Things that annoy or puzzle you about Cantr

General out-of-character discussion among players of Cantr II.

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ColormeGreen
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Re: Things that annoy or puzzle you about Cantr

Postby ColormeGreen » Wed Jul 02, 2014 2:37 am

NancyLee wrote:Except for one particular char who usually spurts wall of text after wall of text stating her inner thoughts and all sort of stuff of the like.


I've met a character like that twice now. Is that even allowed? I found it extremely irritating. It'd be 5,000 walls of text about her thoughts on how her fingers rested on her arm or something like that... and then she'd either quirk a brow or utter one word. Kind of makes it hard for my character to go "You can keep all that to yourself, you know..."
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miirkaelisaar
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Re: Things that annoy or puzzle you about Cantr

Postby miirkaelisaar » Wed Jul 02, 2014 2:47 am

ColormeGreen wrote:
NancyLee wrote:Except for one particular char who usually spurts wall of text after wall of text stating her inner thoughts and all sort of stuff of the like.


I've met a character like that twice now. Is that even allowed? I found it extremely irritating. It'd be 5,000 walls of text about her thoughts on how her fingers rested on her arm or something like that... and then she'd either quirk a brow or utter one word. Kind of makes it hard for my character to go "You can keep all that to yourself, you know..."


I was always under the assumption that it's not allowed, anymore than putting a character's thoughts into a character description, giving a character's inner thoughts without the character actually saying them is technically OOC information which is not allowed, because only the player should know that information, until it's stated in-game. It's perfectly fine to say "She raises her head and gazes off into the distance with a haunted expression, as if recalling some dark memory" because you're only implying something to other players so their characters can act on an emotion they can interpret themselves, whereas saying "She raises her head and gazes off into the distance with a haunted expression as she remembers the day she watched her lover killed in front of her by evil pirates" is totally against the rules, just dropping OOC knowledge on every character in the vicinity, also it's super annoying because now you have to erase that information from your mind forcefully so you don't accidentally have your character slip up one day and mention the lover killed by pirates, because he/she shouldn't KNOW that. So yeah if it's not only an implied thought t's okay but just writing out thoughts is against the rules, when you start playing it lays everything out simple and the only real rule is no OOC info, and inner thoughts are OOC info only known to the player, if they want those thoughts to be recognized they have to make their character say them aloud, or they're breaking the rules.

ALSO if she's posting WALLS of text of only thoughts which are OOC, that's spamming because the characters can't react to that and it's only annoying other players, and if that doesn't count as spamming and not allowed, it SHOULD be, I sure don't want to read a wall of character's private thoughts, any more than I wanna see the player post a wall OOC about what they did at work that day, I consider both the same level of disrespectful non-roleplay and unnecessary clutter that shouldn't be allowed.
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ColormeGreen
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Re: Things that annoy or puzzle you about Cantr

Postby ColormeGreen » Wed Jul 02, 2014 3:00 am

ALSO if she's posting WALLS of text of only thoughts which are OOC, that's spamming because the characters can't react to that and it's only annoying other players, and if that doesn't count as spamming and not allowed, it SHOULD be, I sure don't want to read a wall of character's private thoughts


Yep. this is what that character did. Just direct character thoughts emoted through walls of annoyingly descriptive text... I'm all for descriptive writing, being a writer myself. However, there is certainly a time and place to do it, and what we're talking about isn't appropriate for the game, imo.
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SumBum
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Re: Things that annoy or puzzle you about Cantr

Postby SumBum » Wed Jul 02, 2014 3:11 am

I don't have a problem with long emotes. Sometimes having a scene painted by another player taking the time to give it some detail is really nice. As long as it doesn't include god-modding (unless the other player's consent was given) or things that aren't visible (ie: thoughts) then I really don't care.

