SumBum wrote:Doug R. wrote:FORCE COOPERATION
-Big ships being sailed by one person? Get rid of it.
-Same with most complicated machines. The higher tech, the more people needed to use it. (but with significant output bonuses)
I would change that to "FORCE INTERACTION". Along the lines of a skills rework, I will kick this horse again and again: make skills mean something. The DIY culture IS a problem. One way to eliminate it and make skills/careers mean something is to require skills to create stuff. Let anyone make and gather the very basics. Anything beyond that requires skill. You'll see, for example, Joe specialize in a job that Bob can't come along and do as a novice. Bob will have to do work that he is good at and trade for whatever Joe is making. Interaction and cooperation.
This would make trade more interesting, too, when luxury foods or clothes, or anything arrive in a town with no experts in that field. Being able to set up shops that can sell to OTHER towns would be quite exciting. I've only seen one succeed, though, and that makes use of the custom description option and actual real-world designing and describing talent. That's an example of the concept in action, actually. The expert skill involved is description.
