them forever as soon as it dies.
That's specious. There is a big difference between managing OOC knowledge between your own chars, and sharing with others current information about active and ongoing circumstances. The latter has never been allowed. The thing that seems to have changed is the attitude in this forum.
- Swingerzetta
- Posts: 615
- Joined: Mon Feb 11, 2013 11:21 pm
Re: Things that annoy or puzzle you about Cantr
sanchez wrote:Swingerzetta wrote:Amusing. As if anyone here is not aware of what highly organized mercantile town is being discussed. But hey, rules are rules, even if the 'any other specific in game information' part doesn't usually come up.
I didn’t know anything about the current arrangements in that town, and I’ve had chars in the region. Most players won’t. Sharing this kind of specific information OOC can affect gameplay, and it’s not really amusing. The Capital Rule is what makes Cantr different from all other games. It does take work on the part of all players to respect CR, but it’s worth the effort.
It’s not too difficult to discuss in more abstract terms things like payments and currency and trade strategies while still avoiding pointing out just where to find them in game, whether you are using the names or not.
Well, I was amused, so it must be at least SOMEWHAT amusing. But I have no issue with avoiding using town names if it makes some people feel more at ease.
- ObsessedWithCats
- Posts: 435
- Joined: Sun Feb 09, 2014 4:39 pm
Re: Things that annoy or puzzle you about Cantr
That aspect of the CR has always bugged me, but I've come to understand how impossible it would be to police infringements if it were set at any other level. I think Cantr would be a lot more popular if people could share more about it but then I think it also wouldn't be Cantr.
In hindsight I see why information on a town's financial system might be more open to abuse than the [usually character] information we share uncensored
Sorry Raynus!
In hindsight I see why information on a town's financial system might be more open to abuse than the [usually character] information we share uncensored

- Snowdrop
- Posts: 473
- Joined: Wed Jan 29, 2014 8:23 am
Re: Things that annoy or puzzle you about Cantr
Both annoys and puzzles me: the tools that show as less than brand new when they only need 1 or 2 hours of repair!
On a similar note...I can't remember the details exactly, but one of my characters was going to disassemble a wooden shield that was in 'crumbling' state, thinking that it would only take a couple of hours to do. However, turns out it's much, much longer. I took a look at how long it would take to repair and it was around the same amount of time, if not more! That makes -no- sense at all!!

On a similar note...I can't remember the details exactly, but one of my characters was going to disassemble a wooden shield that was in 'crumbling' state, thinking that it would only take a couple of hours to do. However, turns out it's much, much longer. I took a look at how long it would take to repair and it was around the same amount of time, if not more! That makes -no- sense at all!!
- Friar Briar
- Posts: 429
- Joined: Mon Sep 08, 2014 8:57 pm
Re: Things that annoy or puzzle you about Cantr
Snowdrop wrote:On a similar note...I can't remember the details exactly, but one of my characters was going to disassemble a wooden shield that was in 'crumbling' state, thinking that it would only take a couple of hours to do. However, turns out it's much, much longer. I took a look at how long it would take to repair and it was around the same amount of time, if not more! That makes -no- sense at all!!
I feel like all disassembly should only take half the time of construction. My character is going at it hammer and tongs, literally, after all.

- Snowdrop
- Posts: 473
- Joined: Wed Jan 29, 2014 8:23 am
Re: Things that annoy or puzzle you about Cantr
I just re-read my post and realised that last sentence probably needs a little clarifying. I meant that the the disassemble time was possibly slightly longer than the repair time.
Ideally, it'd be great if it was a case of the worse state the item is in, the shorter it would take to disassemble (but the less you'd get back). But I can imagine that would be a pain to program.
Ideally, it'd be great if it was a case of the worse state the item is in, the shorter it would take to disassemble (but the less you'd get back). But I can imagine that would be a pain to program.
- Marian
- Posts: 3190
- Joined: Thu Dec 15, 2005 12:16 am
Re: Things that annoy or puzzle you about Cantr
I've always taken 'active and ongoing' to mean events that have to do with actual characters and the events they're a part of. 'Earlier this week my character was kidnapped by the pirates Bob and Sue of the Jolly Roger while visiting Townville' for example, and not situations like 'X town pays workers with coins' that have been the status quo for decades and of questionable importance anyway.
I feel like if I was as sensitive about things as some people here I really wouldn't be able to let myself use the forums at all...I come across random details that could theoretically effect my characters all the time. I've never felt like this made me somehow compelled to act on them, but I guess it's just like everything else in the world where everyone has to be restricted just because a few people can't be trusted to have self control.
I've noticed this too. Disassembly times on some items just seem weird...sometimes it's quick, sometimes it takes as long as it took to build the thing in the first place. But there's really no wiki info to compare it all with and really no way to work it out in game unless you actually run around starting to disassemble random things. (which other people in that location might take the wrong way...)
I feel like if I was as sensitive about things as some people here I really wouldn't be able to let myself use the forums at all...I come across random details that could theoretically effect my characters all the time. I've never felt like this made me somehow compelled to act on them, but I guess it's just like everything else in the world where everyone has to be restricted just because a few people can't be trusted to have self control.

