Communities or character types Cantr might be missing?

General out-of-character discussion among players of Cantr II.

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bnlphan
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Re: Communities or character types Cantr might be missing?

Postby bnlphan » Tue Jun 11, 2013 1:01 am

This is a great thread.

I do my best to not take any pre-conceived ideas about my character into the game when he/she spawns, unless they are some odd character that I like to play every now and then. Usually just give them one character trait like "smart ass" then let the mood of the town the tone of the notes determine his initial actions and take if from there.

This is dull because as implied there is a lot of cookie cutter societies in cantr from what I've seen. Good thing is my characters are still young so I can slightly adjust them some still. :)
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Jaxon
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Re: Communities or character types Cantr might be missing?

Postby Jaxon » Wed Jun 12, 2013 5:27 am

SekoETC wrote:Wouldn't it be sort of funny if someone attacked Plaekur after all these years, even if the characters responsible are long gone? The same how Germans in real life face prejudice because of what the Nazis did.


Are you comparing the people who attacked Plaekur to Nazis?
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SekoETC
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Re: Communities or character types Cantr might be missing?

Postby SekoETC » Wed Jun 12, 2013 5:31 am

In Cantr scale the four people who attacked Doryiskom and Xanth were like Nazis.
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Jaxon
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Re: Communities or character types Cantr might be missing?

Postby Jaxon » Wed Jun 12, 2013 5:39 am

Perhaps I'm not fully briefed on how that is... My brother is the one who did the attacks and he brags to this day about what he did, but he did not even kill that many people in Dory and Xanth. He killed like 10 people from a population of 5,000. That's less than .2% of the cantr population. As opposed to 25 million people the germans helped kill from a population at the time of 2.5 billion equaling 1% of the world population.
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Black Canyon
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Re: Communities or character types Cantr might be missing?

Postby Black Canyon » Wed Jun 12, 2013 5:45 am

Jaxon wrote:Perhaps I'm not fully briefed on how that is... My brother is the one who did the attacks and he brags to this day about what he did, but he did not even kill that many people in Dory and Xanth. He killed like 10 people from a population of 5,000. That's less than .2% of the cantr population. As opposed to 25 million people the germans helped kill from a population at the time of 2.5 billion equaling 1% of the world population.


You might think of it as cantr terrorism. The numbers actually killed are irrelevant. It's the preoccupation and fear that those few acts evoked for so many others that made it significant.
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Jaxon
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Re: Communities or character types Cantr might be missing?

Postby Jaxon » Wed Jun 12, 2013 5:46 am

More like an Al-Qaeda if anything.
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EchoMan
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Re: Communities or character types Cantr might be missing?

Postby EchoMan » Wed Jun 12, 2013 10:01 am

Potatos potatoes.
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kaloryfer
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Re: Communities or character types Cantr might be missing?

Postby kaloryfer » Wed Jun 12, 2013 4:59 pm

Let's establish potato paradises across the continent!
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LittleSoul
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Re: Communities or character types Cantr might be missing?

Postby LittleSoul » Wed Jun 26, 2013 2:21 pm

The only reason I want to play any kind of character these days is because I haven't seen them yet, or at least not in a long time.

I want to play a servant who is utterly loyal, who has a master that will actually tell them what to do and not be a wuss about it. I'm currently working on this, but as usual it will probably fail.

I want to play the head of a overzealous religion who is opposite, or clearly different from the "be good to us and we'll be good to you" attitude in most other organizations in cantr.

I want to see kings and queens who act like kings and queens (or emperors/empresses whatever). But, as previously mentioned, I suspect the population issue has a lot to do with this, among other things.

I want to see a community that harbors criminals as the normal citizen. Sort of like Bloodstone from Fable 2.

I want to see more opportunities for intrigue, and scandal that is laced with cooperation between characters instead of just rogue individuals who can't accomplish much on their own, or pirates who tend to group but do not make their plans elaborate (or by any stretch of the imagination fun for anyone but the pirates player-wise) or meaningful with a lasting end goal other than hoarding (which is not meaningful at all).

