Repair Project Revision

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freiana
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Re: Repair Project Revision

Postby freiana » Fri Mar 01, 2013 2:28 pm

Slavery! :twisted:
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Doug R.
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Re: Repair Project Revision

Postby Doug R. » Fri Mar 01, 2013 2:31 pm

Oasis wrote:My only problem with this new system is having people working on repairs, and mine has to run inside quickly and come back out, and anyone working on those repairs no longer will be. If their participation could automatically resume, that would solve my problem. If it can't, I will always hate this and think it not a good trade off to be able to put a name on a hammer. Is there no other way to be able to name a hammer?


If it gave a message "the object you are repairing is not in the location" and didn't auto-cancel the project, I agree, that would be useful.
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Oasis
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Re: Repair Project Revision

Postby Oasis » Fri Mar 01, 2013 2:57 pm

Yes, that would work for me. Even if no progress was made on it if a tick were to occur while the initiator wasn't present. As long as when they are present, the work resumes automatically, unless the worker either isn't there or is working on something else at that point.
Yang
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Re: Repair Project Revision

Postby Yang » Fri Mar 01, 2013 4:36 pm

Doug R. wrote:
Oasis wrote:My only problem with this new system is having people working on repairs, and mine has to run inside quickly and come back out, and anyone working on those repairs no longer will be. If their participation could automatically resume, that would solve my problem. If it can't, I will always hate this and think it not a good trade off to be able to put a name on a hammer. Is there no other way to be able to name a hammer?


If it gave a message "the object you are repairing is not in the location" and didn't auto-cancel the project, I agree, that would be useful.

Did we actually consider any other way? When you dont have tools you get message, and you keep trying every thick until you pickup tool or somebody give it to you. Why repairing should be different? Maybe removing or reducing cooldown time to cancel repair project by person who didn't start it, as some people can start repair and leave town, and project will stay.
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Greek
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Re: Repair Project Revision

Postby Greek » Sat Mar 02, 2013 7:14 pm

It's intended to work just like tools. If repaired object is not near then you get special message and no progress is made. And nothing else happens. Project is not deleted and participation is not canceled.
As addition, info about existence of objects required to make progress (objects being target of a project, tools) will be visible directly on projects page.

Example:
Image
sewing - no tools, no raws added
picking lock - requires crowbar
alter sign - no tools, but project is partially done
adoption - animal is here and no tools needed, no raws added

I did my best to make it fast, so have no fear, it won't increase lags. They are big enough.
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Oasis
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Re: Repair Project Revision

Postby Oasis » Sun Mar 03, 2013 12:50 am

Awesome! I will stop bitching now. 8)
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Marian
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Re: Repair Project Revision

Postby Marian » Sun Mar 03, 2013 3:44 am

I still dislike the idea of either being tethered to a workroom or risking all my gear, but I'm sorry for bitching too...like HFrance said, I'm sure there's going to have to be some kind of restructuring of how labor works in most towns, but it's not the first time something like this has happened, and in this case the side effects will allow huge improvements to the game, so I'm not too upset about it anymore and I'm sorry if I was contributing to a negative tone in the topic. (And I admit it IS more realistic, just in the 'pain in the butt' kind of way that Cantr leans a little too far towards sometimes, IMHO)

But honestly, I'm having a ridiculous amount of fun in the game right now, and the repair system deciding to suck in an entirely different way than it previously did is not going to change that. :)
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Marian
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Re: Repair Project Revision

Postby Marian » Tue Mar 05, 2013 10:51 pm

Okay, now that this is live I do have one positive thing to say! It's really nice that my characters are no longer at risk while repairing their shield, especially in areas with lots of animals. It was always either, go inside and be bored, or lug a backup around with you everywhere you go.
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Mr. Bones
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Re: Repair Project Revision

Postby Mr. Bones » Tue Mar 05, 2013 11:50 pm

So this is more a discussion than a suggestion right? I think this will be more appropriate in General Discussion.
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Marian
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Re: Repair Project Revision

Postby Marian » Tue Mar 05, 2013 11:59 pm

Well the topic's pretty much died so I don't know if it matters either way. (The forum as a whole feels like Cantr Island to me sometimes...)


But wherever the original suggestion thread is now, it's been implemented so should probably be moved.
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Marian
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Re: Repair Project Revision

Postby Marian » Wed Mar 06, 2013 2:09 am

Well all right since I'm on a roll with this double posting stuff, I've got a char that's been working a tool for hours, I saw it was at 99.2 percent and went 'effing really?' :roll: , then I realized I could just cancel the project and have a mostly repaired tool without having to worry about that last pesky 0.8 of a percent! :)

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