Cantr Time Problems (slow, minutes not resetting, etc).
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Re: Cantr Time Problems (slow, minutes not resetting, etc).
It looks not alright to me.
The time stopped at 6:30. The seconds flow, but after reload the time is again 6:30. On event pages, all events have the same time (6:30).
The time stopped at 6:30. The seconds flow, but after reload the time is again 6:30. On event pages, all events have the same time (6:30).
- freiana
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- Location: Delft, the Netherlands
Re: Cantr Time Problems (slow, minutes not resetting, etc).
Same for me... I thought it was right at first, too, seconds are ticking, minutes are not 

Don't remember where I was - I realized life was a game - The more seriously I took things - The harder the rules became
- EchoMan
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- Location: Stockholm, Sweden
Re: Cantr Time Problems (slow, minutes not resetting, etc).
Thanks for noticing. It is fixed now.
- Black Canyon
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- Location: the desert
Re: Cantr Time Problems (slow, minutes not resetting, etc).
Is there a hunting reset problem, by any chance?
“Now and then we had the hope that if we lived and were good, God would permit us to be pirates.”
― Mark Twain
― Mark Twain
- Snickie
- RD/HR Member/Translator-English (LD)
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Re: Cantr Time Problems (slow, minutes not resetting, etc).
Are you noticing a hunting reset problem?
- Black Canyon
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- Location: the desert
Re: Cantr Time Problems (slow, minutes not resetting, etc).
Yesterday it seemed so, yes. It did finally reset, so I'll keep an eye on it.
“Now and then we had the hope that if we lived and were good, God would permit us to be pirates.”
― Mark Twain
― Mark Twain
- Doug R.
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Re: Cantr Time Problems (slow, minutes not resetting, etc).
The last week or so, lag has been noticeable.
Hamsters is nice. ~Kaylee, Firefly
- Black Canyon
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- Location: the desert
Re: Cantr Time Problems (slow, minutes not resetting, etc).
For me the lag has been extra super terrible today.
“Now and then we had the hope that if we lived and were good, God would permit us to be pirates.”
― Mark Twain
― Mark Twain
- Doug R.
- Posts: 14857
- Joined: Wed Mar 23, 2005 6:56 pm
- Contact:
Re: Cantr Time Problems (slow, minutes not resetting, etc).
Yeah, giving me flashbacks to 5 years ago when I could do other things between page loads.
Hamsters is nice. ~Kaylee, Firefly
- freiana
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- Joined: Fri Dec 26, 2008 9:21 pm
- Location: Delft, the Netherlands
Re: Cantr Time Problems (slow, minutes not resetting, etc).
Same problem as earlier on; seconds are ticking but minutes are not...
Don't remember where I was - I realized life was a game - The more seriously I took things - The harder the rules became
- EchoMan
- Posts: 7768
- Joined: Fri Aug 26, 2005 1:01 pm
- Location: Stockholm, Sweden
Re: Cantr Time Problems (slow, minutes not resetting, etc).
We had a database failure today. Investigation is ongoing to see if we can repair some corrupt tables or if we need to restore from backup. We will let you know as soon as we find something out.
- EchoMan
- Posts: 7768
- Joined: Fri Aug 26, 2005 1:01 pm
- Location: Stockholm, Sweden
Re: Cantr Time Problems (slow, minutes not resetting, etc).
I have repaired a crashed table. Please report anything strange happening with objects (raws, tools, weapons, notes etc) as soon as possible in this topic. Thanks!
The game might be locked again without prior notice if we find more errors.
The game might be locked again without prior notice if we find more errors.
- freiana
- Posts: 766
- Joined: Fri Dec 26, 2008 9:21 pm
- Location: Delft, the Netherlands
Re: Cantr Time Problems (slow, minutes not resetting, etc).
I think all notes have been blanked out... At least that's what it looks like for my chars =/
Don't remember where I was - I realized life was a game - The more seriously I took things - The harder the rules became
- EchoMan
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- Joined: Fri Aug 26, 2005 1:01 pm
- Location: Stockholm, Sweden
Re: Cantr Time Problems (slow, minutes not resetting, etc).
Ok, I'll have a look. Thanks for reporting.
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Re: Cantr Time Problems (slow, minutes not resetting, etc).
in Curry (Morn Hills North) all notes are empty now. This wasn't the case before the crash.
Furthermore: my character (Carlo Goededatig) speaks Polish (i guess), which i never let him do.
The dutch text he spoke to Fred is disappeared.
And now the game is closed so i can't check if this similar things happened with other characters.
Furthermore: my character (Carlo Goededatig) speaks Polish (i guess), which i never let him do.
The dutch text he spoke to Fred is disappeared.
And now the game is closed so i can't check if this similar things happened with other characters.
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