Of course, back then it wouldn't have meant the ability to lock cooking spits...
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The Industriallist
- Posts: 1862
- Joined: Fri Aug 29, 2003 7:25 pm
- AoM
- Posts: 1806
- Joined: Fri Feb 20, 2004 12:52 am
- Location: Right where I want to be.
Continuing with the medicinal herbs debate... I think Jos is wrong on this one. Sure sure, we all want to encourage trade... but let's be realistic. All the medicinal plants grow only in undiscovered parts of the world? I'd argue that they should be in the old lands because it's the old civilizations that would have discovered them and their uses by now.
You could make the explanation for their sudden appearence be that people only just recently found a use for them.
And hey, you don't have to make them abundant. Make the herbs necessary for mixture c far and away from each other. That alone will encourage trade. Maybe make the best healing ingrediants only the new lands, but you've got to give the old lands something to go on. Once our old lands characters understand the usefulness of medicine that goes above and beyond healing foods, maybe the more influential biologists, doctors and rulers will begin to fund exploration missions.
You want to see trade? You have to provide profitable incentive. Otherwise you'll get nothing but people sticking with popcorn and the apothecary tables will gather dust.
Oh, and I also think you should make a poison mixture if you haven't thought about that already, and I think you should give some of the mixtures addictive qualities. Some people just gotta have their mixture e, ya know what I mean?
C'mon Jos. Lighten up buddy.
~AoM
You could make the explanation for their sudden appearence be that people only just recently found a use for them.
And hey, you don't have to make them abundant. Make the herbs necessary for mixture c far and away from each other. That alone will encourage trade. Maybe make the best healing ingrediants only the new lands, but you've got to give the old lands something to go on. Once our old lands characters understand the usefulness of medicine that goes above and beyond healing foods, maybe the more influential biologists, doctors and rulers will begin to fund exploration missions.
You want to see trade? You have to provide profitable incentive. Otherwise you'll get nothing but people sticking with popcorn and the apothecary tables will gather dust.
Oh, and I also think you should make a poison mixture if you haven't thought about that already, and I think you should give some of the mixtures addictive qualities. Some people just gotta have their mixture e, ya know what I mean?
C'mon Jos. Lighten up buddy.
~AoM
- Anthony Roberts
- Posts: 2578
- Joined: Mon Feb 02, 2004 11:45 pm
- Location: Chatham, Ontario, Canada
Actually, that's exactly the same argument I gave Jos personally. Look at Water, it just "appeared" - Why? Because the Cantr people found fresh water springs! Who's to say someone didn't discover that these bushes around you have leaves and such that you can use? And those trees here give off sap and oils? Exactly. He wants them on new islands, but I don't agree.
Who wants to grab some pitchforks and storm his house?
(If we do, I'm not paying for the air travel.)
Who wants to grab some pitchforks and storm his house?
-- Anthony Roberts
- AoM
- Posts: 1806
- Joined: Fri Feb 20, 2004 12:52 am
- Location: Right where I want to be.
Hey, I've always wanted to visit Ireland. And school doesn't start for another week. And I haven't had much chance to put my pitchfork to good use in a while...
Yeah, what the heck. Let's raid Jos' house and threaten him with mob violence for not putting useful resources in useful places. While I'm at it, I'm gonna get him to put soda on K-island.
~AoM
Yeah, what the heck. Let's raid Jos' house and threaten him with mob violence for not putting useful resources in useful places. While I'm at it, I'm gonna get him to put soda on K-island.
~AoM
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Missy
- Posts: 2467
- Joined: Mon Jul 21, 2003 9:12 am
- Location: Pennsylvania
This is simply a suggestion to be considered. Though Taro shouldn't be eaten in it's raw form due to some kinds being potentially toxic, it can be used after boiled for a food or mashed to form poi which is like grits. It can also be used for medicinal purposes.
http://apdl.kcc.hawaii.edu/~ahupuaa/bot ... d/taro.htm
Below are some articles I've found on taro and poi and the process which it is used.
http://www.pvs-hawaii.com/History_Culture/foods.htm
http://tx.essortment.com/taroroottubers_relt.htm
Poi is kind of like grits.
http://www.poico.com/artman/publish/article_16.shtml
http://apdl.kcc.hawaii.edu/~ahupuaa/bot ... d/taro.htm
Below are some articles I've found on taro and poi and the process which it is used.
