Game changes - discussion about implemented changes.

General out-of-character discussion among players of Cantr II.

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Greek
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Re: Game changes - discussion about implemented changes.

Postby Greek » Wed Sep 17, 2014 5:46 pm

Well, these changes wasn't mean to change anything in gameplay, but only fix some persisting bugs.
So it wasn't planned to be enabled right now. :roll:

But if you say it works, then it's nice. :D
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Bmot
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Re: Game changes - discussion about implemented changes.

Postby Bmot » Wed Sep 17, 2014 8:25 pm

I noticed that, using the "quick" way of storing a resource in a storage, the game doesn't automatically fill in the maximum amount you can store.

Like, I have 500 grams of wood in my inventory, click the store button, select my wooden crate, or whatever, and then, it used to automatically fill in the maximum amount (500 grams, in this example). Now, the "amount" field stays empty...

I prefer how it used to be, obviously :P
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Chroma Key
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Re: Game changes - discussion about implemented changes.

Postby Chroma Key » Wed Sep 17, 2014 8:28 pm

Haha, I just reported the same thing, about using resources from the ground for projects.
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Greek
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Re: Game changes - discussion about implemented changes.

Postby Greek » Wed Sep 17, 2014 8:33 pm

In fact, they are opposite situations.

But it's fixed now.
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Re: Game changes - discussion about implemented changes.

Postby Bmot » Thu Sep 18, 2014 7:16 am

Thank you! :D
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ObsessedWithCats
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Re: Game changes - discussion about implemented changes.

Postby ObsessedWithCats » Sat Sep 20, 2014 7:56 pm

I just accidentally stored a hide bag inside itself (reason number 19 why I shouldn't play Cantr half asleep :/) and it predictably disappeared along with all of its contents. I'd guess the fact it can do that's related to the changes, any chance of getting that back and/or preventing it from happening to the next daft person to click without looking?
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Greek
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Re: Game changes - discussion about implemented changes.

Postby Greek » Sat Sep 20, 2014 8:16 pm

I lol'd :D
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ObsessedWithCats
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Re: Game changes - discussion about implemented changes.

Postby ObsessedWithCats » Sat Sep 20, 2014 8:28 pm

Me too, after I was done facepalming and figuring out how much was lost :3 Will my character have to make do without her winter clothes and stuff from now on or will the bag still exist somewhere?

Edit: Day saved, much appreciated :) Will engage brain next time.
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*Wiro
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Re: Game changes - discussion about implemented changes.

Postby *Wiro » Fri Oct 31, 2014 7:40 pm

viewtopic.php?f=33&t=26450&p=540462#p540462

Many (all?) roleplay items can now have a custom description. Enjoy. Post if you think any are missing.
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Joshuamonkey
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Re: Game changes - discussion about implemented changes.

Postby Joshuamonkey » Sat Nov 22, 2014 3:26 am

Details about the additional tool information on the project info page:
It's right underneath the information for required tools.
It only shows a tool there if you have the tool in your inventory. Also, it only shows the tool in your inventory with the highest bonus, which is the one taking effect.
The bonus percentage is the percent of increase. A tool that lets you collect 450 instead of 300 would show 50%.
You'll find that this is helpful mostly for resource gathering projects, but it could (should) work for other types of projects as well, except for dragging.
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JsWill
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Re: Game changes - discussion about implemented changes.

Postby JsWill » Sat Nov 22, 2014 8:54 am

Hey, I just wanted to post on here to say thank you. I love the new eating interface and it's a really neat addition. So thank you to whoever added it! :)
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Snowdrop
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Re: Game changes - discussion about implemented changes.

Postby Snowdrop » Sat Nov 22, 2014 10:28 am

Yeah, it is very handy and I like the additional tool info bit too :D
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Re: Game changes - discussion about implemented changes.

Postby EchoMan » Sun Nov 23, 2014 6:04 am

*Wiro wrote:Post if you think any are missing.


Wooden spoons seem to lack this ability still.
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*Wiro
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Re: Game changes - discussion about implemented changes.

Postby *Wiro » Sun Nov 23, 2014 8:27 am

EchoMan wrote:
*Wiro wrote:Post if you think any are missing.


Wooden spoons seem to lack this ability still.


Those should be describable with rice paper like all non-clothing containers. If they're not that is rather strange.
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Re: Game changes - discussion about implemented changes.

Postby SekoETC » Sun Nov 23, 2014 10:21 am

I think it would make more sense if they were describable with a knife/carving knife because if you put rice paper on a spoon, it's going to peel off as soon as it's exposed to hot vapors.
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