Weather

Threads moved from the Suggestions forum after implementation

Moderators: Public Relations Department, Players Department

User avatar
BZR
Posts: 1483
Joined: Wed Aug 02, 2006 5:44 pm
Location: Poland

Postby BZR » Mon Oct 20, 2008 9:14 pm

Implementing weather is a great idea, I think. It would encourage cooperation, expecially if winters were long and frezZzzZing.

In the spring farming could be easier.

And... everything should depend on the region of the world!
User avatar
*Wiro
Posts: 5855
Joined: Mon Sep 29, 2008 1:24 pm

Postby *Wiro » Mon Oct 20, 2008 9:24 pm

Can't believe this isn't in, to be honest.
I don't need the additional effects, just something saying it's winter and messages of snow are enough for me. (Same for spring, summer and fall)

Once at least THAT is done, all other stuff will be much more easily added, no? :)
Read about my characters by following this link.
User avatar
NaruShadow
Posts: 551
Joined: Wed Dec 12, 2007 7:15 pm
Location: A hamster wheel somewhere in my mind :D
Contact:

Postby NaruShadow » Tue Oct 21, 2008 1:33 am

The problem is that there's not many people active in the Prog. Dept.
Eagles may soar, but weasels don't get sucked in to jet engines... :P
Image
User avatar
cantrfan
Posts: 70
Joined: Tue Jul 15, 2003 12:42 am

Re: Weather

Postby cantrfan » Sat Jun 16, 2012 6:36 pm

As I sit here, hearing the rain and thunder from outside right now, I started thinking how great it would be to have weather in Cantr.

I see it's already been accepted but has since been buried, so I thought I'd bump this thread to give it a little more attention. :P

Edit to add:

If even to just make it easier to program in, I'd be okay with the weather just being pure RP at first. It shouldn't necessarily have any major effects.

On the location page it would describe whether it was Raining, Sunny, Foggy, Cloudy, Snowing etc and be a random event. Also whenever you enter any outside location the weather would be shown (You enter RandomTown, where you see 8 people and it's raining, coming from BuildingA.) Or something to that effect.
User avatar
Armulus Satchula
Posts: 1244
Joined: Wed Oct 29, 2003 3:57 am

Re: Weather

Postby Armulus Satchula » Mon Jun 18, 2012 9:28 pm

Well, someone must be working on it.
User avatar
Tiamo
Posts: 1262
Joined: Fri Feb 01, 2008 2:22 pm

Re: Weather

Postby Tiamo » Mon Jun 18, 2012 10:05 pm

Thunderbolt and lightning,
very very frightening!

My character even notices while inside a building. :o
I think ...
Snake_byte
Posts: 2134
Joined: Wed Apr 14, 2004 7:12 am
Location: Quebec, Canada

Re: Weather

Postby Snake_byte » Mon Jun 18, 2012 10:15 pm

Tiamo wrote:Thunderbolt and lightning,
very very frightening!

My character even notices while inside a building. :o


That would be a bug.
Image
My old banner ;)
User avatar
Hedgedhogst
Posts: 305
Joined: Thu Oct 20, 2011 10:54 pm
Location: London, England

Re: Weather

Postby Hedgedhogst » Mon Jun 18, 2012 10:25 pm

Snake_byte wrote:
Tiamo wrote:Thunderbolt and lightning,
very very frightening!

My character even notices while inside a building. :o


That would be a bug.

It won't be considered a bug once there are windows... Besides, I can hear thunder from inside an air raid shelter... I'm sure a thin layer of brick doesn't block it out.

I thought it was a sign that someone is soon to get their miracle, from the anniversary.
Image
3431-5.19: You novicely kill a badger using a bare fist.
4037-4.03: You expertly kill an elephant using a crumbling bone spear.
Mitch79
Posts: 938
Joined: Fri Mar 26, 2010 7:15 pm

Re: Weather

Postby Mitch79 » Mon Jun 18, 2012 10:30 pm

Whatever it is, I'm loving it :)
User avatar
Chris
Posts: 856
Joined: Sat May 05, 2007 1:03 pm

Re: Weather

Postby Chris » Mon Jun 18, 2012 10:52 pm

Nice start! I hope that localizing it is in the works. Kind of strange to have all my characters, on different continents, see the same lightning.
User avatar
Doug R.
Posts: 14857
Joined: Wed Mar 23, 2005 6:56 pm
Contact:

Re: Weather

Postby Doug R. » Mon Jun 18, 2012 11:23 pm

I didn't do it, but the effect was intended. It's a new toy for the admins, and is versatile. ;)
Hamsters is nice. ~Kaylee, Firefly
Snake_byte
Posts: 2134
Joined: Wed Apr 14, 2004 7:12 am
Location: Quebec, Canada

Re: Weather

Postby Snake_byte » Tue Jun 19, 2012 12:13 am

Hedgedhogst wrote:
Snake_byte wrote:
Tiamo wrote:Thunderbolt and lightning,
very very frightening!

My character even notices while inside a building. :o


That would be a bug.

It won't be considered a bug once there are windows... Besides, I can hear thunder from inside an air raid shelter... I'm sure a thin layer of brick doesn't block it out.

I thought it was a sign that someone is soon to get their miracle, from the anniversary.


Maybe then, but now there is no way to hear anything outside unless you step outside... and I would assume it would have to be true for any building left windowless in the future.

But I'm liking it. Great work guys.

Is this a one-time occurrence for now or is/will the weather be something we can expect to be added to the tick timings?
Image
My old banner ;)
User avatar
Doug R.
Posts: 14857
Joined: Wed Mar 23, 2005 6:56 pm
Contact:

Re: Weather

Postby Doug R. » Tue Jun 19, 2012 12:27 am

This has nothing to do with weather.
Hamsters is nice. ~Kaylee, Firefly
Andu
Posts: 685
Joined: Wed Aug 06, 2008 5:29 pm
Location: Finland

Re: Weather

Postby Andu » Fri Jun 22, 2012 2:01 pm

If you are interested to know, all of my chars didn't hear the thunder, but the wind thing did work. Are you guys experimenting with different areas of effect with the those funny tools?
"An those with little fuel, could tie a pack of bears in front of their limousine, with whip and crossbow in hands to keep them in line."
User avatar
SekoETC
Posts: 15525
Joined: Wed May 05, 2004 11:07 am
Location: Finland
Contact:

Re: Weather

Postby SekoETC » Fri Jun 22, 2012 2:17 pm

I think the thunder was just for English and maybe Polish. But it seems like Finns got the wind slightly before the English did, so I think it's language group specific.
Not-so-sad panda

Return to “Implemented Suggestions”

Who is online

Users browsing this forum: No registered users and 0 guests