More Furniture!

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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formerly known as hf
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Postby formerly known as hf » Tue Oct 12, 2004 10:32 am

NO!

No fatigue... Everyone's limited to 200 mins a day, I don't want to be spending it sleeping, or put my character to sleep when I log off, and have to log back in after a few hours to wake them up again to get back to work on projects... :evil:

I like Cantr (and I think this applies to many) because it can be a low-maintenacnce game. With only a handful of charcters, you can get by only logging in for a little while each day... Some people have lives outside of Cantr... :P
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Revanael
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Postby Revanael » Tue Oct 12, 2004 4:08 pm

If the bed, just resting in it, helped healing, then it might be useful for very weak characters.

And there's RP as well.
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Spectrus_Wolfus
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Postby Spectrus_Wolfus » Wed Oct 13, 2004 6:57 am

indeed if people resting in bed or placed/dragged into bed healed faster then hospitals would make sence instead of just being a place to store onions.they could have beds in them to help heal the injured and the such
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colonel
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Postby colonel » Wed Oct 13, 2004 8:32 am

That is a good idea. I know one of my characters that would really like that idea.
Appleide
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Postby Appleide » Wed Oct 13, 2004 8:55 am

the question is.. Do YOU like the idea
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colonel
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Postby colonel » Wed Oct 13, 2004 3:03 pm

(Scratches head) Umm, yes.
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formerly known as hf
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Postby formerly known as hf » Wed Oct 13, 2004 3:23 pm

Beds that heal - now that's an idea I do like...

Still not fond of the idea of having to sleep though... :wink:
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Spectrus_Wolfus
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Postby Spectrus_Wolfus » Wed Oct 13, 2004 4:22 pm

most players and chars seem to work that when you are offline your sleeping anyway
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formerly known as hf
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Postby formerly known as hf » Wed Oct 13, 2004 4:39 pm

Exactly... That's why I don't to see sleep as a necessary part of playing Cantr...

But getting into bed, or using a bed for a 'resting' project that heals... I'd like to see that...

How difficult would it be to program beds to be like machines? - where you can use them to start a project, 'resting' or something - not sleeping, as that might imply that you can't talk to anyone else... which only one person at a time would be able to work on, and which does nothing except heal 10 health a day - or something like that...

Keep the idea of a healing bed within the current framework of projects on machines... Keep the amount of aditional programming required as little as possible ( :) :wink: )
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The Industriallist
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Postby The Industriallist » Wed Oct 13, 2004 8:47 pm

hallucinatingfarmer wrote:Keep the idea of a healing bed within the current framework of projects on machines... Keep the amount of aditional programming required as little as possible ( :) :wink: )

:roll: Yeah, just a variation on that other healing machine! Oh, wait...

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Spectrus_Wolfus
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Postby Spectrus_Wolfus » Thu Oct 14, 2004 7:06 am

the programming would have to be changed a fair bit because at present only eating healing food increases health and that is instantanius or however ya spell that word where as this would be an over time style thing. it would be good if you could be locked into the project aswell so once started your resting till healthy again. instead of stopping it cause ya want to make a bone knife 8)
Missy
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Postby Missy » Sat Nov 13, 2004 2:44 am

I'd like to see some different sizes of beds. :) We can already make a bed with so much wood/cotton etc....

But I consider that must be a small bed. Could you add an option to make a larger bed that requires more resources?

------------------------------------------------------------
I notice we now have an option for a fur rug. We have looms, so it should be possible to make woven rugs out of other materials.
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SekoETC
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Postby SekoETC » Sat Nov 13, 2004 1:36 pm

Seems like sometimes suggestions even work since I saw that fur rug lately. But really furniture should be made carriable or at least draggable since it would be fun to steal your neightbours furniture..
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