How about adding cattails to the swamp area. Unprocessed they could be useless but using a stone table and knife they could be converted into Cattail fibres, roots and stems. The stems can be eaten raw similar to rice, the roots can be made into bread (like bread duh!) and the fibres can be woven into a cloth. This would give the swamps economic purpose instead of just being a place to pass though or not to go to.
Cattails
500g per Day
Swamp only
Process cattails
1day per 1000g
Gives
250g Cattail Fibres
300g Roots
450g Stems
Cattail stems
eat 60g per day
Cattail Bread
300g cattail roots per 250g bread produced
Eat 55g per day.
Cattail Cloth
250g cattail fibres per 200g cloth,
Used in slightly greater values to make clothes as hemp.
Cattail Reeds
Moderators: Public Relations Department, Players Department, Programming Department, Game Mechanics (RD)
-
Antichrist_Online
- Posts: 950
- Joined: Thu Aug 12, 2004 4:49 pm
- Location: My Mistress's Playroom
Cattail Reeds
Mistress's Puppy
-
The Industriallist
- Posts: 1862
- Joined: Fri Aug 29, 2003 7:25 pm
-
Antichrist_Online
- Posts: 950
- Joined: Thu Aug 12, 2004 4:49 pm
- Location: My Mistress's Playroom
The efficency is based on the real values for the actual reeds (the only plant that we can use 100% of with no wastage.) but could be adjusted if ineffiency is needed.
Wouldn't producing muliple outcomes just be reversing the code that means projects require lots?
more infomation is available at http://nhnh.essortment.com/informationonc_rioz.htm
Wouldn't producing muliple outcomes just be reversing the code that means projects require lots?
more infomation is available at http://nhnh.essortment.com/informationonc_rioz.htm
Last edited by Antichrist_Online on Thu Sep 16, 2004 5:12 pm, edited 1 time in total.
Mistress's Puppy
-
The Industriallist
- Posts: 1862
- Joined: Fri Aug 29, 2003 7:25 pm
Another case of talking about programming without knowing about it. Now I will do the same, from a more experienced perspective (I hope).
Cantr is a database-based game. This is why the Resources Deparment can create new tools vehicles, etc. without any programming. But the framework for a project is
([list of resources in] [tools required] [resource out])
Or something along those lines. So allowing multiple resources out would require that the game code be changed, which means the programming department, which doesn't get new things done quickly (not enough of them) is involved.
And I would note that I don't think "Reversing the code" for anything is easy. Ever.
My problem wasn't that you produce the same weight out as in...your cattail business means that, with a few simple implements (and a building) one person can, at the same time:
-feed themselves (with surplus)
-produce material for clothmaking and baking
Using just one resource. That seems an excess of power to put into one plant.
Cantr is a database-based game. This is why the Resources Deparment can create new tools vehicles, etc. without any programming. But the framework for a project is
([list of resources in] [tools required] [resource out])
Or something along those lines. So allowing multiple resources out would require that the game code be changed, which means the programming department, which doesn't get new things done quickly (not enough of them) is involved.
And I would note that I don't think "Reversing the code" for anything is easy. Ever.
My problem wasn't that you produce the same weight out as in...your cattail business means that, with a few simple implements (and a building) one person can, at the same time:
-feed themselves (with surplus)
-produce material for clothmaking and baking
Using just one resource. That seems an excess of power to put into one plant.
"If I can be a good crackhead, I can be a good Christian"
-A subway preacher
-A subway preacher
- SekoETC
- Posts: 15526
- Joined: Wed May 05, 2004 11:07 am
- Location: Finland
- Contact:
- kroner
- Posts: 1463
- Joined: Sat Sep 27, 2003 4:39 pm
- Location: new jersey...
- SekoETC
- Posts: 15526
- Joined: Wed May 05, 2004 11:07 am
- Location: Finland
- Contact:
- Nick
- Posts: 3606
- Joined: Tue Jul 15, 2003 8:27 pm
- Location: Halifax, Canada
-
The Industriallist
- Posts: 1862
- Joined: Fri Aug 29, 2003 7:25 pm
- SekoETC
- Posts: 15526
- Joined: Wed May 05, 2004 11:07 am
- Location: Finland
- Contact:
Who is online
Users browsing this forum: No registered users and 1 guest

