Things that annoy or puzzle you about Cantr

General out-of-character discussion among players of Cantr II.

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SekoETC
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Re: Things that annoy or puzzle you about Cantr

Postby SekoETC » Wed May 27, 2015 8:52 am

If I had known how small small pickups actually were, I wouldn't have built one. When you take one passenger and a good amount of fuel, you can hardly fit in any trade wares, only your personal inventory. One of my characters has a regular pickup and even that seems small for two people. There has never been three people in it because it would mean basically traveling with no cargo.
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*Wiro
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Re: Things that annoy or puzzle you about Cantr

Postby *Wiro » Wed May 27, 2015 4:17 pm

Finding a wealth of English notes ... on a Dutch character. :cry: Too bad for the guy who left a suicide note, my character can't fulfil any of your wishes. Because you've so cleverly used an alias I can say rest in peace, Judas.
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saztronic
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Re: Things that annoy or puzzle you about Cantr

Postby saztronic » Wed May 27, 2015 6:13 pm

This doesn't really annoy me, and I'm probably as guilty of it as anyone, but something along these lines can be dispiriting:

4700-0.04: You see Jimmy talking to Bobby.

4700-0.05: You see Bobby talking to Jimmy.

4700-0.06: You see Bobby talking to Jimmy.

4700-0.10: You see Jimmy talking to Bobby.

4700-0.11: You see Bobby talking to Jimmy.

4700-0.11: You see Jimmy talking to Bobby.

4700-0.13: You see Bobby talking to Jimmy.

4700-0.14: You see Bobby talking to Jimmy.

4700-0.16: You see Jimmy talking to Bobby.

4700-0.24: You see Bobby talking to Jimmy.

4700-1.01: You see Jimmy talking to Bobby.

4700-1.03: You see Bobby talking to Jimmy.

4700-1.03: You see Jimmy talking to Bobby.

4700-1.04: You see Bobby talking to Jimmy.

4700-1.06: You overhear Jimmy say to Bobby: "*giggles*"

4700-1.06: You see Bobby talking to Jimmy.

4700-1.14: You see Jimmy talking to Bobby.

4700-1.17: You see Bobby talking to Jimmy.

4700-1.32: You see Jimmy talking to Bobby.

4700-2.04: You see Jimmy talking to Bobby.

4700-2.08: You see Bobby talking to Jimmy.

4700-2.10: You see Jimmy talking to Bobby.

4700-2.12: You see Jimmy talking to Bobby.

4700-2.13: You say: "*looks around* I'm going to head over to Tokyo tomorrow. Anybody need anything?"

4700-2.14: You see Bobby talking to Jimmy.

4700-2.14: You see Jimmy talking to Bobby.

4700-2.16: You see Bobby talking to Jimmy.

4700-2.17: You see Jimmy talking to Bobby.

4700-3.28: You see Bobby talking to Jimmy.

4701-0.03: You see Jimmy talking to Bobby.

4701-0.04: You see Bobby talking to Jimmy.

4701-0.05: You see Bobby talking to Jimmy.
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ObsessedWithCats
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Re: Things that annoy or puzzle you about Cantr

Postby ObsessedWithCats » Fri May 29, 2015 11:28 am

LittleSoul wrote:
ObsessedWithCats wrote:(Do returning players end up in the intro server?)


Nope, not if you're having an account reactivated. That intro place only comes into play when a new account is made and lasts until the account is approved.

Odd, I thought reactivating an account was done by sending in the usual new account application with a note of your old account number. *scratches head*
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Marian
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Philosophical question

Postby Marian » Fri May 29, 2015 5:39 pm

I continue to be annoyed we don't have a way to dye clothes, or add embellishments to them. And surprise surprise, no one wants to be constrained by the few realistic RP options available and so people just abuse the heck out of descriptions instead.

