What if....

General out-of-character discussion among players of Cantr II.

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computaertist
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Re: What if....

Postby computaertist » Sun Oct 27, 2013 4:24 pm

SekoETC wrote:What if there still was a CR on some level, but people were allowed to plan events OOC:ly as long as they had a positive effect on the world?
"positive effect on the world" Sounds terribly subjective and debatable to me. It would end up meaning "effect that the Cantr staff likes". Which is fine with me so long as everyone understands that. EDIT: Or, if the staff settles for it, "effect that the majority of the voting Cantr community likes". Still leaves out the minority's opinion, but that's okay right?

SekoETC wrote:What if towns could post an OOC flyer of what they have to offer to newspawns and people could choose were to spawn based on who offers the best perks and liberties?
This feature I want :D
Mark Twain wrote:Truth is stranger than fiction, but it is because Fiction is obliged to stick to possibilities; Truth isn't.
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Tiamo
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Re: What if....

Postby Tiamo » Sun Oct 27, 2013 5:43 pm

Doug R. wrote:What if we dispensed with the CR and characters were just entities connected to a single hive mind, up to 15 per mind.

That would constitute a totally different, not-so-unique game, where characters are dispensable and numbers rule. What would be the rule for cooperation between hiveminds?

SekoETC wrote:What if there still was a CR on some level, but people were allowed to plan events OOC:ly as long as they had a positive effect on the world?

This is impossible to implement. There is no way to define 'positive effect'.

SekoETC wrote:What if towns could post an OOC flyer of what they have to offer to newspawns and people could choose were to spawn based on who offers the best perks and liberties? Like if there were towns that rewarded activity by letting the first person awake take the belongings of someone who dies there, even if they were just a newspawn. Instead of the usual "you're new so you're supposed to hand things over, otherwise you're a thief". Funny how the person who has been there the longest earns the right to everything people have earned in their lives, even if they hadn't done much. No one ever questions that. (Even I don't.)

It is already very much possible to have other ways of inheritance besides 'grabber takes all' or 'leader takes all'. One of my characters recently saw how the large inheritance (resources, tools, vehicles, buildings, the lot) of a town elder was equally divided amongst all citizens. Even the ones not in town when the elder died were included. This is just a matter of local culture/rules.


What if players would simply not be able to use any OOC-info when playing a character?
I think ...
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SekoETC
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Re: What if....

Postby SekoETC » Sun Oct 27, 2013 5:47 pm

Would that include the wiki? For example, if you had never seen a resource in game, you wouldn't be able to know how fast it's gathered.
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Tiamo
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Re: What if....

Postby Tiamo » Sun Oct 27, 2013 5:50 pm

Wiki info is considered IC-info.
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SekoETC
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Re: What if....

Postby SekoETC » Sun Oct 27, 2013 5:54 pm

Then I'm not exactly sure of what sort of OOC info you're referring to.
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Tiamo
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Re: What if....

Postby Tiamo » Sun Oct 27, 2013 6:13 pm

Things about the Cantr world you know as a player, but the character wouldn't know. About specifics of locations where the character never has been, about events he/she never witnessed, about characters he/she never met (but another of the players' chars did), about languages he/she doesn't know (but the player does or google translated), or even about the existence of other language groups and other islands.
Unless informed by ig-notes, of course.

Experienced players have loads of in-game knowledge that they really cannot 'forget' when playing. What if they would...
I think ...
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computaertist
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Re: What if....

Postby computaertist » Sun Oct 27, 2013 6:29 pm

Tiamo wrote:Experienced players have loads of in-game knowledge that they really cannot 'forget' when playing. What if they would...
They are supposed to. I know I do. If they don't they're getting away with little CR breaches.

By the way,
Tiamo wrote:
Doug R. wrote:What if we dispensed with the CR and characters were just entities connected to a single hive mind, up to 15 per mind.

That would constitute a totally different, not-so-unique game
Not so unique? What game is like that? Because I really want to go play it.
Mark Twain wrote:Truth is stranger than fiction, but it is because Fiction is obliged to stick to possibilities; Truth isn't.
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Wolfsong
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Re: What if....

Postby Wolfsong » Sun Oct 27, 2013 11:57 pm

What if everybody's stupid, automatic preoccupation with making and holding shields didn't exist and the only people who routinely carried shields around were on-duty guardsmen, mercenary soldiers on campaign, or conquistadors colonizing new lands?
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computaertist
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Re: What if....

Postby computaertist » Mon Oct 28, 2013 12:21 am

Wolfsong wrote:What if everybody's stupid, automatic preoccupation with making and holding shields didn't exist and the only people who routinely carried shields around were on-duty guardsmen, mercenary soldiers on campaign, or conquistadors colonizing new lands?
Then everyone else would be vulnerable to mugging :?

This would only be feasible if said guardsmen could automatically protect others.
Mark Twain wrote:Truth is stranger than fiction, but it is because Fiction is obliged to stick to possibilities; Truth isn't.
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Wolfsong
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Re: What if....

Postby Wolfsong » Mon Oct 28, 2013 12:32 am

So? What's wrong with the threat of being mugged? That's the point. People make this game so cuddly and safe. Look at real life - there's always the risk of being mugged, or harmed, and the police cannot automatically protect you from that. There's measures to deter people from crime, but these measures won't prevent all crime from happening, nor should they.

Characters who are mugged have something to talk about, roleplay about, and think about. Characters who live their entire lives in safety and security just go inactive and end up starving to death.
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Swingerzetta
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Re: What if....

Postby Swingerzetta » Mon Oct 28, 2013 12:53 am

Wolfsong wrote:Characters who are mugged have something to talk about, roleplay about, and think about. Characters who live their entire lives in safety and security just go inactive and end up starving to death.


No, I disagree. They don't have something to talk, roleplay, and think about. Because they'd be killed. Considering how quickly violent action can be carried out, shields are necessary. It restores the balance.
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Wolfsong
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Re: What if....

Postby Wolfsong » Mon Oct 28, 2013 1:07 am

Mugged: to attack and rob (someone) in a public place.
"he was mugged by three men who stole his bike"
synonyms: assault, attack, set upon, beat up, rob;
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Swingerzetta
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Re: What if....

Postby Swingerzetta » Mon Oct 28, 2013 1:25 am

Wolfsong wrote:Mugged: to attack and rob (someone) in a public place.
"he was mugged by three men who stole his bike"
synonyms: assault, attack, set upon, beat up, rob;



Yeah, I know what mugged means.
It's just not what happens in Cantr. There are no pickpockets either.
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computaertist
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Re: What if....

Postby computaertist » Mon Oct 28, 2013 2:46 am

Sorry, I should not have said mugged. I should have said killed. I wouldn't mind being merely mugged so much as I would mind losing the character, which is realistically what would happen without a shield.

In fact, I lost one that way. Or two; I'm not as clear on whether the second had a shield, but their situation was hopeless either way. Both times nearly made me rage quit, but I had people still counting on other characters of mine.
Mark Twain wrote:Truth is stranger than fiction, but it is because Fiction is obliged to stick to possibilities; Truth isn't.
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Money
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Re: What if....

Postby Money » Mon Oct 28, 2013 3:51 am

With the new NDS it does seem that a mugging operation of some kind would be possible, though it would most likely be more trouble then its worth. Really the only way I could see a mugger developing is for rp reasons.

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