locks

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g1asswa1ker
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locks

Postby g1asswa1ker » Fri May 16, 2014 7:09 am

For a game that's supposed to be slow in nature. The locks can be broken relatively quickly. :evil: :evil: :evil:

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Somehow you strayed and lost your way,
and now there'll be no time to play,
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no time for friends
- not even time to make amends.
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Melodianme13
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Re: locks

Postby Melodianme13 » Fri May 16, 2014 7:19 am

Not all of them. Some can take days!
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g1asswa1ker
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Re: locks

Postby g1asswa1ker » Fri May 16, 2014 7:38 am

True, but my argument still stands.
Somehow you strayed and lost your way,
and now there'll be no time to play,
no time for joy,
no time for friends
- not even time to make amends.
You are too naïve if you do believe life is innocent laughter and fun.
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SekoETC
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Re: locks

Postby SekoETC » Fri May 16, 2014 7:49 am

It might be better if having several people work on the same lock breaking project didn't speed it up, but instead increased the chances of being successful. That way who ever was behind the lock would still have a day to react.
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Melodianme13
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Re: locks

Postby Melodianme13 » Fri May 16, 2014 7:55 am

I've seen an entire group of people trying for days to break a lock and still having no luck with it.
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Doug R.
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Re: locks

Postby Doug R. » Fri May 16, 2014 12:53 pm

I really like that suggestion, Seko! You should suggest it! It fosters cooperation, which is what the mechanics are supposed to do.
Hamsters is nice. ~Kaylee, Firefly

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