Room description + keyring

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*Wiro
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Room description + keyring

Postby *Wiro » Mon Sep 22, 2014 7:31 pm

The game doesn't recognize keys inside keyrings when changing the room description. As a result, key owners will still need to do the 1-hour project unless they remove the key from the keyring.
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Greek
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Re: Room description + keyring

Postby Greek » Mon Sep 22, 2014 8:06 pm

Thanks for the report!
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*Wiro
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Re: Room description + keyring

Postby *Wiro » Thu Nov 06, 2014 2:40 pm

It doesn't seem like this works as intended yet. Not sure if a fix was attempted, but the problem persists.
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Doug R.
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Re: Room description + keyring

Postby Doug R. » Fri Nov 07, 2014 12:37 am

What, his gratitude at the report wasn't enough for you? Kids these days, so demanding....

:P
:wink:
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*Wiro
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Re: Room description + keyring

Postby *Wiro » Fri Nov 07, 2014 5:16 am

Doug R. wrote:What, his gratitude at the report wasn't enough for you? Kids these days, so demanding....

:P
:wink:



No that's not what I meant. I thought maybe he looked into it and it didn't work. Because the other bug I reported (project descriptions) got fixed. :oops:


At least there's a workaround for this one.
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Doug R.
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Re: Room description + keyring

Postby Doug R. » Fri Nov 07, 2014 7:53 pm

I was just messing with you!
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*Wiro
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Re: Room description + keyring

Postby *Wiro » Sat Dec 06, 2014 11:31 pm

Not sure if anything has changed, but I was able to change the description (from scratch) without the wait and -without- owning a key at all. Is this a feature now?
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