Kalo (Taro)--Wash and cook thoroughly, preferably by boiling. Best to leave skin on while cooking, removing skin as soon as kalo is cooked and cool enough to handle. When dried after pounding, kalo is similar to hard-tack, especially if rolled out into thin layers or sliced. To prepare pa'i'ai, follow the above cooking instructions, wet board and pounder lightly with water. With even strokes, begin mashing kalo while still warm from cooking, producing a doughy mass. Lightly wet board and pounder to prevent sticking. Be careful not to use too much water; the less water the better. Be sure to mash thoroughly so you have a smooth, heavy poi. Fermentation of pa'i'ai acts as a preservative, as it does in regular poi. The process of fermentation is much slower in pa'i'ai.
http://www.pvs-hawaii.com/History_Culture/foods.htm
The taro root, also known as "dasheen", "eddo" and "kalo", is cultivated in many areas of the world including West Africa, Asia, Central America, South America and the Caribbean and Polynesian islands. A staple among many of the people who reside in these geographic regions, taro root is most well-known as the ingredient of the Hawaiian dish "poi", which is made from steaming or boiling the taro root then mashing it into a paste. Because of the taro root's popularity with the early civilizations that inhabited Hawaii, more than 350 varieties of taro root were previously grown on the islands. However, today that number has dwindled down to seven to twelve varieties.
Taro root is a starchy tuber vegetable that looks like, and can be used similar to, a potato. It does, however, have a hairy outer coating on its surface that is similar to the coating on a coconut. Because of this, when preparing to use a taro root, the root's outer skin must first be removed. This procedure is easy to do. However, some individual's can acquire a skin irritation towards the juices that are secreted by the taro root as its skin is being removed. Therefore, to be on the safe side, when peeling a taro root's skin, use protective rubber gloves. Additionally, because taro root can be toxic in its raw state, always cook it before using.
A taro root can be grown on both dry and wet land, as in a bog. The type of taro root that is used to grow in wet lands can also grow on dry land. This is not the case, however, with the type of taro root that is cultivated to grow specifically on dry land. This dry land taro root typically has a dark purple skin and white roots. Additionally, it contains a moist flesh inside. Although taro roots are grown year round, they are typically harvested in the fall. This is because they reach their peak in maturity then.
Taro roots can be used as an alternative to potatoes. They do, however, have somewhat of a nut-like flavor when cooked. Common uses for taro roots include frying, baking, roasting, boiling, or steaming them as an accompaniment to meat dishes. They are also often used in soups or stews. Additionally, vegetarians have found the cooked taro root to be a delicious addition to meals such as antipasto salads that include endives, peppers, tomatoes, chicory, and fresh herbs. Another reason that the taro root has gained in popularity for cooking purposes is because its starch is easily digestible. Additionally, taro roots are extremely nutritious as they provide a good source of fiber, contain a high amount of protein, calcium, and phosphorus, and supply approximately 95 calories per adult serving.
To determine whether a taro root is suitable for use, make sure that the root is firm to the touch, and has hairy roots. Once you have selected your roots, you can store them in your home for up to one week provided that the roots are stored in a cool and dry location, preferably at approximately 50ºF. Additionally, when storing taro roots, make sure that the roots do not dry out.
Besides purchasing taro root in its natural state to use for cooking purposes, many manufacturers have developed food products that incorporate the use of taro root as an ingredient. These include the following: taro chips, which are similar to potato chips, cookies, and vegetarian taro burgers. All these items are available for immediate consumption.
Because of its diversity, the taro root vegetable can easily be used as a healthy alternative to potatoes and other tubers.
http://tx.essortment.com/taroroottubers_relt.htm
Poi is kind of like grits.
Although taro is eaten around the world, only Hawaiians make poi. Traditionally they cooked the starchy, potato-like taro root, or corm, for hours in an underground oven called an imu. Then they pounded the taro corms on large flat boards called Papa ku`i`ai, using heavy stone poi pounders called pohaku ku`i `ai. The taro was pounded into a smooth, sticky paste called pa`i`ai, then stored air tight in ti leaf bundles and banana sheaths for storage or future trading. By slowly adding water to the pa`i`ai, which was then mixed and kneaded, the perfect poi consistency was created. 4) Poi was traditionally enjoyed with fresh fish, seaweed, breadfruit and sweet potato -- an incredibly tasty and nutritious meal. And when it came to eating poi -- fingers were the utensil of choice. One, two, or three fingers to scoop out the pudding -- two finger poi was considered the best! And many Hawaiians loved their poi fermented a bit, giving it a unique, slightly sour taste.
http://www.poico.com/artman/publish/article_16.shtml
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Missy
- Posts: 2467
- Joined: Mon Jul 21, 2003 9:12 am
- Location: Pennsylvania
I'd also like to suggest another Hawaiian type of clothing aside of these "reed" skirts, called Kapa.
Essentially, Kapa is the bark of a tree called Wauke. (I figure that Wauke can be considered a resource on it's own, although it's really a sapling)
Perhaps 300 grams per a day.
After gathering Wauke you need some sort of tool to scrape the inner fibers (Hide scraper would work I'd think, but should have to be present in a characters inventory when they're gathering the Wauke)
After that it must be soaked in sea water, but since it's cantr I figure we can improvise, there's water and salt and curing tubs. Put the material inside of a curing tub with so much salt and water.
Once that's finnished, you need to pound the Kapa into it's fiberous state using an anvil and a blunt instrument.
Thats my suggestion for the way it should be done in Cantr, though the actual process is not exactly the same as above it's fairly close.