I do feel like almost every town I come across is the same, the only exceptions are towns with exceptional, active characters inhabiting them that really add the little bit of culture, and feel to the town they're in. Which still isn't much but it's definitely something worthy of mention.

But I'm not complaining.

Also, regarding the blank-slate characters, that's perfectly reasonable to do within a society simulator; it actually just plain makes sense. But this is also a game, and if everyone did that most people would just come out the same as the majority (nice, and good with their own little quirks). A few might be influence positively by the elusive, well roleplayed pirate but that would be rare and those well roleplayed pirates are apparently nearly non-existent. Plus, if we're going to ignore the fact that characters start out at 20 years old and are like babies with no knowledge of any common customs such as weddings, we might as well start them all off at year one. There needs to be some kind of basis to go off of, otherwise it will take too much time to relearn and it's simply tedious, just like characters "learning" a new language because it's required if they start out with only one language but the player knows another. I'm sure hardly anyone actually goes through that learning process just because it's realistic and it makes sense.

So, as a game, I am not against having pre-determined ideals, values, or common knowledge with newspawns. Their personalities change over time, that's all I care about, but the point is that, in my opinion, without them the game won't be as fun because more characters would be dull copies without much hope of an influence of change or the introduction of new ways of thinking.
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Doug R.
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Re: Communities or character types Cantr might be missing?

Postby Doug R. » Wed Jun 26, 2013 2:49 pm

LittleSoul wrote:I want to play a servant who is utterly loyal, who has a master that will actually tell them what to do and not be a wuss about it. I'm currently working on this, but as usual it will probably fail.


I did this a long time ago. It took a really long time for his various masters/mistresses to "get it" and stop trying to be democratic with him.
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Mitch79
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Re: Communities or character types Cantr might be missing?

Postby Mitch79 » Wed Jun 26, 2013 2:50 pm

Doug R. wrote:
LittleSoul wrote:I want to play a servant who is utterly loyal, who has a master that will actually tell them what to do and not be a wuss about it. I'm currently working on this, but as usual it will probably fail.


I did this a long time ago. It took a really long time for his various masters/mistresses to "get it" and stop trying to be democratic with him.


I miss that one too!!!!!!!!
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LittleSoul
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Re: Communities or character types Cantr might be missing?

Postby LittleSoul » Wed Jun 26, 2013 3:01 pm

Indeed.. Sometimes I feel like in order to play certain roles, you -must- have certain other roles in the same area. Some roles are dependent on others. It's unfortunate many of those who attempt to play them never get the chance to play them at full potential just because they were at the wrong place at the wrong time. The world is so large it's almost a sure bet that the role will fail just because of where your character spawned/didn't spawn.
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Snickie
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Re: Communities or character types Cantr might be missing?

Postby Snickie » Wed Jun 26, 2013 5:26 pm

People who are willing to haggle and bargain!

Haggler: "I'll give you a grams of x for your b grams of y."
Trader: "No, I want c grams of x."
Haggler: "We can't afford to give you that much without asking for more of y. How about d grams (middle value)?"
Trader: "No, I want c grams. No less."
Haggler's player: -seethes-
Trader's player: -seethes-
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SekoETC
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Re: Communities or character types Cantr might be missing?

Postby SekoETC » Wed Jun 26, 2013 6:03 pm

I've managed to haggle successfully. But one thing I hate is people who are like "I have no idea what my resources are worth!" "Okay, how about price X?" "No, that's too expensive." How do you know if you have no idea what your things are worth? If you have some inkling, you should say it.
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sherman
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Re: Communities or character types Cantr might be missing?

Postby sherman » Fri Jun 28, 2013 3:37 pm

Loyal servant.. Now thats quite interesting. Mighty be hard to get work I suppose?

I think we need some crazy conquer dude.. Like VIking or so to make some action?
Don't fight a battle if you don't gain anything by winning.
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