Marosia

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LittleSoul
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Re: Marosia

Postby LittleSoul » Sun Apr 12, 2015 9:10 pm

Marian wrote:Looking forward to playing a human and trampling all the pointy-eared scum beneath my boot heels.

The only thing I request is please don't do that thing fantasy games always do where the description is just, 'i dunno, humans are just sort of average in every way, i guess?'

It's no wonder no one ever picks them when a game deliberately makes them boring. Just looking at humans from a biological perspective and we are some pretty creative and adaptable badasses who can endure or even just shrug off some unbelievable things that would kill any other creature on Earth.


:lol: Bold made me chuckle. I know what you're talking about. I agree with you!
My goal will be to make the description so good you won't realize right away that it's a human because it's so interesting sounding. :lol: We are very resilient. The only thing I think I would have a hard time choosing is what their bonus will be skill wise. We're naturally good at learning just about anything we want, so perhaps a boost in the rate at which they gain skill in general? I'd have to ponder it more, I wouldn't want it to be over powered of course but so far that is what sounds most appropriate.
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Marian
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Re: Marosia

Postby Marian » Mon Apr 13, 2015 2:28 am

LittleSoul wrote:My goal will be to make the description so good you won't realize right away that it's a human because it's so interesting sounding.


This is great. :D Even better if you don't even call them humans at all and just name them after the continent they came from or something vague related to their skill boost. Like 'Tinkerers' or...something. I got nothing. Though it may be worth pointing out when describing this mystery race that they come in an unusually wide variety of sizes, colors, and shapes.

I just absolutely love the thought of people playing humans without even realizing it, now that you've brought it up.

In fact the only time I ever remember seeing humans being really unique in a game was a MUD I played...ages and ages ago that I can't even remember the name of. Humans were high-endurance hunters and warriors described as being rather short with dark skin and living a nomadic lifestyle on the plains. Of course very few people played them there either because they hated being deprived of their beautiful blue eyed faux-European fantasy stereotypes, but I had to give them major props for trying...
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Rebma
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Re: Marosia

Postby Rebma » Mon Apr 13, 2015 7:46 pm

I'm very surprised you're going to have hybrids, especially considering the mess it made in fto.

It never made sense to me that two different races boinking could actually create offspring. (In the same way that doves don't mate with peacocks, and jaguars and lions don't lay down together)

How exactly is that going to work with spawning? I mean you can pick the race you spawn, does this mean you can pick from every manner of hybrid race that could exist, regardless of if it's even existing in game naturally yet?
kronos wrote:like a nice trim is totally fine. short, neat. I don't want to be fighting through the forests of fangorn and expecting treebeard to come and show me the way in
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LittleSoul
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Re: Marosia

Postby LittleSoul » Mon Apr 13, 2015 9:34 pm

Rebma wrote:I'm very surprised you're going to have hybrids, especially considering the mess it made in fto.

It never made sense to me that two different races boinking could actually create offspring. (In the same way that doves don't mate with peacocks, and jaguars and lions don't lay down together)

How exactly is that going to work with spawning? I mean you can pick the race you spawn, does this mean you can pick from every manner of hybrid race that could exist, regardless of if it's even existing in game naturally yet?


I don't remember hybrids making a mess, how so?
If you mean the extinction of purebreds because individuals would go all rebel with their romance when their natural racial population was too small to sustain itself without them, and would run off with a mate not of the same race, that won't be a problem because of the spawning feature. If you mean something else, I'm curious! I certainly don't want to repeat past mistakes by predecessors, and I'm open to discussing it.

The way I look at it personally is it doesn't necessarily have to make sense as long as it's fun. It's certainly not for everyone, but I played a hybrid in FTO once and I quite enjoyed it. There's something really cool about being a rare species with physical traits unique only to your blood line.

Spawning will have nothing to do with hybrids, meaning, you won't be able to pick from sets of hybrids when you choose a race to spawn. Hybrids can only occur within the birthing system, and they would only become an official race if the moderators and I agreed there was a population in the game significant enough for their species to become stable and permanent. Chances are slim that it will happen very often.

Please let me know if you have any further inquiries or concerns, I'm happy to explain the logistics and open to hearing your thoughts on them.

Marian wrote:This is great. :D Even better if you don't even call them humans at all and just name them after the continent they came from or something vague related to their skill boost. Like 'Tinkerers' or...something. I got nothing. Though it may be worth pointing out when describing this mystery race that they come in an unusually wide variety of sizes, colors, and shapes.

