Room description + keyring
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- *Wiro
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Room description + keyring
The game doesn't recognize keys inside keyrings when changing the room description. As a result, key owners will still need to do the 1-hour project unless they remove the key from the keyring.
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- Greek
- Programming Dept. Member/Translator-Polish
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Re: Room description + keyring
Thanks for the report!
‘Never! Run before you walk! Fly before you crawl! Keep moving forward! You think we should try to get a decent mail service in the city. I think we should try to send letters anywhere in the world! Because if we fail, I’d rather fail really hugely’
- *Wiro
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- Joined: Mon Sep 29, 2008 1:24 pm
Re: Room description + keyring
It doesn't seem like this works as intended yet. Not sure if a fix was attempted, but the problem persists.
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- Doug R.
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Re: Room description + keyring
What, his gratitude at the report wasn't enough for you? Kids these days, so demanding....

Hamsters is nice. ~Kaylee, Firefly
- *Wiro
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Re: Room description + keyring
Doug R. wrote:What, his gratitude at the report wasn't enough for you? Kids these days, so demanding....
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No that's not what I meant. I thought maybe he looked into it and it didn't work. Because the other bug I reported (project descriptions) got fixed.
At least there's a workaround for this one.
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- Doug R.
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- *Wiro
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- Joined: Mon Sep 29, 2008 1:24 pm
Re: Room description + keyring
Not sure if anything has changed, but I was able to change the description (from scratch) without the wait and -without- owning a key at all. Is this a feature now?
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