Regarding boats
Moderators: Public Relations Department, Players Department, Programming Department, Game Mechanics (RD)
- Psycho Pixie
- Posts: 716
- Joined: Tue Dec 02, 2003 2:40 am
- Location: Corona, like the drink, but not mexican
Regarding boats
we need to fix it so that when you are in docking mode, you can change your mind and not dock before you finish. like turning around on a road.
also, we cannot build certain things on a boat because it is a vehicle.... maybe reclass boats as buildings? or allow a room to be built on the boat so we can build stuff that "can only be built inside"
just a frustrated player who wants to be able to live on the boat... completly.
Psycho Pixie
also, we cannot build certain things on a boat because it is a vehicle.... maybe reclass boats as buildings? or allow a room to be built on the boat so we can build stuff that "can only be built inside"
just a frustrated player who wants to be able to live on the boat... completly.
Psycho Pixie
Here I am. BITE ME. or not, in fact, never mind, dont want some wacko taking me up on the offer. Only non wacko's may apply for bite allowance.. no garentee that you will be granted said allowance, but you can try.
- Agar
- Posts: 1687
- Joined: Tue May 11, 2004 7:43 pm
-
The Industriallist
- Posts: 1862
- Joined: Fri Aug 29, 2003 7:25 pm
- Bowser
- Posts: 1201
- Joined: Thu Dec 04, 2003 8:55 pm
- Location: Washington, D.C.
- Pirate Lass
- Posts: 845
- Joined: Wed Aug 20, 2003 4:05 pm
- Location: Portage, Indiana
- Contact:
- jeslange
- Posts: 2719
- Joined: Tue Jul 15, 2003 2:54 pm
- joshua johnson
- Posts: 166
- Joined: Tue Jun 15, 2004 12:45 am
Could it be made possible to shoot ranged weapons from one boat to hurt people in another boat?
This was bought up (by little ol' me) just a short while ago in the discussion area, but I thought it would be good for suggestions.
Advantages:
Pirates can't land, pillage and plunder, and undock to total safety.
Navies could be created for defense.
Makes the oceans and seas potentially very interesting
Disadvantages (from a pacifist perspective)
The seas and oceans could become quite wild and perilous.
Small boats could be overpowered by pirates on larger boats (pirates have weapons too you know)
Like every other suggestion, I am sure it requires no programming at all, or is totally simple to implement.
This was bought up (by little ol' me) just a short while ago in the discussion area, but I thought it would be good for suggestions.
Advantages:
Pirates can't land, pillage and plunder, and undock to total safety.
Navies could be created for defense.
Makes the oceans and seas potentially very interesting
Disadvantages (from a pacifist perspective)
The seas and oceans could become quite wild and perilous.
Small boats could be overpowered by pirates on larger boats (pirates have weapons too you know)
Like every other suggestion, I am sure it requires no programming at all, or is totally simple to implement.
I think, therefore I think I am, I think
- Cheshierekat
- Posts: 1114
- Joined: Sun Nov 23, 2003 4:40 am
- Location: Somewhere in the Amazon
-
Appleide
- Posts: 376
- Joined: Wed May 19, 2004 6:39 am
- Location: Sydney, Australia
-
The Industriallist
- Posts: 1862
- Joined: Fri Aug 29, 2003 7:25 pm
That alone doesn't give pirates any reason to attack other boats (other than killing possible naval crews). After all, once you kill the crew, the boat will procede in a straght line untill it hits something...which could take a very long time. You can't board it while it drifts, even once it's unoccupied.
If you could board a moving boat, it would give a similar ability to interdict pirates and fight at sea, but without the side effect of scattereng ghost ships all over.
If you could board a moving boat, it would give a similar ability to interdict pirates and fight at sea, but without the side effect of scattereng ghost ships all over.
"If I can be a good crackhead, I can be a good Christian"
-A subway preacher
-A subway preacher
-
Appleide
- Posts: 376
- Joined: Wed May 19, 2004 6:39 am
- Location: Sydney, Australia
- ephiroll
- Posts: 1106
- Joined: Tue Jul 15, 2003 5:00 am
- Location: here and there
- Contact:
Appleide wrote:Thats what we do, but by the time they finish their first attack, half the town is already dead.