Think I'm going to get in on this too and just flat out tell anyone who asks that my character redesigned their clothes solely with the power of their mind.
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Re: Philosophical question

Postby SekoETC » Fri May 29, 2015 5:53 pm

I've mainly been using dyes that I can base on a resource my character has at hand, but now I've started letting go of that because it annoys me other people can have shades that logically can't be produced with resources that exist in Cantr.
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Marian
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Re: Philosophical question

Postby Marian » Fri May 29, 2015 7:56 pm

I posted in the wrong thread! Being all kinds of stupid today...go back to your discussion of belly buttons, folks. :)

(but yeah seeing people somehow pulling clothing made with commercially produced synthetic dyes out of the aether, or (apparently!) using complicated techniques like screen printing with zero RP drives me up the wall, but I'm starting to care less...don't see why my characters should be limited by realism so much when no one else's is. At the very least I'm going to start adding beads and things when I want to.)
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Greek
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Re: Things that annoy or puzzle you about Cantr

Postby Greek » Fri May 29, 2015 8:16 pm

ObsessedWithCats wrote:
LittleSoul wrote:
ObsessedWithCats wrote:(Do returning players end up in the intro server?)


Nope, not if you're having an account reactivated. That intro place only comes into play when a new account is made and lasts until the account is approved.

Odd, I thought reactivating an account was done by sending in the usual new account application with a note of your old account number. *scratches head*

Both happens. Sometimes people apply for a new account (and go to intro server) to be reactivated, sometimes they send a request through a support form.
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Re: Things that annoy or puzzle you about Cantr

Postby Snickie » Sat May 30, 2015 5:02 am

Marian: fixed! :D
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ObsessedWithCats
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Re: Things that annoy or puzzle you about Cantr

Postby ObsessedWithCats » Sat May 30, 2015 1:55 pm

Greek wrote:
ObsessedWithCats wrote:
LittleSoul wrote:
ObsessedWithCats wrote:(Do returning players end up in the intro server?)


Nope, not if you're having an account reactivated. That intro place only comes into play when a new account is made and lasts until the account is approved.

Odd, I thought reactivating an account was done by sending in the usual new account application with a note of your old account number. *scratches head*

Both happens. Sometimes people apply for a new account (and go to intro server) to be reactivated, sometimes they send a request through a support form.

That makes sense, thanks for letting me know :)

Two weeks (ish)!
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I so want exams to be over and to be back in the green world, annoyances or none :3
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computaertist
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Re: Things that annoy or puzzle you about Cantr

Postby computaertist » Sat May 30, 2015 5:32 pm

It would thrill and amuse me if someone would ask how I made something that seems unrealistic to them so I could tell them how it was perfectly realistic within Cantr. I'm guessing this doesn't happen more because people expect to be even more disappointed than if they just assume the custom description feature is simply being abused.
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Marian
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Re: Things that annoy or puzzle you about Cantr

Postby Marian » Sat May 30, 2015 6:20 pm

computaertist wrote:It would thrill and amuse me if someone would ask how I made something that seems unrealistic to them so I could tell them how it was perfectly realistic within Cantr. I'm guessing this doesn't happen more because people expect to be even more disappointed than if they just assume the custom description feature is simply being abused.


You seem cranky lately.

And you missed the point of my post anyway. If people don't want to RP out all these elaborate things they do to transform basic undyed fabric into these amazing and elaborate professionally made things using only the most basic tools and an awkward skill level, that's fine...why should they? I feel like I've been using the descriptions as intended by limiting my characters by the skills and tools they have available, and the materials that actually go into the making of the clothes, but apparently I'm just being dumb and not ever having nice things because of it. I've been hoping that at some point we'll get the ability to add things to clothes, but since it doesn't seem like it'll be happening, then screw it...if my character wants a red dress with silk ribbons and sequins, they're getting a red dress with silk ribbons and sequins. No ribbons, red, or sequins required.
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sanchez
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Re: Things that annoy or puzzle you about Cantr

Postby sanchez » Sat May 30, 2015 6:47 pm

I agree with Marian here. Though some people write them beautifully, custom descriptions invite OOC concepts which to me feel like a rejection of the heart of CR.
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computaertist
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Re: Things that annoy or puzzle you about Cantr

