Dead Characters

General out-of-character discussion among players of Cantr II.

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How many characters did you have die?

None
7
18%
1
5
13%
2-3
8
21%
4-5
3
8%
5-8
3
8%
8-10
2
5%
More than 10
10
26%
 
Total votes: 38
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Nick
Posts: 3606
Joined: Tue Jul 15, 2003 8:27 pm
Location: Halifax, Canada

Postby Nick » Mon Oct 06, 2003 12:28 am

Kev Milsom wrote:Only one, Stark Manly.
Total waste of space and lazy as hell.
Cornered by some lunatic bandit in Xiria Seaside, he decided to write his thoughts down on how he had wasted his life, and how laziness had been his downfall.
He started planning out a very long letter about this as he lay dying, about how he suddenly realised what life was all about, and wanted to share his thoughts with people after his death.
Then laziness took over, and he was killed before he could start the letter.

Sad thing was, the database went back a month and he found himself alive on the beach again, realises he can start writing his letter about how people shouldn't be so lazy, decides to do it tomorrow and is promptly killed again.

:roll:

lol... I like that. There should be more literature in Cantr. One of my characters is keeping quite an extensive journal... I write about 40 lines a day in it. I intend to have at least a small book when I'm finished. Only thing is, I really hope it doesnt end up in some town's trash bin... cuz I put a lot of time into it :S
The Industriallist
Posts: 1862
Joined: Fri Aug 29, 2003 7:25 pm

Postby The Industriallist » Mon Oct 06, 2003 12:43 am

All my characters are much to young to die :)

Also, I think early character deaths are usually a sign of ooc problems, or, rarely, really good RP. I've seen people with names that suggest that the player is new killed for extreme impatience with the concept of regulation, even when that regulation is benign. I'm assuming these people just don't understand the game yet.

Of course, none of my characters have spawned in lad yet... so what do I know :lol:
Chrissy
Posts: 651
Joined: Mon Jul 14, 2003 10:18 pm
Location: Michigan

Postby Chrissy » Mon Oct 06, 2003 11:24 am

I don't think characters are killed for ooc reasons at all. If they are then that's freakishly weird.

Chrissy
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Rob Maule
Posts: 441
Joined: Mon Jul 14, 2003 5:15 pm
Location: Florida, USA
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Postby Rob Maule » Mon Oct 06, 2003 8:01 pm

Chrissy Spencer wrote:I don't think characters are killed for ooc reasons at all. If they are then that's freakishly weird.

I would classify inactive sweeps as mostly OOC, with some IC motivation. I think Blojt has moved from OOC reasons to IC ones, which is good. Though not many arguments of why inactive are killed. I mean, they don't affect anything. Town squares don't have a weight limit, to my knowledge. Anyway, there are other ways to be able to 'ignore' inactives besides killing them to remove them from your 'People' page.
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Chrissy
Posts: 651
Joined: Mon Jul 14, 2003 10:18 pm
Location: Michigan

Postby Chrissy » Mon Oct 06, 2003 8:17 pm

Oh my gosh. Do you have a character there? I hope so. There hasn't been inactive sweeps in Blojt since the game restarted. The characters are now locked up and given a chance to explain themselves. No characters have been killed because we just didn't like their answers. If they're active, and not trying to take over the town, then they are released.

Chrissy
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Solfius
Posts: 3144
Joined: Wed Jul 16, 2003 5:31 pm

Postby Solfius » Mon Oct 06, 2003 8:21 pm

hehey! Red Star all the way lol!
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kroner
Posts: 1463
Joined: Sat Sep 27, 2003 4:39 pm
Location: new jersey...

Postby kroner » Mon Oct 06, 2003 10:11 pm

The Industriallist wrote:Also, I think early character deaths are usually a sign of ooc problems


I have a friend who started his first character without a full understanding of how the game worked. He picked up a screwdriver that was sitting on the ground without realizing that this was theft and then didn't log in for a couple days. In the meantime, his character was ripped to shreds by a pickax :twisted: . I think this is what the industriallist means by ooc problems.
Meh
Posts: 2661
Joined: Wed Jul 16, 2003 10:13 pm
Location: Way away from TRUE staff abuse

Postby Meh » Mon Oct 06, 2003 11:09 pm

Having everything in one place it hard to adjust to.

