freiana wrote:HFrance wrote:Stop it.
Thank you for letting me have my opinion, too.
The civilized way would give me time to apologize, saying it was not my intention to offend you. It's what I do now.
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freiana wrote:HFrance wrote:Stop it.
Thank you for letting me have my opinion, too.
Black Canyon wrote:In light of a few random events in game, I thought it might be a good time to bump this thread
Failproofmidget wrote:When is this coming out/being implemented?
Addicted wrote:I've been meditating on this idea and put some thoughts up for discussion. I've played many games with all sorts of training and tutorials etc. One recent one had a training area and I learned a bit there before playing. It was very useful for the mechanics and user interface, but I also learned the game culture and etiquette.
*An advantage is the many who find it's not for them won't disrupt the game. (Sleeper newspawn reduction)
* It's easier to learn and make mistakes - less intimidating. Although that does add to the experience. (Being dragged to jail for playing with the machines or pretending to sing Michael Jackson was fun wasn't it?)
* It's not as intense or drama based as the real game and some might leave before they get a real cantr experience. (yes I know this varies with where you spawn and when)
* Make it optional and recommended? Many will opt to do it if it's explained in an introductory spiel.
* Make it clear if this character is temporary and for practicing with that they need to start again in game. Then they will limit the investment to this character and use it to explore and test boundaries.
* Perhaps allow the player to decide when they are ready to play for real?
* Have trained and experienced players as teachers and let them feel free to collaborate to improve the first experience, obviously within guidelines etc.
* Have limited towns and shorter travel times etc. Have limited functions if it helps.
* A transferred character will never work IMO. The new town will be unlike the old and the other characters too.
* Don't use this as a screening tool, screening is in place already and I can't see how this will be advantageous to that process. Surely banned players and idiots, although a headache and worse to staff, are not so numerous?
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