Here's a few links explaining Kapa, the first one is the most informative.
http://www.kupuna.com/kapa.htm
http://www.dcs-chico.com/~star/Hawaii/h_tradns.html
Essentially, Kapa is the bark of a tree called Wauke. (I figure that Wauke can be considered a resource on it's own, although it's really a sapling)
Perhaps 300 grams per a day.
After gathering Wauke you need some sort of tool to scrape the inner fibers (Hide scraper would work I'd think, but should have to be present in a characters inventory when they're gathering the Wauke)
After that it must be soaked in sea water, but since it's cantr I figure we can improvise, there's water and salt and curing tubs. Put the material inside of a curing tub with so much salt and water.
Once that's finnished, you need to pound the Kapa into it's fiberous state using an anvil and a blunt instrument.
Thats my suggestion for the way it should be done in Cantr, though the actual process is not exactly the same as above it's fairly close.
Here's a few links explaining Kapa, the first one is the most informative.
http://www.kupuna.com/kapa.htm
http://www.dcs-chico.com/~star/Hawaii/h_tradns.html
- Psycho Pixie
- Posts: 716
- Joined: Tue Dec 02, 2003 2:40 am
- Location: Corona, like the drink, but not mexican
someone said something about seamonsters waaaay back on the second page... to add to that:
the ability to fish from a boat, and the ability to build rooms on boats... and build stone tables on boats dangit!!!!!!!
what forum topic would i need to suggest that on??????
Psycho Pixie
the ability to fish from a boat, and the ability to build rooms on boats... and build stone tables on boats dangit!!!!!!!
what forum topic would i need to suggest that on??????
Psycho Pixie
Here I am. BITE ME. or not, in fact, never mind, dont want some wacko taking me up on the offer. Only non wacko's may apply for bite allowance.. no garentee that you will be granted said allowance, but you can try.
- Solfius
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- kinvoya
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Appleide
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- Location: Sydney, Australia
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The Industriallist
- Posts: 1862
- Joined: Fri Aug 29, 2003 7:25 pm
Yes...but there were herbs in europe too. They weren't so valuable, because, well, they were available in europe, but there were plenty.
It isn't that all herbs should be on all continents, it's just that every continent should have some herb.
But I think that debate's a bit dead...
It isn't that all herbs should be on all continents, it's just that every continent should have some herb.
But I think that debate's a bit dead...
"If I can be a good crackhead, I can be a good Christian"
-A subway preacher
-A subway preacher
- Agar
- Posts: 1687
- Joined: Tue May 11, 2004 7:43 pm
We want more trade, more communication, more interaction between players, right? Give us more ways to get stuff from one place to another.
Who wants to carry more stuff? *counts hands*
OK, so that's almost everybody. Now we will agree that we need a fair way to do it. So just let us use either some wood or large bones and make robots to carry everything around for us.
Seriously though. A more efficient way to carry things makes it feel like you're carrying less. Here, take a back pack, any one, and loosen the straps as far as they'll go, then stuff a heavy mass of books or whatever you have lying around into the bottom and then put some clothes on top. Put it on and walk aroudn some. It isn't that easy, almost feels heavier than it really is. Now take it off and unload it. Put it back on and adjust the straps to where its snug on your back and waist if you can. Then fold the clothes if you can and put them neatly on the bottom, and the heavy stuff on top. Put the backpack on, and walk around again. Feels hella better don't it?
Now, no, I don't want something as advanced as the current backpacks. But just some sacks, or push carts or sachels, or sleds or something. Every culture, at every stage, has had people devoting thier lives to getting more stuff from point A to point B more efficiently.
Cantr Teamsters Unite!
Reality was never my strong point.
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The Industriallist
- Posts: 1862
- Joined: Fri Aug 29, 2003 7:25 pm
- Anthony Roberts
- Posts: 2578
- Joined: Mon Feb 02, 2004 11:45 pm
- Location: Chatham, Ontario, Canada
More or less? No, I did. I like to make the players happy (Except you, Industrialist, I want to piss you off
), so I help to implement things that the majority wants.
The only problem I see with the push cart, is the possibility of too much weight and the speed becoming a negative (Since, the speed will have to be less than normal walking speed, it's entirely possible the speed goes too far down that it goes below zero. It's also possible that Cantr rounds off the speed numbers, so instead of going to speed of 0.49 it goes 0. I doubt it, but I still need to check up on this.)
In any case, wrong topic as Mr. I. said. This is for resource requests. There's a vehicle thread for vehicle suggestions.
The only problem I see with the push cart, is the possibility of too much weight and the speed becoming a negative (Since, the speed will have to be less than normal walking speed, it's entirely possible the speed goes too far down that it goes below zero. It's also possible that Cantr rounds off the speed numbers, so instead of going to speed of 0.49 it goes 0. I doubt it, but I still need to check up on this.)
In any case, wrong topic as Mr. I. said. This is for resource requests. There's a vehicle thread for vehicle suggestions.
-- Anthony Roberts
- Redbeard
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- Location: Mississauga
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