Ship Cabins - Question

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Marian
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Ship Cabins - Question

Postby Marian » Wed Apr 22, 2015 3:56 pm

I know they increase the amount of storage space on a ship, but does that also apply to the number of people it can hold?

...I feel dumb just asking this, but I've never had a character get much into sailing before.
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Felixis
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Re: Ship Cabins - Question

Postby Felixis » Wed Apr 22, 2015 4:05 pm

Yes. Its's like in building. Each room has its own limit of people inside
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*Wiro
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Re: Ship Cabins - Question

Postby *Wiro » Wed Apr 22, 2015 4:08 pm

Cabins, cargo holds and (less known) docked boats and ships increase the maximum cargo load on a ship. All three (and the main ship itself) work like any building would: each can hold X grams/X people. So, yes.

Note that no matter where on the ship a resource or person is, they still slow down the ship. Sailing is probably one of the few things that are actually a lot slower when done with others. A large crew can easily slow a fully rigged raker down to a third of its speed.
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Marian
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Re: Ship Cabins - Question

Postby Marian » Wed Apr 22, 2015 4:13 pm

Okay, thanks. Just wasn't sure if the passenger number on the wiki was a hard number or if it was theoretically possible to cram even more people onboard.

And I wasn't aware of the speed change. Is that at all realistic? And do docked ships effect it the same way?
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sanchez
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Re: Ship Cabins - Question

Postby sanchez » Wed Apr 22, 2015 4:19 pm

Yes, it should, and that includes people on docked ships. It's the one drawback to the raker, that it's got a tough weight effect. If you've a very large crew, you're better off with a galleon.
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*Wiro
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Re: Ship Cabins - Question

Postby *Wiro » Wed Apr 22, 2015 4:20 pm

Technically you can have an infinite amount of things and people aboard a ship, because you can simply keep docking ships. That really surprised me when I found out. If I'm not mistaken, a docked ship by itself adds no weight to the main ship (if it does, it's negligible). I'm still waiting for someone to make a floating city.

The speed change isn't realistic. I'm not sure why it's that way, possibly for balance reasons (# of pirates, loot) and to encourage use of slower, bigger ships like galleons.
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Mee
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Re: Ship Cabins - Question

Postby Mee » Wed Apr 22, 2015 4:43 pm

*Wiro wrote:I'm still waiting for someone to make a floating city.


heard it exists in polish area.. :D
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Shedevil
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Re: Ship Cabins - Question

Postby Shedevil » Wed Apr 22, 2015 4:54 pm

Mee wrote:
*Wiro wrote:I'm still waiting for someone to make a floating city.


heard it exists in polish area.. :D



I would totally make one, if my sailor didn't have a distrust of letting anyone close to her.
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Marian
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Re: Ship Cabins - Question

Postby Marian » Wed Apr 22, 2015 5:07 pm

Don't like your sleepy leader? Just steal the whole city out from under them. :lol:

I've got a character just crazy enough to try and attempt building something like that some day...
BosBaBe
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Re: Ship Cabins - Question

Postby BosBaBe » Wed Apr 22, 2015 5:32 pm

The thing with a floating city is though, even with the largest ship, you can't dock ships that can have cabins to it. Meaning if someone wanted a house in the floating city, it would have to be a sloop or something, docked by rowing boats or dingys, which would be the only way to achieve privacy for whatever reason, or for when you really just want to avoid the chatter. It also doesn't make for a lot of room. xD But I do love the idea.
If the skimmer or galleon is so big, wouldn't a soarer be able to dock to one, since it's essentially the smallest ship docking to the biggest?

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