Start of a town

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ZaeXor
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Start of a town

Postby ZaeXor » Mon Sep 17, 2012 1:53 am

How do towns start? Do players have to find an area or do some players just spawn in an empty unnamed location?
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Black Canyon
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Re: Start of a town

Postby Black Canyon » Mon Sep 17, 2012 2:07 am

Your character won't spawn in a completely empty location, because there must be at least two characters already in the location for a spawning to occur. (Anyone please correct me if I'm wrong here... its been a while) However, your character can move to another location, many of which are totally empty save some resources and wildlife. There you can start your own town. :)

I recommend that you stick for a while where you spawn, however. There are advantages to this most of the time, with some occasional exceptions.
Last edited by Black Canyon on Mon Sep 17, 2012 2:09 am, edited 1 time in total.
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ZaeXor
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Re: Start of a town

Postby ZaeXor » Mon Sep 17, 2012 2:09 am

Thanks, that's the type of info I wanted. I've always been interested in starting my own town.
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the_antisocial_hermit
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Re: Start of a town

Postby the_antisocial_hermit » Mon Sep 17, 2012 2:18 am

I believe you can spawn in a completely empty place; but only if two characters have passed through there very recently. But I might be wrong. I think I've heard of it happening very rarely.
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ZaeXor
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Re: Start of a town

Postby ZaeXor » Mon Sep 17, 2012 2:23 am

What would be the best way to find an empty location to start a town?
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Snickie
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Re: Start of a town

Postby Snickie » Mon Sep 17, 2012 2:24 am

You could try going to Fu, for a start. XD
ZaeXor
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Re: Start of a town

Postby ZaeXor » Mon Sep 17, 2012 2:26 am

Um, Fu?
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the_antisocial_hermit
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Re: Start of a town

Postby the_antisocial_hermit » Mon Sep 17, 2012 2:29 am

The best way to find one is to have a character travel until they find a suitable spot. Of course, a character inclined to travel and with a desire to start their own town. There are plenty of places out there. Not so many people to fill them.
Glitch! is dead! Long live Glitch!
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ZaeXor
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Re: Start of a town

Postby ZaeXor » Mon Sep 17, 2012 2:31 am

Thanks
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Oasis
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Re: Start of a town

Postby Oasis » Mon Sep 17, 2012 4:25 am

Try to get a ride if you can...word of warning, walking can be VERY slow.
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SekoETC
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Re: Start of a town

Postby SekoETC » Mon Sep 17, 2012 8:25 am

It makes sense to either pick a town that has at least one significant tradeworthy resource that's not available anywhere nearby, or enough resources to be self-sufficient. I run a couple of towns that have no significant resources. One relies on getting resources from elsewhere and turning them into products, while the other one is past productive stage and no one feels like doing anything. One town has a good start with two out of three iron ingredients + wood right there, food 1 location away and the third iron ingredient two towns away.
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Nathan89
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Re: Start of a town

Postby Nathan89 » Mon Sep 17, 2012 5:34 pm

Here is a very simple step by step pretty much.

Build a colony. Just work in a CITY not a town but a city your pay is a lot more work for a large ship, tools, supples, wood, weapons, metals blah blah. And get a group together as well recruit a little you will get takers. Then go sailing and use a map for godsake and ask what islands are more empty pick a coastal town and move in. End of story. If you do it inland the town will die out. You need trade so bring supplies to build a lighthouse. and harbor. and pick a spot that has something useful.

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