Telephones

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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Tihomir
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Telephones

Postby Tihomir » Thu Sep 02, 2004 9:54 pm

Wouldnt it be nice to have a posibility of long distace conversations?
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nitefyre
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Postby nitefyre » Thu Sep 02, 2004 10:15 pm

No, not at this point of evolution in game. Telegraphs first.
swymir
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Postby swymir » Thu Sep 02, 2004 11:07 pm

This suggestion has been shot down many times. I don't even think it merits discussion again.
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joshua johnson
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Postby joshua johnson » Fri Sep 03, 2004 3:11 am

I am totally against any type of long distance communication, even against telegraphs.

The not knowing adds to the intrigue. Not knowing if the employee you sent off for resources 35 days ago is about to return with all the goods you need to prosper, or if he is dead and you have been waiting for nothing, makes it more fun. If you had long distance communication, this element would be lost.

I vote for no long distance communication, ever.
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The Industriallist
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Postby The Industriallist » Fri Sep 03, 2004 4:43 am

I can think of ways that you could make telegraphs that would preserve or even increse the chaos :twisted:

If telegraph cables only go one road, you never know who, if anyone, is in the next station, or all the subsequent stations... It could be good. Not because of the 'usefulness' though.
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cantrpotatoe
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Postby cantrpotatoe » Fri Sep 03, 2004 4:58 am

joshua johnson wrote:I vote for no long distance communication, ever.



same here, would be way too easy for people to not get caught breaking the CR. and waiting to find out someone does come back not knowing if he had died is really fun. I hope there is never any type of long distance communication.
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Mavsfan911
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Postby Mavsfan911 » Fri Sep 03, 2004 12:48 pm

Nah...
Wait another few thousand days...
Or years, who knows.
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TheTheorist
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Postby TheTheorist » Fri Sep 03, 2004 1:38 pm

What about Carrier Pigeon's?

You see a man in his twenties kill a carrier pigeon using a hunting bow.

That would be fun! Hehe, then you get to pick up the message! They could travel 5x the speed of people...? Heh okay maybe not :D
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viktor
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Postby viktor » Tue Sep 07, 2004 4:24 am

actually i think telephones wouldn't be bad to have, even if they did get implimented today it would take many years before any are in service.
would need a project like a road in direction to other towns, and it would take wood, rubber and copper to make a line connecting 2 cities.
each phone would be a specific number like locks have thier own numbers.
The Industriallist
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Postby The Industriallist » Tue Sep 07, 2004 4:33 am

So, then...The phone company is built into the lines somewhere, and is entirely self-operated? No. Bad.

Point to point telegraphs (even if they automatically transmitted text) are much better, and more useful in the cantr temporal system.
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Gunther_01
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Postby Gunther_01 » Tue Sep 07, 2004 11:11 am

I say, that you first build a copper phone line between cities as part of a road project. After that then you can build telegraph machines. Of course you could do it the other way around but maybe there should be a message when you try to build the telegraph before the lines are built or something.
After you've got all of that in place you can send a telegraph.
When you send the message, you type it into a box similar to the whisper thingo, (this would have to include destination town and person). When it gets to the other end, it appears as a note, or

------------------------------------
You see a note get printed by Telegraph (Telegram From Olipifirovash, Telegraph Number: 3399 8809).
------------------------------------
Yes, each telegraph would have it's own number (maybe) that you have to punch in to send it there.

(Actually the message used to get printed out on stickers, which were then stuck to the paper. Project Manufacturing Telegram??)

Also, if you were sending a message a long distance, like four towns over, it might be better to have it so it would have to be relayed through each town on the way instead of a one way message.

Having said that, i'd love to see telegraphs in game. Telephones might be a bit dodgy.
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Lone Wolf
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Postby Lone Wolf » Tue Sep 07, 2004 6:53 pm

I'd say no telegraphs...I'd like to see more post offices and see that kind of a business take off... before any kind of telegraph system was built
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The Industriallist
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Postby The Industriallist » Tue Sep 07, 2004 8:54 pm

If you make a telegraph system pricy enough, post offices would dominate for a long time. Especially if you need to power the telegraph with some sort of voltaic cell. Besides, with the coding involved it wouldn't show up for quite a while.

There shouldn't be ID #'s for telegraphs..Machine A should connect to machine B, by wires laid as gunther described. I would say that the wires should only reach one town over. Then if you want more range, you have a guy operating telegraph B to relay the message using a different machine (C) that connects to a telegraph D in the next town on the line.

I like gunther's pattern, mostly. But even if it goes through, they probably will be rare to non-existant for years after their introduction.
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Nick
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Postby Nick » Fri Sep 17, 2004 1:18 am

While were at it, lets add space ships, laser guns, and plastic surgery.
The Industriallist
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Postby The Industriallist » Fri Sep 17, 2004 3:32 am

Ok...just make them require a resource that doesn't exist yet. :roll:

Why do you equate a telegraph to a laser? It doesn't replace any existing technology, and if it unbalances anything you haven't said how.

And with the coding that it would call for, we'd probably see a laser first, except for the 'no good weapons' rule.
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