Electical genrator.
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Antichrist_Online
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Electical genrator.
Small Generator
100mw output (requires 70g wood to run)
requires
500g iron
200g rubber
screwdriver
Hammer
Soldering iron
Generator
200mw output (requires 50g coal to run)
requires
900g iron
350g rubber
screwdriver
Hammer
Soldering iron
These could produce electricity to enable electrolysis (for aluminium manufacture) and for the creation of polymers for plastics and other synthesis. Electic ovens could also be made to reduce the ammounts of coal or wood needed in cooking, after the initial spending on a generator.
This is probably a long term suggestion as it could take a long time to impliment.
100mw output (requires 70g wood to run)
requires
500g iron
200g rubber
screwdriver
Hammer
Soldering iron
Generator
200mw output (requires 50g coal to run)
requires
900g iron
350g rubber
screwdriver
Hammer
Soldering iron
These could produce electricity to enable electrolysis (for aluminium manufacture) and for the creation of polymers for plastics and other synthesis. Electic ovens could also be made to reduce the ammounts of coal or wood needed in cooking, after the initial spending on a generator.
This is probably a long term suggestion as it could take a long time to impliment.
Mistress's Puppy
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The Industriallist
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A generator or electrical motor requires magnets to build. They really ought to be included. Though with the 'new resource distribution' issues, this might be a bad idea...
I seriously hope electical power isn't anywhere on the short list for implementation.
I seriously hope electical power isn't anywhere on the short list for implementation.
"If I can be a good crackhead, I can be a good Christian"
-A subway preacher
-A subway preacher
- Anthony Roberts
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- Joined: Mon Feb 02, 2004 11:45 pm
- Location: Chatham, Ontario, Canada
Planning of Electricity of the game is in the works. However, the introduction of Electricity to the game would be a LARGE change and would most definately require the approval of the Game Administration Council.
As such, planning of Electricity is halted for the time being.
As well, it would need to start out in the most basic stages. We can't just throw a generator in and go "Hey! Electricity is in the game!" - Err, what happened to the evolution of it? It would need to start from the simple water tank and pedal generator method, and slowly increase in superiour ways to evolve.
It's suggested that the electricity be able to be placed into batteries, for use of electronic tools and for the vehicles. The vehicle batteries would be a well needed addition, must like fuel for the car, however that would require some form of programming. As for battery operated tools, the batteries would need to be quite small, and smaller batteries didn't evolve until much later. (Point being, we started with these HUGE batteries that carried little charge.)
As such, planning of Electricity is halted for the time being.
As well, it would need to start out in the most basic stages. We can't just throw a generator in and go "Hey! Electricity is in the game!" - Err, what happened to the evolution of it? It would need to start from the simple water tank and pedal generator method, and slowly increase in superiour ways to evolve.
It's suggested that the electricity be able to be placed into batteries, for use of electronic tools and for the vehicles. The vehicle batteries would be a well needed addition, must like fuel for the car, however that would require some form of programming. As for battery operated tools, the batteries would need to be quite small, and smaller batteries didn't evolve until much later. (Point being, we started with these HUGE batteries that carried little charge.)
-- Anthony Roberts
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cantrpotatoe
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The Industriallist
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Antichrist_Online
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- Anthony Roberts
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The Industriallist wrote:Anthony said when I blew up about it that at least it won't happen for an extremely long time. As in, several RL years at the soonest, I assume. If it ever happens at all.
Yes, I can't say anything offical. But think about it. To make a Cell Phone, what do you need?
Plastic. Very small Batteries. Electronic Chips. Radio Towers.
Okay, there's a lot more than that. But that's for a Cell Phone. In order to get to that level of technology, there needs to be a LOT more advances that lead up to that, and we haven't even got a normal teleGRAPH in the game. IF Cell Phone ever came into play, it would be -quite far- down the road.
But this isn't about Cell Phones. And my say isn't the "offical" say, just my educated opinion.
I'm aware that you stated it was a long term type suggestion, I'm just pointing out that it needs to start out small. It would be like... suggesting a cell phone. It's far down the road, why suggest it if it can't be implemented for a long time? I'm sure we'll all forget by then
-- Anthony Roberts
- Pirog
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The Industriallist
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Anthony Roberts wrote:But in this case, electricity isn't that far off. We just need to start with the building blocks. I'm sure Generators will come into play just a little while longer after electricity production itself.
What kind of electricity production are you talking about here? Voltaic cells? I don't think those had any use outside research and demonstration until long after generator power was in fairly general use.
(!did telegraphs use batteries? they might have...!)
Most electricity other than batteries comes from generators that burn fuel...though not wood, as a rule.
As for electricity in cantr...at least beyond a telegraph ore such basic things...
