Biggest cities

General out-of-character discussion among players of Cantr II.

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Sparkle
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Postby Sparkle » Sun Sep 05, 2004 4:53 pm

Jos Elkink wrote:Just a little update:

Code: Select all

+----------------------+-------+
| name                 | total |
+----------------------+-------+
| Karnon Forest        |    88 |
| Siom                 |    76 |
| Seatown Forest       |    66 |
| Quillanoi            |    58 |
| Brunoi               |    57 |
| Olipifirovash (west) |    54 |
| Blojt                |    53 |
| Tircqi               |    49 |
| Lake Village         |    49 |
| Drojf                |    48 |
+----------------------+-------+


My beloved Quillanoi is going down only slightly ;) ... But its competitor Lake Village is shockingly big :) ...


I bet the game comes easy to the Programming department and Jos because you guys know what all the machines are for and you know where all the continents are......I mean you guys know everything, but that's pretty cool...I guess I'll know everything to after playing say 5 or 10 years. :wink:
a day without cantr, is a day spent in bed convulsing and suffering from withdrawl
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kroner
Posts: 1463
Joined: Sat Sep 27, 2003 4:39 pm
Location: new jersey...

Postby kroner » Sun Sep 05, 2004 5:47 pm

yay! we win! we win!
DOOM!
The Industriallist
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Postby The Industriallist » Sun Sep 05, 2004 5:52 pm

I wish there were some way to tally active people...that would deflate the scores a bit.
"If I can be a good crackhead, I can be a good Christian"

-A subway preacher
trage
Posts: 887
Joined: Tue Mar 23, 2004 9:11 pm

Postby trage » Sun Sep 05, 2004 5:52 pm

I doubt it sparkle :P, but yes K Island does win. :P
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SekoETC
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Postby SekoETC » Sun Sep 05, 2004 8:14 pm

Karnon Forest... I think it was Karnon forest where there was so depressingly lot of people that nobody listened... Yuck. Small places have damn lot of advantages, it doesn't need more than a couple of active people for all to feel like home. But when there are dozens of people, a swarming mass... *Shivers*
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trage
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Postby trage » Sun Sep 05, 2004 10:10 pm

Why do you think certain players like Karnon Fields so much, that is why I moved there :P.
The Industriallist
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Postby The Industriallist » Sun Sep 05, 2004 10:57 pm

Too much imagination. Cantrian's can't form a swarming mass... There isn't any space, so it can't be crowded.

As for people ignoring you, I've found people everywhere can be good at that. It depends on the people, not the place.
"If I can be a good crackhead, I can be a good Christian"



-A subway preacher
west
Posts: 4649
Joined: Mon Aug 25, 2003 5:23 pm

Postby west » Mon Sep 06, 2004 1:11 am

I'd like to claim full responsibility for making Karnon Forest the place it is today :wink:

Only kiddin'. The rest of you helped too, a little. :P :twisted:
I'm not dead; I'm dormant.
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kroner
Posts: 1463
Joined: Sat Sep 27, 2003 4:39 pm
Location: new jersey...

Postby kroner » Mon Sep 06, 2004 1:23 am

hey! who wrote the completely non functional government, huh?
at least it keeps people from complaining...
DOOM!
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Jos Elkink
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Postby Jos Elkink » Mon Sep 06, 2004 8:29 am

sparkle wrote:I bet the game comes easy to the Programming department and Jos because you guys know what all the machines are for and you know where all the continents are......I mean you guys know everything, but that's pretty cool...I guess I'll know everything to after playing say 5 or 10 years. :wink:


I'm not sure that's entirely true. Of course, I know the game interface well, and that does help me a bit when playing. But I have the impression that some of the experienced players know it much better than I do, and I have no clue about all the machines and objects in the game, because that's not handled by programming :) ... I often get questions about resources or machines that I really can't answer :) ...

Besides, I do always strictly play with the capital rule in mind - honestly! :) ... So, yes, I know where all the islands are and I can see all maps, but my one sailor really figured his own map and it is not at all based on knowledge I already had. I just sailed, kept very precise logs, and then calculated where borders must have been located. It's one of the better sailing maps, I think, but created in a completely fair way.

And really, except for knowledge about maps, I think many experienced players know the game at least as well as I do :) ... And Russell has nothing in his career due to me being a programmer :) ...
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Nick
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Location: Halifax, Canada

Postby Nick » Tue Sep 14, 2004 11:27 pm

Right, West and Kroner... I only helped a "little"
My being such a threat to the region made it so many groups had to form and work AS HARD AS POSSIBLE to get as powerful as possible. Now look at how much of a powerhouse KF is. Some groups are pumping out like a sabre a day. Even though KF is a relatively new city compared to the other hot spots, I think that once large scale intercontinental travel is used, KF will still be a force to be reckoned with. Theres just no other city on the island who can even think about taking a piece out of KF. So they wont have anything happen to them like what happened to Lad. That and, if one group falls, like say the Collective :twisted: , there would still be several other groups that would retain power.
west
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Postby west » Wed Sep 15, 2004 3:06 am

Just keep hopin', Nick. It ain't happenin'. :twisted:
I'm not dead; I'm dormant.
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Bran-Muffin
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Location: California

Postby Bran-Muffin » Wed Sep 15, 2004 9:32 am

:lol:

It might west, it might. :twisted:

Dont you forget about how strong the tribe is now, if they went on a war path alot of things would be brought down, anyway. :lol: Your lucky i dont want to go on a war path. :P
west
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Postby west » Wed Sep 15, 2004 4:55 pm

You'd rampage througout the island, slaying mercilessly...until you came to a locked door. Then you'd have to give up and go home :lol:
I'm not dead; I'm dormant.
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Bran-Muffin
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Location: California

Postby Bran-Muffin » Wed Sep 15, 2004 6:27 pm

:lol:

Nu uh, we have a shiny crowbar now, two more gonna be made.

So..... :P

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