Near Death State - available since 28.12.2012

General out-of-character discussion among players of Cantr II.

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Greek
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Re: Near Death State - coming soon

Postby Greek » Fri Dec 28, 2012 9:53 am

Soon.
‘Never! Run before you walk! Fly before you crawl! Keep moving forward! You think we should try to get a decent mail service in the city. I think we should try to send letters anywhere in the world! Because if we fail, I’d rather fail really hugely’
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Re: Near Death State - coming soon

Postby EchoMan » Fri Dec 28, 2012 11:52 am

Now!
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Re: Near Death State - coming soon

Postby Voltenion » Fri Dec 28, 2012 4:55 pm

I somehow feel like "feel free to test it" wasn't the best choice of words there. Still, fantastic idea and I hope it works out fine!
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Re: Near Death State - coming soon

Postby HFrance » Fri Dec 28, 2012 7:58 pm

Voltenion wrote:I somehow feel like "feel free to test it" wasn't the best choice of words there. Still, fantastic idea and I hope it works out fine!

The Players Department agrees. This type of test is contrary to the rules of the game. Use the new system only when the situation permits. under the principles of simulation and roleplay.
Cantr II is a social simulator. What is not working is due a problem in the society.
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Doug R.
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Re: Near Death State - coming soon

Postby Doug R. » Fri Dec 28, 2012 11:12 pm

It was a joke, guys.
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Re: Near Death State - coming soon

Postby Surly » Sat Dec 29, 2012 1:15 am

Players Department doing their bit to further their stereotype there... :P

Anyways, this sounds good. Another question though - what happens when someone enters NDS whilst travelling? Do they stop moving where they stand with their items teleporting to the nearest town as they would on death previously?
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HFrance
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Re: Near Death State - coming soon

Postby HFrance » Sat Dec 29, 2012 3:16 am

Thanks
Cantr II is a social simulator. What is not working is due a problem in the society.
Cantr is like Vegas - what happens in the game should be in the game.
"It's a virtual world, not a theme park!" (Richard Bartle)
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Re: Near Death State - coming soon

Postby Voltenion » Sat Dec 29, 2012 12:33 pm

I presume they stay where they are. If they were "teleported" like the items, it would be an abusable saving technique as long as you have allies in the town you'd be teleported too.
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HFrance
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Re: Near Death State - coming soon

Postby HFrance » Sat Dec 29, 2012 12:42 pm

Surly wrote:Players Department doing their bit to further their stereotype there... :P

Anyways, this sounds good. Another question though - what happens when someone enters NDS whilst travelling? Do they stop moving where they stand with their items teleporting to the nearest town as they would on death previously?

No. Has there ever been a player who created a newspan suicide only to test the system. He stole things and left the road. On the road he is attacked and even let him in NDS state. He teleported to the place of origin where he dropped everything he was carrying. Luck of the persecutors who were motorized and returned in time to finish off him. Very realistic....

edited: Very realistic....= now i'm joking
Cantr II is a social simulator. What is not working is due a problem in the society.
Cantr is like Vegas - what happens in the game should be in the game.
"It's a virtual world, not a theme park!" (Richard Bartle)
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Re: Near Death State - coming soon

Postby Spaztikko » Sat Dec 29, 2012 1:04 pm

So, what does happen then? :roll:
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Re: Near Death State - coming soon

Postby Doug R. » Sat Dec 29, 2012 1:14 pm

What he said, the character returns to the town his items do. It's the only way that this mechanism can work. Bodies have always returned to a town upon death, and now they do the same for near death. This is in everyone's best interests, since you couldn't save a near-death character on a road. They'd just sit there and die (then return to town as a corpse).
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Re: Near Death State - coming soon

Postby Voltenion » Sat Dec 29, 2012 3:24 pm

Guess we'll have to be paying a lot of attention then. And log in at the right times.
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Re: Near Death State - coming soon

Postby HFrance » Sat Dec 29, 2012 4:17 pm

And this gives me lots of ideas of how to plan a robbery group. :twisted:
Cantr II is a social simulator. What is not working is due a problem in the society.
Cantr is like Vegas - what happens in the game should be in the game.
"It's a virtual world, not a theme park!" (Richard Bartle)
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Mr. Bones
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Re: Near Death State - coming soon

Postby Mr. Bones » Tue Jan 22, 2013 7:51 am

So, I was thinking about a possible situation today where character goes into NDS in a full vehicle. If you put a character into NDS while inside of a one man vehicle, like a bike or something, can you have their mortally wounded body placed outside like a dead body? I was thinking of this situation where you might actually want to spare the person, but you can't heal while they are in the vehicle or they will try and leave again but you can't go onto vehicle and drag them off because you won't fit. So, how does that work?
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Re: Near Death State - coming soon

Postby kaloryfer » Tue Jan 22, 2013 5:47 pm

i will be killing nds-ed characters anyways
no preferential treatment for anyways

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