"If I can be a good crackhead, I can be a good Christian"
-A subway preacher
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- Anthony Roberts
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As to why I said generators would not be far off. If Voltaic are those huge batteries, then yes, that would be what we begin with. The uses for them would not be much of anything. Might be able to be used in some machines, perhaps, but electricity won't be useful right away. Just like in real life. People didn't make battery operated flash lights knowing that electricity was coming the next day. It was invented, then inventions came out using it, not many of course, until it was improved upon. As to when Generators come in. Generators will produce electricity for which will then be used in other things. It hasn't all be planned out, since we're not planning it until permission with the GAC (Which I highly doubt they'll let us go with it.)
But this is how I see it.
We start with the basic Water Tank, with the batteries inside soaking the charged water, with a pedal generator in the same room to produce batteries. These batteries will be of poor quality (We can have, say, three different kinds. Voltaic, something here, and Lithium - Just to make things simple). The poor quality batteries will only work in a few machines, and only machines, because the battery is too big to fit anywhere else.
Then, about two months later, maybe less, maybe more (Two months would be, like, 3 Cantr years. I know there was a lot more time before batteries and electricity in general was improved enough for any signifigance, so innovations might come quicker than normal. Plus, this is Cantr, not everything needs to be based off RL - Like Propane
) A new type of generator will be produced, probably with a crank of sorts, allows more than one person to run it - maybe four to push around those bar things - to generate better power and create superiour batteries, smaller (And large versions as well) and with more punch. They would then be used in machines and vehicles.
Then, however long later, the last improvement would come along - Lithium batteries (Isn't this what we use today? I'm unsure. I've yet to do any research, since we're frozen at the moment) and these, in an asortment of sizes, could be used in machines, vehicles, and power tools.
This is all, of course, under the assumption that the remainder of the Resources agrees with me, GAC gives the go ahead (Be it now, or down the road), and the players want it. I refuse to add electricity if the majority of the players don't want to see it, FOR GOOD REASON. The reason "I like a Medieval Cantr" isn't good enough for me, it isn't. The game will progress, with or without you
- A good reason would be one that explains bad things that could happen to the game with the introduction of electricity. Of course, this isn't right NOW. So no debates or opinions. Not until it's definate that we have permission and we plan it out. Right now, it's just words on a forum getting put together.
But this is how I see it.
We start with the basic Water Tank, with the batteries inside soaking the charged water, with a pedal generator in the same room to produce batteries. These batteries will be of poor quality (We can have, say, three different kinds. Voltaic, something here, and Lithium - Just to make things simple). The poor quality batteries will only work in a few machines, and only machines, because the battery is too big to fit anywhere else.
Then, about two months later, maybe less, maybe more (Two months would be, like, 3 Cantr years. I know there was a lot more time before batteries and electricity in general was improved enough for any signifigance, so innovations might come quicker than normal. Plus, this is Cantr, not everything needs to be based off RL - Like Propane
Then, however long later, the last improvement would come along - Lithium batteries (Isn't this what we use today? I'm unsure. I've yet to do any research, since we're frozen at the moment) and these, in an asortment of sizes, could be used in machines, vehicles, and power tools.
This is all, of course, under the assumption that the remainder of the Resources agrees with me, GAC gives the go ahead (Be it now, or down the road), and the players want it. I refuse to add electricity if the majority of the players don't want to see it, FOR GOOD REASON. The reason "I like a Medieval Cantr" isn't good enough for me, it isn't. The game will progress, with or without you
-- Anthony Roberts
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The Industriallist
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Anthony Roberts wrote:We start with the basic Water Tank, with the batteries inside soaking the charged water, with a pedal generator in the same room to produce batteries. These batteries will be of poor quality (We can have, say, three different kinds. Voltaic, something here, and Lithium - Just to make things simple). The poor quality batteries will only work in a few machines, and only machines, because the battery is too big to fit anywhere else.
Here. Technical responses only:
"Charged water"? I guess you could make it, with some type of static generator, but why would you ever want to? Electricity isn't a liquid that soaks into and out of batteries or anything like that...
And putting batteries in a tank of water is just stupid, under any circumstances. Even more so with a crude voltaic cell full of strong acid and not much containment.
Batteries aren't made using a generator, anyway.
You can make a battery with two different pieces of metal an a beaker of acid (or a lemon). Just put the metals (copper and zinc, already in cantr, work well) in the acid, and the 'battery' is done. I doubt that it's reliably rechargable, though.
Lithium-Ion batteries are very expensive and used in portable electronics applications (only, to my knowledge). Very, very advanced, and I'm pretty sure they require elemental Lithium, which is probably not easy to extract. You won't need these until the dreaded 'coming of the cell phone'
"If I can be a good crackhead, I can be a good Christian"
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- Anthony Roberts
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Appleide
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The Industriallist
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