Mobile-Friendly Cantr?

General out-of-character discussion among players of Cantr II.

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HolyRoller
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Mobile-Friendly Cantr?

Postby HolyRoller » Thu Jan 16, 2014 3:41 pm

Does anyone know of a way to play cantr comfortably on a phone? I have an iPhone myself, and find the print is very small, and I accidentally hit the wrong button/tab often. When zoomed in to make the font bigger, it's just annoying scrolling side to side to read.

If someone made an app I'd pay for it ;)
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catwill
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Re: Mobile-Friendly Cantr?

Postby catwill » Thu Jan 16, 2014 3:53 pm

I only play on my phone, works great on my Android. I have grabbed someone's iiPhone now and again when my phone was out of commission and it does stink on iPhone. Sorry to hear, Roller.
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You should see it get rolling
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hyrle
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Re: Mobile-Friendly Cantr?

Postby hyrle » Thu Jan 16, 2014 5:35 pm

I was going to say that it plays pretty well on my phone and tablet (both Android), although admittedly the phone can be a challenge with hitting correct buttons. Maybe you'd have a better experience with a different mobile browser?
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EchoMan
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Re: Mobile-Friendly Cantr?

Postby EchoMan » Thu Jan 16, 2014 9:45 pm

I have no issues playing from my Android phone. Except from the resizing things mentioned in the first post it works flawlessly.
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Marian
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Re: Mobile-Friendly Cantr?

Postby Marian » Thu Jan 16, 2014 9:54 pm

I'll use my phone if something important is going on, but I barely emote and I keep everything my characters say as brief as possible..it's just such a pain trying to post when you're dealing with that tiny touchscreen keyboard, and then on top of it, for whatever reason with my phone, going back to try and edit or insert something in the middle of a sentence is impossible, I get weird delays and when deleting a few letters it will immediately undelete them or just spit out something random. Only way around it is to start at the end and backspace over everything I typed until I get to the part I want to change.
hyrle
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Re: Mobile-Friendly Cantr?

Postby hyrle » Thu Jan 16, 2014 10:09 pm

Oh yes... my phone is basically for starting new projects. I don't dare try to RP on my phone. I do it some on my tablet, but even that can get annoying. These newfangled mobile keyboards like to autocorrect all my words. I said Aki, and I meant it. Not Ski. Aki. :D
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Chroma Key
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Re: Mobile-Friendly Cantr?

Postby Chroma Key » Thu Jan 16, 2014 10:16 pm

Haha, good ole Autocorrect.
I play mainly on my Android phone and I have to say it works like a treat. I've got SwiftKey installed and that's made life so much easier... And majority of my chars are simmers so RPing isn't a great concern.
"She could make something sound stupid just by hearing it.”
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Snickie
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Re: Mobile-Friendly Cantr?

Postby Snickie » Fri Jan 17, 2014 1:00 am

It helps if you have a physical keyboard on your mobile device, which I do and use 99.999% more than my touchscreen keyboard.
I always keep the screen in landscape mode for Cantr because otherwise the zooming is terrible.

But I have to agree that the iPhone interface is terrible.
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Rugila
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Re: Mobile-Friendly Cantr?

Postby Rugila » Fri Jan 17, 2014 7:15 am

Cantr works perfectly well on my Nokia Lumia 800.
I would like Cantr spy for my Windowsphone though. :D
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Pies
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Re: Mobile-Friendly Cantr?

Postby Pies » Sat Jan 18, 2014 9:24 pm

With swype like keyboards rp'ing isn't bad - I'm using Swift Keyboard on Android.
Also I'm using modified css on cantr to get bigger buttons, part for mobile looks like this:

Code: Select all

@media (max-device-width: 1300px) {
  input {
    border-radius: 10px;
    min-height: 60px;
    min-width: 60px;
  }
  #char_1,#char_2,#char_3,#char_4,#char_5,#char_6,#char_7,#char_8,#char_9,#char_10,#char_11,#char_12,#char_13,#char_14,#char_15 {
    width: 60px;
  }
  img {
    min-height: 60px;
    min-width: 60px;
  }
  #eventTime img {
    min-height: 6px;
    min-width: 6px;
    max-height: 6px;
    max-width: 6px;
  }
}


I'm assuming, that width resolution of phone is under 1300px, while computers is above.
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