Game changes - discussion about implemented changes.

General out-of-character discussion among players of Cantr II.

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oddedd
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Re: Game changes - discussion about implemented changes.

Postby oddedd » Sat Jan 11, 2014 8:02 pm

Omg Greek stop being so Coy! What's the change!
When you're falling off a cliff you might as well try to fly.
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Greek
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Re: Game changes - discussion about implemented changes.

Postby Greek » Sun Jan 12, 2014 3:14 pm

catwill wrote:I know this says 'implemented' changes but I didn't see anything for pending changes. What will stomach capacity be reduced to when that happens or is this something we aren't to know until it actually happens?

4000 grams.
‘Never! Run before you walk! Fly before you crawl! Keep moving forward! You think we should try to get a decent mail service in the city. I think we should try to send letters anywhere in the world! Because if we fail, I’d rather fail really hugely’
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Cdls
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Re: Game changes - discussion about implemented changes.

Postby Cdls » Sun Jan 12, 2014 8:53 pm

Is there going to be a mass vomiting epidemic for those who exceed the 4000g mark?


:lol: :lol:
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bnlphan
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Re: Game changes - discussion about implemented changes.

Postby bnlphan » Mon Jan 13, 2014 9:46 pm

The new drag feature is odd. It seems to be working fine. One one hand I'd like to have to option to choose what to drag if there are multiple items, but then on the other hand that would allow thieves the ability to snoop into buildings without any notice to other players.... Is there a order to it? I'm guessing you drag the lightest weight item first is that how it works?
Thanks for the upgrade I'm sure it will come in handy, its just going to take some adjustment.
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Doug R.
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Re: Game changes - discussion about implemented changes.

Postby Doug R. » Mon Jan 20, 2014 9:46 pm

Are the potencies of energy drinks going to be proportionally increased? I designed them with the 8 kilo stomach capacity in mind, so by decreasing stomach capacity, we've also effecitvely halved their potency.
Hamsters is nice. ~Kaylee, Firefly
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Greek
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Re: Game changes - discussion about implemented changes.

Postby Greek » Mon Jan 20, 2014 9:57 pm

Yes.
‘Never! Run before you walk! Fly before you crawl! Keep moving forward! You think we should try to get a decent mail service in the city. I think we should try to send letters anywhere in the world! Because if we fail, I’d rather fail really hugely’
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Doug R.
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Re: Game changes - discussion about implemented changes.

Postby Doug R. » Tue Jan 21, 2014 6:35 pm

Today (around 6-8 pm UTC) we'll have a game lock to introduce some drastic security measures.


They're installing gps into the cookies so the PD can track us down and beat us up when we break the rules.

(joking, btw)
Hamsters is nice. ~Kaylee, Firefly
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catwill
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Re: Game changes - discussion about implemented changes.

Postby catwill » Tue Jan 21, 2014 8:42 pm

Doug R. wrote:
Today (around 6-8 pm UTC) we'll have a game lock to introduce some drastic security measures.


They're installing gps into the cookies so the PD can track us down and beat us up when we break the rules.

(joking, btw)

Based on some things I've witnessed IG some players might not mind this.

(NOT joking :twisted: )
And when I walk I'm a cyclone
You should see it get rolling
Open my heart and emotions rip out of me
My emotions rip out of me

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Marian
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Re: Game changes - discussion about implemented changes.

Postby Marian » Tue Jan 21, 2014 8:50 pm

The really neat thing is that the beatings will be administered with authentic battleaxes, and then they'll force you to eat 4 kilos of raw onions before pedaling away on a rickshaw.

I for one appreciate the PD's dedication to keeping everything IC.
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Shaudawn
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Re: Game changes - discussion about implemented changes.

Postby Shaudawn » Tue Jan 21, 2014 10:35 pm

:(

Drat.

Now I can't seem to be able to use fonts in notes anymore. I really liked that I could, but it seems that now it gets stripped out because I was referencing Google fonts. Now back to the boring old monotype devoid of character and flair... *sigh*

4225-0.02: You see Shaudawn lugging around a 10000 gram typewriter. He is in his twenties and is awkwardly working on a project, 'clacking out a note'. He seems stranger than average.
--Shaudawn

"We all know that art is not the truth, art is a lie that makes us realize the truth." --Picasso

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NancyLee
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Re: Game changes - discussion about implemented changes.

Postby NancyLee » Tue Jan 21, 2014 10:49 pm

I always loved different fonts for some chars. I sometimes use gimp to make an image of a word text when I'm using a weird font that I'm not sure that would be displayed in most of computers and then upload it to the note. It's a crummy way, probably, but I'm pretty clumsy when it comes to technology and it was the only way I knew to made sure everyone could see the same font, maybe that could work for that stranger than average? *pats his back with a knowing smile*
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Swingerzetta
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Re: Game changes - discussion about implemented changes.

Postby Swingerzetta » Wed Jan 22, 2014 12:31 am

I have a note that bleeds its font into the rest of the events list when I pick up or drop the note. It's rather amusing, since it's a pretty, handwritten font, but it's nice to see that this sort of thing will now be fixed.
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computaertist
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Re: Game changes - discussion about implemented changes.

Postby computaertist » Wed Jan 22, 2014 7:42 am

It seems that if I have "Require confirmation when saving a note without a preview" disabled, to allow for quick routine edits of my notes, and then later go to edit a more complex note I actually want to preview, I cannot preview it at all until I go back through Player settings -> Interface and re-enable "Require confirmation when saving a note without a preview".

Am I missing something, is that how it's supposed to work, or should I report this as a bug?
Mark Twain wrote:Truth is stranger than fiction, but it is because Fiction is obliged to stick to possibilities; Truth isn't.
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Greek
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Re: Game changes - discussion about implemented changes.

Postby Greek » Wed Jan 22, 2014 8:04 am

Nope, I'll fix it.
‘Never! Run before you walk! Fly before you crawl! Keep moving forward! You think we should try to get a decent mail service in the city. I think we should try to send letters anywhere in the world! Because if we fail, I’d rather fail really hugely’
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Greek
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Re: Game changes - discussion about implemented changes.

Postby Greek » Wed Jan 22, 2014 10:54 am

computaertist wrote:It seems that if I have "Require confirmation when saving a note without a preview" disabled, to allow for quick routine edits of my notes, and then later go to edit a more complex note I actually want to preview, I cannot preview it at all until I go back through Player settings -> Interface and re-enable "Require confirmation when saving a note without a preview".

Am I missing something, is that how it's supposed to work, or should I report this as a bug?

It should work now.
‘Never! Run before you walk! Fly before you crawl! Keep moving forward! You think we should try to get a decent mail service in the city. I think we should try to send letters anywhere in the world! Because if we fail, I’d rather fail really hugely’

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