Postby computaertist » Sat May 30, 2015 6:49 pm

It's not permitted to set descriptions which are inconsistent with the object name. Descriptions are usually single-language only, so it should be possible to roleplay without fully understanding them.
It's not permitted to set descriptions which make the object more similar to an object of another type than the described object is (for example, a cotton shirt cannot be long sleeved, because we have the object long sleeved cotton shirt. However long sleeved cotton shirt can "lose" sleeves when they are affected by significant roleplay matters [ragged during the battle]).
Object descriptions shouldn't mention additional materials which are not used for manufacturing the object (for example bone earrings can't have anything about gold or iron in their description).
Object descriptions shouldn't be changed dramatically (the length of a bone spear shouldn't change from 3' to 6'), but even significant changes are allowed if they are correctly roleplayed (a blue coat can become a red coat if you RP the dyeing process). Generally "ragged" object descriptions shouldn't become "brand new" in the description.
Descriptions, like character descriptions, should describe only objective characteristics of the item. No implying other people's actions. (Bad description example: "These earrings are so nice that you constantly look at them."). It also is not permitted to describe actions done with the object (especially when it's not a piece of clothing). Bad description example: "This sword is always in the hands of its bearer." That would look strange when lying on the ground. It would also be strange in the inventory of a character who has no hands. Such detailed descriptions belong in the character's decription. One exception is clothing items: you can assume clothing is worn in a conventional manner. For example, you can expect gloves to be worn on the hands.
It should be easy to distinguish between the description of the object itself and text written on an object's label. For example, the description "red bottle" is ambiguous. It could mean that the bottle is red or that the bottle has a label that says "red bottle". Instead, you could use *red bottle*, *a big bottle with a label*, or "big bottle with the label: 'red bottle'".


Those are the rules I follow. The ones you've been following are even more strict, and if they were the rules from the start of custom-descriptions I'd have been following them too.

Ribbons imply an additional material, unless it's a cotton item with cotton ribbons in which case go for it as long as that doesn't make it too much like another implemented item. EDIT: also as long as it doesn't require so much more fabric that it obviously should be another implemented item (which depends on how much ribbons you want).

"Red" implies there was another item present at the time it was made (assuming you can't find naturally red cotton, hemp, or silk, which I don't think you can but now I want to check that). It does -not- imply a whole single gram of it remained in the material, only that the material's color was altered somehow. Even significant changes are allowed if they are correctly roleplayed (a blue coat can become a red coat if you RP the dyeing process), and I do RP the dying process, you just might not have been there to see it (highly likely since I don't usually do it in public).

Sequins, or any other sort of beads, would also be an additional material, unless you make the beads out of really tight balls of your dress's material made shiny in some way (which, now that I think about it, I could do for silk dresses; I'd have to think about the others).

I'm cranky because I had gotten comfortable playing a game where we've at least agreed on the rules, and ever since the miracle of custom descriptions happened we can't even agree on those! As if Cantr wasn't already a thousand different games when we did agree on the rules! And I wouldn't mind it being a million different games in one (to me, that's awesome) except why must people complain about the people playing the game that they aren't playing when it isn't directly affecting them? And if it's because they're jealous of the game we're playing, and the game we're playing is supported by the rules, why aren't they joining us??





Also, I'm an extreme introvert who has been exposed to people fairly constantly for going on 3 years now through this game. I'm surprised it's taken -this- long for my bouts of crankiness to get mentioned to my virtual face :P
Last edited by computaertist on Sat May 30, 2015 6:57 pm, edited 1 time in total.
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computaertist
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Re: Things that annoy or puzzle you about Cantr

Postby computaertist » Sat May 30, 2015 6:52 pm

sanchez wrote:I agree with Marian here. Though some people write them beautifully, custom descriptions invite OOC concepts which to me feel like a rejection of the heart of CR.

I don't know about every one else, but I think through all of my character's thoughts from their perspective. There is no outside influence going on except for the Cantrian ability to know mechanical things about the world they live in and the language they're fluent in.

It would thrill and amuse me if people would ask me how I came up with something that strikes them as OOC, but then that might be OOC so I can't really complain there.
Mark Twain wrote:Truth is stranger than fiction, but it is because Fiction is obliged to stick to possibilities; Truth isn't.

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