The Surly Hound wrote:I really don't understand the huge resentment towards programming an automatic retaliation feature. If I just happen to be awake when someone hits me, then I hit back. No-one has a problem with that. But if I was offline, and told my character to 'guard' or something and therefore hit back when someone attacks me, that's somehow ruining Cantr?![]()
Well, if it's optional it's only something dangerous to use and potentially detrimental to RP and society. If it becomes natural for characters to be set to 'guard', then not only will hitting back at authority figures happen by accident, it would aquire an OOC justification.
The rest of that post seemed (and seems) like you have a problem with the totally reasonable use of violence in cantr, to which I responded.
The Surly Hound wrote:The fact is that the way that the piracy raids were done (they know that if they attack and undock before someone wakes up they're safe) is manipulating the violence system. It is exploiting a flaw in the game to your own advantage, and this would simply redress that flaw. Where's the problem in that?
Redressing the flaw: good, though I would say by allowing naval interception, not by slowing undocking or equivalents.
Redressing the flaw and in the process adding a feature that upsets many other things, without thinking through all implications: not so good...and I think I like cantr violence as is more than that variation.