I just absolutely love the thought of people playing humans without even realizing it, now that you've brought it up.

In fact the only time I ever remember seeing humans being really unique in a game was a MUD I played...ages and ages ago that I can't even remember the name of. Humans were high-endurance hunters and warriors described as being rather short with dark skin and living a nomadic lifestyle on the plains. Of course very few people played them there either because they hated being deprived of their beautiful blue eyed faux-European fantasy stereotypes, but I had to give them major props for trying...


I won't be calling them anything, even the names listed earlier for races are just placeholders until the community (particularly members wanting to be involved in particular races) come up with names for all of them. Even continents won't have names. The placeholders are just what I was thinking of baseline when I wrote the descriptions. :lol: I'd like to have everyone choose them before launch so I won't have to have those ridiculous names in the game in the beginning.

I will definitely be making the spectrum of traits by which the human race defines itself very large. It'll likely be the race with the most freedom of choice physically and skill-wise (at least in terms of the guidelines in descriptions, even those are not too strictly enforced). I'll definitely post my pseudo-description for humans on here, and you can let me know what you think!
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Rebma
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Re: Marosia

Postby Rebma » Mon Apr 13, 2015 10:10 pm

LittleSoul wrote:I don't remember hybrids making a mess, how so?
If you mean the extinction of purebreds because individuals would go all rebel with their romance when their natural racial population was too small to sustain itself without them, and would run off with a mate not of the same race, that won't be a problem because of the spawning feature. If you mean something else, I'm curious! I certainly don't want to repeat past mistakes by predecessors, and I'm open to discussing it.


No no no, that's not what I meant (though that was messy too, not in the way I meant it). What I mean was the way that fto handles hybrid descriptions, primary and (lack of) secondary. (Half breed, shares features with another race, great, which one?) Especially when two hybrids mate. Or the hybrid children of hybrid mates mate. Okay, like, the first mate is race A+b and second is C+b, so you end up with A+c or C+a child. To me it seems like secondary or not, if race b is the common factor in a pair it should have some impact on the baby's race. You might even have a B+a or B+c child.

So I guess I mean, how are you planning on handling that situation, or race descriptors in general. ( I don't know, maybe you were going to list all contributing races on newborns lol)

LittleSoul wrote:Spawning will have nothing to do with hybrids, meaning, you won't be able to pick from sets of hybrids when you choose a race to spawn. Hybrids can only occur within the birthing system, and they would only become an official race if the moderators and I agreed there was a population in the game significant enough for their species to become stable and permanent. Chances are slim that it will happen very often.

Great!



...I bet I'm less of a pain when I'm talking about eating faces.
kronos wrote:like a nice trim is totally fine. short, neat. I don't want to be fighting through the forests of fangorn and expecting treebeard to come and show me the way in
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Re: Marosia

Postby LittleSoul » Mon Apr 13, 2015 11:11 pm

Rebma wrote:
No no no, that's not what I meant (though that was messy too, not in the way I meant it). What I mean was the way that fto handles hybrid descriptions, primary and (lack of) secondary. (Half breed, shares features with another race, great, which one?) Especially when two hybrids mate. Or the hybrid children of hybrid mates mate. Okay, like, the first mate is race A+b and second is C+b, so you end up with A+c or C+a child. To me it seems like secondary or not, if race b is the common factor in a pair it should have some impact on the baby's race. You might even have a B+a or B+c child.

So I guess I mean, how are you planning on handling that situation, or race descriptors in general. ( I don't know, maybe you were going to list all contributing races on newborns lol)


...I bet I'm less of a pain when I'm talking about eating faces.


:lol: You're not a pain at all! I'm sure other people are curious about it as well, you're just the first to ask.

Ah I see! Well, the system I currently have in place is rather simple. If the feature became overtly popular I would likely make it more involved (showing percentages of all included races on an individual, or something like that). Currently, it's like this.

Hybrids themselves do have a primary and secondary race, however both descriptions show under the character tab indicating which is primary and secondary.

During the birth tick, we take the races of both the mom and dad taking into consideration the combinations of hybrid/pure parents.

If the both parents are hybrids but both of their primary races are the same The character inherits that primary as their own, and stays a hybrid, taking on the secondary of the father.

If neither are hybrids, but their primary races are different the child will inherit the father's primary as their own and will inherit the race of the mother as their secondary.