Emoting *he blushes because he thought she was saying hello to him when really she wasn't* is stretching it a bit too much. And inevitably, the woman that emote is targeted at would respond with "Oh, hi Joe. Sorry I didn't mean to make you blush by not saying hello." because she just magically knew why he was blushing. Both at fault, imo.
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ColormeGreen
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Re: Things that annoy or puzzle you about Cantr

Postby ColormeGreen » Wed Jul 02, 2014 3:13 am

SumBum wrote:I don't have a problem with long emotes. Sometimes having a scene painted by another player taking the time to give it some detail is really nice. As long as it doesn't include god-modding (unless the other player's consent was given) or things that aren't visible (ie: thoughts) then I really don't care.


Oh, I've seen long emotes that were beautifully done. I'm not saying there's NO place for that in cantr. Just that most people don't do it properly because they include too many of their char's thoughts into it. I'm actually a paragraph rp'er at fault, but in cantr, I know to step back and keep the innermost parts of that to myself.
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Re: Things that annoy or puzzle you about Cantr

Postby BosBaBe » Wed Jul 02, 2014 3:34 am

This whole thing? Yeah I reckon I know who it is/was too, I have encountered it a few times and I usually don't stick around. My characters will find a convenient excuse to leave.
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Re: Things that annoy or puzzle you about Cantr

Postby Doug R. » Wed Jul 02, 2014 12:37 pm

NancyLee wrote:I...one particular char who usually spurts wall of text after wall of text stating her inner thoughts and all sort of stuff of the like.


This is called paragraph emoting (or para-rp) and is exceedingly common in free-from rpgs. While it is annoying in a Cantr setting, and against the rules to emote thoughts, we shouldn't judge the player, because it is likely what they consider "normal" and accepted. A report to the PD should take care of the problem in cases of thought emoting.

I recently entered the world of free-form roleplay, and I have to say it was a culture shock, and my cantr-style emoting is in the minority (I felt like a child among adults). I've since found emoting thoughts in that world to be artistically liberating. That is not to say that one form is better than another - Cantr is the way Cantr is out of necessity, and it works. Free-form rpgs often only have a dozen total players and opportunity for interaction is limited, hence a great emphasis on "novel style" emotes.
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NancyLee
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Re: Things that annoy or puzzle you about Cantr

Postby NancyLee » Wed Jul 02, 2014 12:47 pm

I rarely judge players further than "I like this style", "this is not my style"... mostly because I honestly don't care. After having roleplayed (well, para-rped) in some Spanish games where the usual was emothing thoughts, inner feelings and a bunch of other things that make a most "literary" ambiance, so to say, I don't believe we're talking exactly about the same thing.

I would find really hard choose between both styles, since both of them quench different thirsts and I definitely miss some freedom when rping some interactions in Cantr; yet I miss some of Cantr quirks when rping out of it.
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Re: Things that annoy or puzzle you about Cantr

Postby SekoETC » Wed Jul 02, 2014 1:03 pm

I came to Cantr from a background of chatroom roleplaying, where when I started with a one-liner, I was outright told in a private message that if I couldn't put more effort into it then I shouldn't post at all. That scared me off playing for a long time and I just watched other people play, until I was ready to write paragraphs. It lead into writing things so long that the chatroom's maximum length for messages was exceeded, having to put a > in the end to continue in another post. In the beginning in Cantr when one of my characters was in a relationship with someone who also had the tendency to write long paragraphs, I felt like I had to write at least three rows or it wasn't worth posting, so I normally spent at least half an hour per post, and that lead into sex scenes taking around a week at minimum. Nowadays if I can't think of how to write something longer, I only post a one or two-liner and that's enough. It makes things move forward and I'll probably be inspired to write something longer later on. It doesn't make any sense that you feel forced to meet some sort of a quota and can't post at all if you can't reach it.
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Otherside
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Re: Things that annoy or puzzle you about Cantr

Postby Otherside » Wed Jul 02, 2014 1:05 pm

Doug R. wrote:I recently entered the world of free-form roleplay, and I have to say it was a culture shock, and my cantr-style emoting is in the minority (I felt like a child among adults). I've since found emoting thoughts in that world to be artistically liberating. That is not to say that one form is better than another - Cantr is the way Cantr is out of necessity, and it works. Free-form rpgs often only have a dozen total players and opportunity for interaction is limited, hence a great emphasis on "novel style" emotes.


