Game changes - discussion about implemented changes.

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*Wiro
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Re: Game changes - discussion about implemented changes.

Postby *Wiro » Fri May 01, 2015 4:47 pm

ObsessedWithCats wrote:I am crossing my fingers and saying 'not Treefeather' in preparation.

Don't forget to sacrifice the proper amount of animals. It's a particularly cruel god we're dealing with here.

Marian wrote:In the horse update it said it would be hard to drag people off of horses...how hard are we talking here?

Four times harder to pull off the owner, four times easier for the owner to pull off pesky horse thieves.
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ObsessedWithCats
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Re: Game changes - discussion about implemented changes.

Postby ObsessedWithCats » Fri May 01, 2015 4:55 pm

*Wiro wrote:
ObsessedWithCats wrote:I am crossing my fingers and saying 'not Treefeather' in preparation.

Don't forget to sacrifice the proper amount of animals. It's a particularly cruel god we're dealing with here.

It is indeed XD Probability in terms of population can only account for so much.
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*Wiro
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Re: Game changes - discussion about implemented changes.

Postby *Wiro » Fri May 01, 2015 4:56 pm

ObsessedWithCats wrote:
*Wiro wrote:
ObsessedWithCats wrote:I am crossing my fingers and saying 'not Treefeather' in preparation.

Don't forget to sacrifice the proper amount of animals. It's a particularly cruel god we're dealing with here.

It is indeed XD Probability in terms of population can only account for so much.


I counted my Treefeather spawns in another thread a while ago. I think it was 75% out of 15~20 characters.
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Marian
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Re: Game changes - discussion about implemented changes.

Postby Marian » Fri May 01, 2015 5:16 pm

Boats are a thing that exist, people. :P
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ObsessedWithCats
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Re: Game changes - discussion about implemented changes.

Postby ObsessedWithCats » Fri May 01, 2015 5:21 pm

It's the principle of the thing :P I'm at four out of seven which is just silly. Boats take time to get together, and for some mysterious reason town leaders tend to be some degree of resistant to their newspawns trying to run away :3

It's a shame dire wolves can't be ridden like horses, that'd make it easier to get to the ocean at least.
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LittleSoul
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Re: Game changes - discussion about implemented changes.

Postby LittleSoul » Sat May 02, 2015 4:25 pm

Just want to add in to the praises that the new implementation for horses/ride-ables is AWESOME and all the complicated work that went into making it is super appreciated. It's really a huge feature, and it's one that really enhances the game for everyone.

So thank you very much! It's beautiful.
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computaertist
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Re: Game changes - discussion about implemented changes.

Postby computaertist » Sat May 02, 2015 4:36 pm

LittleSoul wrote:Just want to add in to the praises that the new implementation for horses/ride-ables is AWESOME and all the complicated work that went into making it is super appreciated. It's really a huge feature, and it's one that really enhances the game for everyone.

So thank you very much! It's beautiful.

Here, here!
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*Wiro
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Re: Game changes - discussion about implemented changes.

Postby *Wiro » Mon May 04, 2015 3:31 pm

There are three new storages, have you guys found them yet? :D


Please keep in mind that with the upcoming changes for books and storages that Greek has been hinting about, it is very much possible that the order of notes/items will change in the future.
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Chroma Key
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Re: Game changes - discussion about implemented changes.

Postby Chroma Key » Mon May 04, 2015 3:42 pm

They already seem different in storages. I'm sure they used to be sorted by weight previously, and I'm not sure what the current order is. I would really like the option of moving an item from storage to the ground back. I think that's a great loss and causes annoyance to me on a regular basis whilst dealing with taking large batches of stuff out of storages.

That makes me wonder... Once you place a body in a sarcophagus, is that it, then? Or is that the only type of storage that retained that move to the ground feature?
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*Wiro
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Re: Game changes - discussion about implemented changes.

Postby *Wiro » Mon May 04, 2015 3:52 pm

Move to the ground was added back already, if it's missing somewhere that's a bug. You're correct that the order changed, at the moment you can't rely on the ordering until books are fully implemented. If anyone wants to have a go at the "order issue", please have a look at this topic.
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computaertist
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Re: Game changes - discussion about implemented changes.

Postby computaertist » Mon May 04, 2015 4:02 pm

It may not be obvious, the button to get things out of storages onto the ground is the downward pointing arrow.
Mark Twain wrote:Truth is stranger than fiction, but it is because Fiction is obliged to stick to possibilities; Truth isn't.
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Chroma Key
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Re: Game changes - discussion about implemented changes.

Postby Chroma Key » Mon May 04, 2015 4:06 pm

That's what I was missing, thanks! :lol: For some reason I thought that was the button for placing stuff into another storage, thanks for the clarification.
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*Wiro
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Re: Game changes - discussion about implemented changes.

Postby *Wiro » Mon May 04, 2015 4:10 pm

Being able to move stuff from one container to another sounds like a nice idea.
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computaertist
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Re: Game changes - discussion about implemented changes.

Postby computaertist » Mon May 04, 2015 4:12 pm

You're welcome.

*Wiro wrote:Being able to move stuff from one container to another sounds like a nice idea.
It sounds like an excellent idea indeed.

*Wiro wrote:There are three new storages, have you guys found them yet? :D
*hunts for a while*...

OH, YAY! Do they work like I hope they work?
Mark Twain wrote:Truth is stranger than fiction, but it is because Fiction is obliged to stick to possibilities; Truth isn't.
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*Wiro
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Re: Game changes - discussion about implemented changes.

Postby *Wiro » Mon May 04, 2015 4:21 pm

I'm actually not certain if they allow you to see what's inside when locked. That's the intended function at least. I suppose Greek will have to clarify that.
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