The first pirate attack almost <i>never</i> kills half the town (unless most of them are halfdead already), that's why the attacks occur over a period of 4-5 days, because that's how long it takes to do any amount of real damage. To kill an entire town in one attack wave you have to have at least 4-5 people armed with steel weapons and that in itself is a highly unlikly situation because anyone in that line of "business" doesn't trust very many people so it's extremly rare for any group of pirates to have more then 2-3 members because of that, therefore it's next to impossible for any single attack to kill more then a couple unless they're already wounded to begin with.
http://www.ephiroll.com
Jeremiah 'Jerry' Donaldson
Jeremiah 'Jerry' Donaldson
- TheTheorist
- Posts: 153
- Joined: Fri Jul 30, 2004 11:16 am
- Location: Nottingham UK
- Contact:
I'm completely on the fence here I don't have any characters that are pirates nor have I ever experienced a pirate attack. I saw some loser on a longboat with a longbow steel some sand and run away once... But that's about it.
As far as I see it it should go something like this:
DOCKING: As soon as a ship comes within range the option should be there to dock it. If the ship trying to dock is faster than the other ship it should eventually catch up with it and be docked although the ships continue to move at the slower ships pace. The game area should be represented like a boat docked at a town with the ship in brackets by the crewmembers name. How people get from one boat to another needs to be discussed. Do locks work or do people use planks/rope to access the other ship? Pirates should be able to pillage ships as well as towns. Only ranged weapons should work for conflict across boats. Close combat weapons only work if both people are on the same vessel.
UNDOCKING: Ranged weapons should be able to attack the vessel until it pulls out of range. Close combat weapons are useless.
LOCKS: Should not be able to be broken if the ship is not in the harbor.
That's the way I see it anyway! Programming required but it would be good when its done.
As far as I see it it should go something like this:
DOCKING: As soon as a ship comes within range the option should be there to dock it. If the ship trying to dock is faster than the other ship it should eventually catch up with it and be docked although the ships continue to move at the slower ships pace. The game area should be represented like a boat docked at a town with the ship in brackets by the crewmembers name. How people get from one boat to another needs to be discussed. Do locks work or do people use planks/rope to access the other ship? Pirates should be able to pillage ships as well as towns. Only ranged weapons should work for conflict across boats. Close combat weapons only work if both people are on the same vessel.
UNDOCKING: Ranged weapons should be able to attack the vessel until it pulls out of range. Close combat weapons are useless.
LOCKS: Should not be able to be broken if the ship is not in the harbor.
That's the way I see it anyway! Programming required but it would be good when its done.
"The only way to predict the future... is to invent it" -Alan Kay
- ephiroll
- Posts: 1106
- Joined: Tue Jul 15, 2003 5:00 am
- Location: here and there
- Contact:
TheTheorist wrote:As far as I see it it should go something like this:
DOCKING: As soon as a ship comes within range the option should be there to dock it. If the ship trying to dock is faster than the other ship it should eventually catch up with it and be docked although the ships continue to move at the slower ships pace. The game area should be represented like a boat docked at a town with the ship in brackets by the crewmembers name. How people get from one boat to another needs to be discussed. Do locks work or do people use planks/rope to access the other ship? Pirates should be able to pillage ships as well as towns. Only ranged weapons should work for conflict across boats. Close combat weapons only work if both people are on the same vessel.
UNDOCKING: Ranged weapons should be able to attack the vessel until it pulls out of range. Close combat weapons are useless.
LOCKS: Should not be able to be broken if the ship is not in the harbor.
That's the way I see it anyway! Programming required but it would be good when its done.
That is all just perfect, I just don't think any changes should be made to how chars go from one boat to the other, that's fine as it is, and I think close combat weapons should still be effective is the boats are docked together, after all, they should be close enough to use those weapons if they're docked. The only other thing is that <i>either</i> boat should be able to undock from the other, at the present time only the boat that docked with the other can disengage from being docked.
http://www.ephiroll.com
Jeremiah 'Jerry' Donaldson
Jeremiah 'Jerry' Donaldson
- TheTheorist
- Posts: 153
- Joined: Fri Jul 30, 2004 11:16 am
- Location: Nottingham UK
- Contact:
ephiroll wrote:I think close combat weapons should still be effective is the boats are docked together, after all, they should be close enough to use those weapons if they're docked.
I disagree, even boats that are docked together had a good few feet between them... Far too long for an arm with a blade to cross, we maybe just. But it isn't practical so I stick by my rules on that. I only feel your saying it because your character on a boat doesn't have a bow.
ephiroll wrote:The only other thing is that <i>either</i> boat should be able to undock from the other, at the present time only the boat that docked with the other can disengage from being docked.
In RL the only way a slower boat could undock from a faster one was by stealing the other ships wind and escaping that way. But seeing as wind isn't programmed into Cantr and to stop it being complicated both ships should be able to undock I agree. It would just mean a lot more ranged combat between boats while the faster boat catches it again and docks it again
"The only way to predict the future... is to invent it" -Alan Kay
Who is online
Users browsing this forum: No registered users and 1 guest