This... I have done similar outside of Cantr and don't have much against it, I enjoyed the freedom, I have done it in Cantr many times, and I think it definitely adds more than it takes away when it's done right. Though saying that.. I have also experienced how annoying receiving it can be, when it's over the top.

Thoughts can often conjure imagery of an expression or mood that may be useful to the RP. If people respond to details of information given in thoughts, -that- is poor RP in my mind. There should be no limit to creativity, this game is as much for readers as it is for writers.

If players can't distinguish what was for the character to hear and what was for the character to picture and interpret in their own way, that shouldn't be taken out on the descriptive player.
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Slowness_Incarnate
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Re: Things that annoy or puzzle you about Cantr

Postby Slowness_Incarnate » Wed Jul 02, 2014 2:02 pm

I ran into a character with the same last name as one of mine, and it just smooth pissed me off. I think its because its not a very common one, and the person was a newspawn.
BosBaBe
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Re: Things that annoy or puzzle you about Cantr

Postby BosBaBe » Wed Jul 02, 2014 2:05 pm

Long posts are all well and good, but if someone writes a whole friggin paragraph about how cute their character looks right now and how she must be the most gorgeous person in town and how her giggles sound like friggin bird songs, I just want to stab them. You think you are cute? Fair enough. Stop spamming it, it's attention seeking if you ask me. This is what I am talking about. That combined with the thoughts is off putting, and when it's a massive wall of text of self promotion and LOOK AT ME bs, it just makes me want to leave.
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Chroma Key
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Re: Things that annoy or puzzle you about Cantr

Postby Chroma Key » Wed Jul 02, 2014 2:17 pm

BosBaBe wrote:Long posts are all well and good, but if someone writes a whole friggin paragraph about how cute their character looks right now and how she must be the most gorgeous person in town and how her giggles sound like friggin bird songs, I just want to stab them. You think you are cute? Fair enough. Stop spamming it, it's attention seeking if you ask me. This is what I am talking about. That combined with the thoughts is off putting, and when it's a massive wall of text of self promotion and LOOK AT ME bs, it just makes me want to leave.


This.

Also, you can't spew stuff like that out there and then just say "this is for my benefit, and you can't act on all the ooc info/inner thoughts I just forced upon your char anyway, so there". Setting the scene, etc is lovely, but the stuff BosBaBe mention? Just keep it to yourself. :roll:

I have no issues with long emotes that are well done. However I am not going to claim that one style is better than the other. To me, it all comes down to the rhythm of the rp (I don't know how else I can explain it) and if their rhythm is in harmony with mine (despite the differences between styles), then that's what I really enjoy.

I'm a one liner myself, my posts usually free from emotes, and I don't give a damn about whether that's good enough or not. There are a couple of players who make me want to write better quality stuff, and I do put extra effort into one of mine, but that doesn't mean I end up posting several lines of text; my posts just turn more expressive and soulful instead.
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*Wiro
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Re: Things that annoy or puzzle you about Cantr

Postby *Wiro » Wed Jul 02, 2014 2:29 pm

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Read about my characters by following this link.
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Cdls
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Re: Things that annoy or puzzle you about Cantr

Postby Cdls » Wed Jul 02, 2014 3:44 pm

Wiro! Do -not- mention that name here, it may lure that nasty troll from its cave. :lol:

People are afraid to say Candyman/Bloody Mary in the mirror five times, well that is nothing compared to saying "Rigel Kent" five times while staring at the monitor.



Anyways, back to the topic, I think it should be quality over quantity. If you can convey what is going on with your character in one line, great. I don't see a problem with it. The 'quantity' problem comes into play when the whole post revolves around the greatness they believe their character to be, and then cram that down our throats. (as mentioned above, a few times).

If you are going to put up a wall of text, make it something people -want- to read through, not have to.

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