Snowdrop wrote:Both annoys and puzzles me: the tools that show as less than brand new when they only need 1 or 2 hours of repair!![]()
On a similar note...I can't remember the details exactly, but one of my characters was going to disassemble a wooden shield that was in 'crumbling' state, thinking that it would only take a couple of hours to do. However, turns out it's much, much longer. I took a look at how long it would take to repair and it was around the same amount of time, if not more! That makes -no- sense at all!!
I've noticed this too. Disassembly times on some items just seem weird...sometimes it's quick, sometimes it takes as long as it took to build the thing in the first place. But there's really no wiki info to compare it all with and really no way to work it out in game unless you actually run around starting to disassemble random things. (which other people in that location might take the wrong way...)
- SumBum
- Posts: 1903
- Joined: Fri Jan 05, 2007 10:57 pm
Re: Things that annoy or puzzle you about Cantr
If I recall, some of the logic behind making things take awhile to disassemble (machines in particular) was to slow down people from destroying an entire town while its residents were out on a trade run. I could be wrong on that but I know there was some concern about scavengers being able to tear things down too quickly.
I don't know karate, but I know KA-RAZY!! - James Brown
- computaertist
- Posts: 674
- Joined: Sun Dec 30, 2012 3:33 am
Re: Things that annoy or puzzle you about Cantr
Snowdrop wrote:Both annoys and puzzles me: the tools that show as less than brand new when they only need 1 or 2 hours of repair!![]()
I know realism is a very poor argument, but imagine finding a tool in real life that would take you one whole hour, or even worse a whole 8th of a day, to make look brand new, and suddenly your complaint here makes no sense to me. Maybe I'm misunderstanding the sentence?
Now from the game-play angle, forgetting how things work in real life, why would you want it to take more than an hour or two to get your tools back brand new?
Mark Twain wrote:Truth is stranger than fiction, but it is because Fiction is obliged to stick to possibilities; Truth isn't.
- sanchez
- Administrator Emeritus
- Posts: 8742
- Joined: Thu Jan 26, 2006 6:37 pm
Re: Things that annoy or puzzle you about Cantr
Marian wrote:I've always taken 'active and ongoing' to mean events that have to do with actual characters and the events they're a part of. 'Earlier this week my character was kidnapped by the pirates Bob and Sue of the Jolly Roger while visiting Townville' for example, and not situations like 'X town pays workers with coins' that have been the status quo for decades and of questionable importance anyway.
I feel like if I was as sensitive about things as some people here I really wouldn't be able to let myself use the forums at all...I come across random details that could theoretically effect my characters all the time. I've never felt like this made me somehow compelled to act on them, but I guess it's just like everything else in the world where everyone has to be restricted just because a few people can't be trusted to have self control.![]()
It’s not just about this forum. You shouldn’t share this kind of specific information OOC at all, even in private conversation. How rules are enforceable is a different matter. When we create an account and every day when we log in, we are agreeing to play by the same rules. It shouldn’t require babysitting for you to make choices to preserve the integrity of the game. We do this out of respect for fellow players.
Think about what kinds of information go into the wiki. It’s never maps, or resource locations, which are explicitly forbidden because it’s assumed the potential to influence in-game decisions is too great. And for similar reasons, you also wouldn’t want things like trade rates or local laws. It’s not necessary to make reference to living chars to affect their environments. Cantr is unique in that it’s best when most information stays in the game. So, while we do have a wiki, to mitigate advantages for more experienced players, and while it’s natural to share our enthusiasm with others in the forum, you are making these choices not only for yourself.
Return to “General Discussion”
Who is online
Users browsing this forum: No registered users and 1 guest