Postby Doug R. » Thu Feb 14, 2013 3:01 pm
The increase in animal aggressiveness was announced in September to be implemented in mid-October. This gave players over a month to prepare. The two most dangerous islands, Aki and Burgeo, were completed as a testing ground on-time. To date, I've not received any complaints about the frequency of attacks on these islands, and they are by far the most dangerous. My community on Aki has already managed to eliminate all of it's dangerous animals. The rest of the game has had over five months to prepare.
Now, I'll put it right out there that this game has gotten soft. When I started, survival in the forests of Burgeo was impossible because of the animals, and the players loved it. Then the animals system got out of control and was neutered. The players got used to the reduced attacks. Then the animal code was re-written, and the old attack values didn't work in the new system, so attacks were shut off entirely for the most dangerous animals. Again, the players got used to it. Now things have been set to what I consider a reasonable level, and you'll get used to that as well.
Adversity, and overcoming it, is what makes good stories. Animal attacks create adversity, indeed, the only mechanism-imposed adversity in the game. Animal attacks are based on averages. On average, most animal packs will attack between every other day and once every 3 days. Since it's based on averages, that means it's theoretically possible to have a pack attack multiple times a day, or not attack at all over a period of a week. There are many things players can do to protect themselves:
1) Reduce pack sizes. The larger the herd, the higher the attack frequency. Maxxed out packs attack at a rate 4x higher than packs with only one animal.
2) Eliminate packs entirely. Understand that animal migration and reproduction now works. If you wipe out a herd, they will return provided the surrounding locations have packs of that species. This could be a good time to establish wildlife preserves.
3) Stay around more people. Animals attack randomly. The more people around you, the less likely you are to be the one to be attacked.
4) Carry a good shield. The vast majority of the animals in the game can't get through an iron shield.
But, my stone-age tech hermit can't survive now!
Well, if you look at stone-age peoples, they lived in cooperative clans and tribes. They did this for a reason: Survival is hard!
Life should not be easy. Cantr should not necessarily be easy. Stuff happens. That's what propels stories forward.
Hamsters is nice. ~Kaylee, Firefly