Marian wrote:*Wiro wrote:Marian wrote:Could whatever programming that limits who can control the horse be applied to other things, like cars and harvesters?
(and radios?)
Unfortunately taming cars and harvesters isn't scheduled until robot fighting is implemented.
As wonderful a mental image as that is, you know what I mean. Is a horse checking if it's loyal to the person trying to control it really that different, programming-wise, as a car checking if the driver is holding a key?
If it goes just to checking if somebody is allowed to drive a car, then it's technically really similar, but for cars it'd have much more severe consequences.
For cars (if you don't have a key) it's currently impossible to enter/leave the vehicle, but it's possible to control it. For horses, it will be impossible to control an animal, but it'll be possible to enter/leave it.
Limiting control over vehicle would mean the kidnapped person can do nothing except trying to pick the lock (for at least a day). It'd make the car a mobile cage - much similar to raker's cargo hold. It could be very exploitable considering the broken dragging mechanics, which makes it possible to drag somebody to a car and successfully run away in the matter of seconds.
It's not nice to keep strange limitations in a hope to balance a completely different thing, but considering how hard is to decide about anything regarding combat - there might be no other choice for now.
Limiting access to radios and harvesters is completely different from driving - it needs to be implemented separately for every kind of objects. I don't remember, but there might be suggestions about that worth reviving.
In general, magically restricting actions based on car key ownership is nothing exotic - I think currently accessing engine (and fuel) is allowed only for people with a vehicle key. But it's more like an exception than a general rule - I don't like this mechanism, as the nice standard way in Cantr is to have an inner lock (aka container lock) for an object whose accessibility should be limited to keyholders.
It's currently uncomfortable to keep many keys - it's going to be changed at some point, but the idea of single key for many locks is sleeping quietly on dev forum.
EDIT: Zebras will be able to be saddled too. I noticed they are missing when I was reviewing Polish translation, but I forgot to correct the original announcement

‘Never! Run before you walk! Fly before you crawl! Keep moving forward! You think we should try to get a decent mail service in the city. I think we should try to send letters anywhere in the world! Because if we fail, I’d rather fail really hugely’