Items only come from three places

dropping
project finishing
death

I would like to see things drop near people not in one spot.
A new icon on the people page that says "objects near this person".
You would still have an invetory of unstealable stuff at least for now.

dropping would become like giving.
If you drop near yourself it is near you.
If you drop near someone else it is near them. (And if their invenotry is too full and you give to them it also drops near them).
There should also be a choice for "the pile of junk in the middle of town" as today.

For project finsihing it should go to the initiators inventory or with a lack of the orginal initior, the one who has been on the porject longest. Maybe a give control button to projects too. Espically around those harvestors and drills.

Death produces a body in the middle of town. That body has a seperate area "near" it. Where it's inventory is. This also holds true for death on a path. If you bury the body without checking for goodies then that stuff is gone. (A way to get rid of notes?)

One more thing. If you leave town like go into a building and there is a pile of stuff near you. That goes to the center of town. But as a "pile". A "pile" looks sort of like a project with your name and the date on it.

When you come back into town it automatically comes back to the pile near you.

All this gives a real sense of who your stealing from. True thieves would have to look around and pick what to steal.

Things could be laid at someones feet as a sign of respect.
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Aeris
Posts: 13
Joined: Sat Oct 04, 2003 2:21 am
Location: San Francisco, CA

Postby Aeris » Tue Oct 07, 2003 1:00 am

My character got beat down by kroner and now hes down to :( health. But, I am successfully running away to get wood so I can enact my revenge. That murderer.
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kroner
Posts: 1463
Joined: Sat Sep 27, 2003 4:39 pm
Location: new jersey...

Postby kroner » Tue Oct 07, 2003 1:51 am

i dont think you actually know which one is mine. i only knew that that person was yours because you told me all about her =P. anyway, she was a thief. it was my character's civic duty.
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Pirog
Posts: 2046
Joined: Wed Jul 23, 2003 8:36 am
Location: Gothenburg, Sweden

Postby Pirog » Tue Oct 07, 2003 5:39 pm

Three of my characters has died, all killed.

I had a warrior type named Flannery who joined the Smoke Jaguars by mistake and was killed when he started asking to many questions.
(Inside the Black Tower...or what the place is called)

Jonathan Corbent, an adventurer type, travelled across a huge distance collecting valuable resources and gaining in wealth.
On his way back he got killed by a horde of scorpions.

Jinh, a rougish type working as a guard in Naron was killed when she was chopping wood in the forest.
She should have known better...it is well known that the forest is cursed and that people who stay to long there goes insane and starts killing people :lol:
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new.vogue.nightmare
Posts: 1607
Joined: Fri Jul 25, 2003 8:55 am
Location: Right behind you. No, really.
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Postby new.vogue.nightmare » Thu Oct 09, 2003 4:28 am

I haven't lost a char yet..although one came damn close to it a few times...Drat you Blackbeard..and if a certain chain of events gets started, I may lose two of my favorite chars..quite possibly at the hands of my own chars :(
Sicofonte wrote:SLURP, SLURP, SLURP...


<Kimidori> esperanto is sooooo sexy^^^^
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dgalien
Posts: 58
Joined: Tue Aug 26, 2003 7:04 pm
Location: Kiel, Germany
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Postby dgalien » Thu Oct 09, 2003 1:19 pm

one of my chars died (my 2nd char) , couse of dont understand how the game really works. thtas life..
another char of mine stays over 30 days in a really nice restaurant..
(his helth goes down to 10%) but then
there he starts singing,dancing, write poems... making "door knocking music" but... after quite a while..
purple let him go ... now hes travelling again :)
Im a slow walker, but never walk backwards
<i>Abe. Lincoln</i>
7orp0r
Posts: 50
Joined: Sun Aug 03, 2003 3:05 am

Postby 7orp0r » Thu Oct 09, 2003 6:10 pm

Ive lost quite a lot. First off Corith Solude to evil Lad. when they sacked Naron and he fled, then James McShera, when the people from Olip forest killed him. I lost Ihsan in the Cromwell incident. And various others from bandits and starvation.
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Solfius
Posts: 3144
Joined: Wed Jul 16, 2003 5:31 pm

Postby Solfius » Thu Oct 09, 2003 9:27 pm

That was really nasty what Olip did to the 3 in Mirovash. If I have my info straight then the same guy who seemed all friendly and nice gave the order to kill them, I weren't impressed when I found out after :evil:

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