Game changes - discussion about implemented changes.
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- oddedd
- Posts: 420
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- Location: Aberdeen, Scotland
Re: Game changes - discussion about implemented changes.
Omg Greek stop being so Coy! What's the change!
When you're falling off a cliff you might as well try to fly.
- Greek
- Programming Dept. Member/Translator-Polish
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Re: Game changes - discussion about implemented changes.
catwill wrote:I know this says 'implemented' changes but I didn't see anything for pending changes. What will stomach capacity be reduced to when that happens or is this something we aren't to know until it actually happens?
4000 grams.
‘Never! Run before you walk! Fly before you crawl! Keep moving forward! You think we should try to get a decent mail service in the city. I think we should try to send letters anywhere in the world! Because if we fail, I’d rather fail really hugely’
- Cdls
- Posts: 4204
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Re: Game changes - discussion about implemented changes.
Is there going to be a mass vomiting epidemic for those who exceed the 4000g mark?



- bnlphan
- Posts: 355
- Joined: Tue Sep 07, 2010 1:42 pm
Re: Game changes - discussion about implemented changes.
The new drag feature is odd. It seems to be working fine. One one hand I'd like to have to option to choose what to drag if there are multiple items, but then on the other hand that would allow thieves the ability to snoop into buildings without any notice to other players.... Is there a order to it? I'm guessing you drag the lightest weight item first is that how it works?
Thanks for the upgrade I'm sure it will come in handy, its just going to take some adjustment.
Thanks for the upgrade I'm sure it will come in handy, its just going to take some adjustment.
Mastering the fine art of sleepworking
- Doug R.
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Re: Game changes - discussion about implemented changes.
Are the potencies of energy drinks going to be proportionally increased? I designed them with the 8 kilo stomach capacity in mind, so by decreasing stomach capacity, we've also effecitvely halved their potency.
Hamsters is nice. ~Kaylee, Firefly
- Greek
- Programming Dept. Member/Translator-Polish
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Re: Game changes - discussion about implemented changes.
Yes.
‘Never! Run before you walk! Fly before you crawl! Keep moving forward! You think we should try to get a decent mail service in the city. I think we should try to send letters anywhere in the world! Because if we fail, I’d rather fail really hugely’
- Doug R.
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Re: Game changes - discussion about implemented changes.
Today (around 6-8 pm UTC) we'll have a game lock to introduce some drastic security measures.
They're installing gps into the cookies so the PD can track us down and beat us up when we break the rules.
(joking, btw)
Hamsters is nice. ~Kaylee, Firefly
- catwill
- Posts: 429
- Joined: Sat Apr 06, 2013 7:13 am
- Location: A State of Love and Trust
Re: Game changes - discussion about implemented changes.
Doug R. wrote:Today (around 6-8 pm UTC) we'll have a game lock to introduce some drastic security measures.
They're installing gps into the cookies so the PD can track us down and beat us up when we break the rules.
(joking, btw)
Based on some things I've witnessed IG some players might not mind this.
(NOT joking

And when I walk I'm a cyclone
You should see it get rolling
Open my heart and emotions rip out of me
My emotions rip out of me
-Liz Phair
You should see it get rolling
Open my heart and emotions rip out of me
My emotions rip out of me
-Liz Phair
- Marian
- Posts: 3190
- Joined: Thu Dec 15, 2005 12:16 am
Re: Game changes - discussion about implemented changes.
The really neat thing is that the beatings will be administered with authentic battleaxes, and then they'll force you to eat 4 kilos of raw onions before pedaling away on a rickshaw.
I for one appreciate the PD's dedication to keeping everything IC.
I for one appreciate the PD's dedication to keeping everything IC.
- Shaudawn
- Posts: 74
- Joined: Wed Jul 23, 2008 7:19 am
- Location: Puget Sound
Re: Game changes - discussion about implemented changes.

Drat.
Now I can't seem to be able to use fonts in notes anymore. I really liked that I could, but it seems that now it gets stripped out because I was referencing Google fonts. Now back to the boring old monotype devoid of character and flair... *sigh*
4225-0.02: You see Shaudawn lugging around a 10000 gram typewriter. He is in his twenties and is awkwardly working on a project, 'clacking out a note'. He seems stranger than average.
--Shaudawn
"We all know that art is not the truth, art is a lie that makes us realize the truth." --Picasso
"Another belief of mine: that everyone else my age is an adult, whereas I am merely in disguise. " --M. Atwood
"We all know that art is not the truth, art is a lie that makes us realize the truth." --Picasso
"Another belief of mine: that everyone else my age is an adult, whereas I am merely in disguise. " --M. Atwood
- NancyLee
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Re: Game changes - discussion about implemented changes.
I always loved different fonts for some chars. I sometimes use gimp to make an image of a word text when I'm using a weird font that I'm not sure that would be displayed in most of computers and then upload it to the note. It's a crummy way, probably, but I'm pretty clumsy when it comes to technology and it was the only way I knew to made sure everyone could see the same font, maybe that could work for that stranger than average? *pats his back with a knowing smile*
“Nothing is absolute. Everything changes, everything moves, everything revolves, everything flies and goes away.”
― Frida Kahlo
― Frida Kahlo
- Swingerzetta
- Posts: 615
- Joined: Mon Feb 11, 2013 11:21 pm
Re: Game changes - discussion about implemented changes.
I have a note that bleeds its font into the rest of the events list when I pick up or drop the note. It's rather amusing, since it's a pretty, handwritten font, but it's nice to see that this sort of thing will now be fixed.
- computaertist
- Posts: 674
- Joined: Sun Dec 30, 2012 3:33 am
Re: Game changes - discussion about implemented changes.
It seems that if I have "Require confirmation when saving a note without a preview" disabled, to allow for quick routine edits of my notes, and then later go to edit a more complex note I actually want to preview, I cannot preview it at all until I go back through Player settings -> Interface and re-enable "Require confirmation when saving a note without a preview".
Am I missing something, is that how it's supposed to work, or should I report this as a bug?
Am I missing something, is that how it's supposed to work, or should I report this as a bug?
Mark Twain wrote:Truth is stranger than fiction, but it is because Fiction is obliged to stick to possibilities; Truth isn't.
- Greek
- Programming Dept. Member/Translator-Polish
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- Joined: Mon Feb 13, 2006 5:41 pm
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Re: Game changes - discussion about implemented changes.
Nope, I'll fix it.
‘Never! Run before you walk! Fly before you crawl! Keep moving forward! You think we should try to get a decent mail service in the city. I think we should try to send letters anywhere in the world! Because if we fail, I’d rather fail really hugely’
- Greek
- Programming Dept. Member/Translator-Polish
- Posts: 4726
- Joined: Mon Feb 13, 2006 5:41 pm
- Location: Kraków, Poland
- Contact:
Re: Game changes - discussion about implemented changes.
computaertist wrote:It seems that if I have "Require confirmation when saving a note without a preview" disabled, to allow for quick routine edits of my notes, and then later go to edit a more complex note I actually want to preview, I cannot preview it at all until I go back through Player settings -> Interface and re-enable "Require confirmation when saving a note without a preview".
Am I missing something, is that how it's supposed to work, or should I report this as a bug?
It should work now.
‘Never! Run before you walk! Fly before you crawl! Keep moving forward! You think we should try to get a decent mail service in the city. I think we should try to send letters anywhere in the world! Because if we fail, I’d rather fail really hugely’
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