If one is hybrid and the other is pure the child will inherit the race of the purebred as their own primary and will take the hybrid parent's primary as their own secondary if neither of their races are the same as the purebred (if they are then the child will inherit whatever race of the hybrid parent that is not the same as the primary as their own secondary), effectively wiping out evidence of the parent hybrid's secondary race in the local bloodline unless the purebred has the same race as the hybrid's secondary.

EDIT: If both parents are hybrids with different primaries and the same secondary, the secondary would then become the primary of the child since there is more of that particular race in the child. Their secondary will be inherited from the primary of the mother.

It's all pretty confusing, but there you have it! Hybrids have yet to be tested so everything is subject to change, but that is the general procedure I'm doing. Essentially, there can only ever be two race combinations. Races which are secondary to a character are considered recessive and easily dominated out of the gene pool by another secondary race - however, it goes without saying, it's a one way road so you cannot ever have another purebred in the local line once you bring hybrids into the mix. At least.. not naturally. :wink: Might be interesting if we had some kind of 'purifying' magic potion. But that's a topic for another day!
Last edited by LittleSoul on Wed Apr 15, 2015 12:18 am, edited 3 times in total.
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Rebma
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Re: Marosia

Postby Rebma » Tue Apr 14, 2015 12:33 am

Sorry, but what about two hybrids with different primary races but the same secondary? That was ultimately where my curiosity lay.

Or different primary and secondary?
kronos wrote:like a nice trim is totally fine. short, neat. I don't want to be fighting through the forests of fangorn and expecting treebeard to come and show me the way in
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LittleSoul
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Re: Marosia

Postby LittleSoul » Tue Apr 14, 2015 12:40 am

Edited! Sorry about that:

If both parents are hybrids with different primaries and the same secondary, the secondary would then become the primary of the child since there is more of that particular race in the child. Their secondary will be inherited from the secondary of the mother.
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Snickie
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Re: Marosia

Postby Snickie » Tue Apr 14, 2015 1:43 am

LittleSoul wrote:If both parents are hybrids with different primaries and the same secondary, the secondary would then become the primary of the child since there is more of that particular race in the child. Their secondary will be inherited from the secondary of the mother.

So basically....

Mother: A+b
Father: C+b
Child: B (shared secondary of parents becoming primary)+b (secondary of the mother), thus making them purebred B
?
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LittleSoul
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Re: Marosia

Postby LittleSoul » Tue Apr 14, 2015 1:59 am

Snickie wrote:
LittleSoul wrote:If both parents are hybrids with different primaries and the same secondary, the secondary would then become the primary of the child since there is more of that particular race in the child. Their secondary will be inherited from the secondary of the mother.

So basically....

Mother: A+b
Father: C+b
Child: B (shared secondary of parents becoming primary)+b (secondary of the mother), thus making them purebred B
?


:lol: It's been a long day. Sorry! I'll edit again. I meant that the primary of the mother will become the secondary of the child. So no, purebreds will not be able to be bred if there is hybrid in the bloodline.
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Re: Marosia

Postby Birdman » Tue Apr 14, 2015 10:17 pm

No purebreed even if the parents are pure B and hybrid B+c? As it stands, that would make the child primary B with b secondary.
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Re: Marosia

Postby LittleSoul » Wed Apr 15, 2015 12:16 am

Birdman wrote:No purebreed even if the parents are pure B and hybrid B+c? As it stands, that would make the child primary B with b secondary.


*facepalm*

I suppose in a sense that is a purebred although the game would consider the character a hybrid. That is a problem. Thank you for pointing it out! To fix this I will just have the game compare the primary AND secondary race of the hybrid to the primary of the purebred, and whichever one is NOT the same is the race that will become secondary to the hybrid child.
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Cdls
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Re: Marosia

Postby Cdls » Thu Apr 16, 2015 4:51 pm

Glad to see you came back to this project, it still looks interesting! :D
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LittleSoul
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Re: Marosia

Postby LittleSoul » Thu Apr 16, 2015 6:09 pm

Cdls wrote:Glad to see you came back to this project, it still looks interesting! :D


I appreciate you taking the time to let me know you feel that way Cdls! Thank you for the support, it's very encouraging. :D
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Re: Marosia

Postby hyrle » Sun Apr 19, 2015 5:37 am

By the way... jaguars and lions have been known to have offsprings referred to as "jaglions".

Some cute pictures here:
http://www.bearcreeksanctuary.com/jaglions.htm

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