Wearing shoes makes you walk faster...
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- TheTheorist
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Wearing shoes makes you walk faster...
Makes sense, less time stopping to see what you just trod on, avoiding stones on paths and all that business. Makes sense to me! 
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The Industriallist
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TheTheorist wrote:Shouldn't take much programming? Should it?
Only in the sense that armor shouldn't, if that. We're talking about making clothes with functions...Armor could almost use the function from shields, but due to stackability that probably wouldn't work. Shoes making you walk faster gives them a function I don't think any other item in the game has...vehicles aren't items.
It does make sense. I don't expect it would be easy to add, but I like the idea.
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- The Sociologist
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The Industriallist wrote:TheTheorist wrote:Shouldn't take much programming? Should it?
Only in the sense that armor shouldn't, if that. We're talking about making clothes with functions...Armor could almost use the function from shields, but due to stackability that probably wouldn't work. Shoes making you walk faster gives them a function I don't think any other item in the game has...vehicles aren't items.
It does make sense. I don't expect it would be easy to add, but I like the idea.
OK so you have a pair of "walking boots" made of leather, a bit of rubber and a bit of "cobblers thread" (same principle as bowstring). They would require a "cobbler's lathe" machine to assemble indoors, and could be worn as ordinary clothes if you like
But then you have the option of adding them as material to a "pushcart" project together with some wood, using a hammer. Need not be a long project. The resulting vehicle could be lockable (with application of the usual vehicle lock) and capable of some decent proportion of the speed of the next available land vehicles, all of which seem to use steel.
This could compensate for the current inability to tame horses, etc, and would be an adequately complex but non steel-dependent land version of a longboat. It would also give rise to the significant new craft of "cobbler", since characters would tend to buy the walking boots and then knock together their own pushcart in a forest.
And of course wearing them meanwhile would be a respectable status symbol, like all those people wandering around holding bellows. You would be wearing the major part of the effort needed to build your next vehicle!
In other words, now that Serenity has given us some decent bows not requiring iron, the next step would be decent land transport not requiring iron.
Should not require any programming changes. So what are you waiting for?
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- Anthony Roberts
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Should not require any programming changes. So what are you waiting for?
BUZZZZZ!!!! We're sorry! The correct answer was "It will require a large change to the current code base to give clothing items any type of changes to allow them to be applied while worn. Plus, the only way to increase speed on a road is based on the vehicles motor and speed combined, and shoes have neither of these (You don't get in the shoe to move on the road, and only the vehicle you get into increases your speed. Unless you can put a motor into your shoes, and you can get inside your shoes, you're going to have to wait for shoes to make you faster on the road to be programmed.)"
It's a big answer, so I'm not surprized you got it wrong!
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The Industriallist
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His somewhat bizzare suggestion was making a mostly cheap 'pushcart' vehicle that uses shoes as its main component. That would essentially be making a pair of shoes that you "get in". The argments against that are that it's a cludge and no part of it really makes sense. The "clothes don't make you faster under current architecture" argument doesn't apply to it.
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- The Sociologist
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Anthony Roberts wrote:Should not require any programming changes. So what are you waiting for?
BUZZZZZ!!!! We're sorry! The correct answer was "It will require a large change to the current code base to give clothing items any type of changes to allow them to be applied while worn. Plus, the only way to increase speed on a road is based on the vehicles motor and speed combined, and shoes have neither of these (You don't get in the shoe to move on the road, and only the vehicle you get into increases your speed. Unless you can put a motor into your shoes, and you can get inside your shoes, you're going to have to wait for shoes to make you faster on the road to be programmed.)"
It's a big answer, so I'm not surprized you got it wrong!
Nope, I never said you apply them while wearing them. I meant you take them off and apply them as an input material. Once they are applied, they disappear as shoes, and what is left is a pushcart, which is as much capable of having an "engine" as a riksha or bicycle is.
In other words, it was a way to convert shoes into a vehicle without needing programming. So what I'm saying is you add the shoes to the pushcart when making it--a very brief easy project--and then jump into the pushcart, just like any other vehicle.
Sure it sounds a bit strange and unreal, but then when last did you see cops riding around on tandem bikes with names like Imperial Devastator 0001?
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- The Sociologist
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The Industriallist wrote:The "clothes don't make you faster under current architecture" argument doesn't apply to it.
True, but you're the people who keep pointing out that things which require programming are unlikely ever to get done.
The alternative is a genuine riksha from Bangladesh or somewhere which would certainly not have 2/3 of it's weight consisting of iron and steel. It would be wood, leather, rubber and tin, I'd expect.
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- Nick
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