Concealable weapons/tools (was: Yay, new feature!)

General out-of-character discussion among players of Cantr II.

Moderators: Players Department, Public Relations Department

User avatar
kroner
Posts: 1463
Joined: Sat Sep 27, 2003 4:39 pm
Location: new jersey...

Postby kroner » Thu Aug 19, 2004 9:10 pm

InsaneIrony wrote:You can see her holding a hunting bow, a hunting bow, a hunting bow, a war bow, a wooden shield, a wooden shield, a wooden shield.

:twisted: This is fun! Now she can intimidate people!

with that stuff?
DOOM!
Revanael
Posts: 1555
Joined: Mon Apr 05, 2004 7:15 pm

Postby Revanael » Fri Aug 20, 2004 8:50 am

Are you sure you meant her? That's almost exactly what my Aki island char is carrying... or maybe he has another hunting bow...
User avatar
InsaneIrony
Posts: 349
Joined: Sat Sep 27, 2003 9:21 pm
Location: Philippines
Contact:

Postby InsaneIrony » Fri Aug 20, 2004 5:16 pm

Imagine walking into a town and seeing this giant tortoise-like thing. But instead of a tortoise, its many shields surrounding one person...
Speaking of which, does having more than one shield decrease the chances of having 'your shield was inneffective against the blow' or of getting hit?
1099-5: Bandit says: "Collect a sum of 100 000g of sand to offer me in tribute or I will kill you."
User avatar
nitefyre
Posts: 3528
Joined: Sat Nov 22, 2003 3:29 am
Location: New York City
Contact:

Postby nitefyre » Fri Aug 20, 2004 5:32 pm

I hardly should think so, and it really shouldn't, I mean, because seriously, you can't IRL really equip more than one shield at a time if you look at the physics of it.

A basic outfit of crowbar, crossbow, iron shield would probably do more for intimidation.
The Industriallist
Posts: 1862
Joined: Fri Aug 29, 2003 7:25 pm

Postby The Industriallist » Fri Aug 20, 2004 5:44 pm

Once resources are visible (Anthony said they will be) add a few kg of papyas to that. Apparantly they're a really dense healing food...

Crowbar, Crossbow, and Iron Shield only goes far against a single well-equiped opponent or a mob of peasants. Two people with sabres and iron shields could take you down (I think...)

Maybe you could use two shields, theoretically, but it wouldn't be very practical. 3, if you wear one on your back...
But it isn't very practical, and I'm pretty sure only your single best shield has any effect in cantr.
"If I can be a good crackhead, I can be a good Christian"

-A subway preacher
User avatar
nitefyre
Posts: 3528
Joined: Sat Nov 22, 2003 3:29 am
Location: New York City
Contact:

Postby nitefyre » Fri Aug 20, 2004 5:54 pm

The Industriallist wrote:Once resources are visible (Anthony said they will be) add a few kg of papyas to that. Apparantly they're a really dense healing food...

Crowbar, Crossbow, and Iron Shield only goes far against a single well-equiped opponent or a mob of peasants. Two people with sabres and iron shields could take you down (I think...)

Maybe you could use two shields, theoretically, but it wouldn't be very practical. 3, if you wear one on your back...
But it isn't very practical, and I'm pretty sure only your single best shield has any effect in cantr.


Duh, more than one persons with sabres are much more intimidating than just one. :roll: But there's easy ways to evade it, like if the Sabre holders aren't online. :D

In cantr you use one shield to defend against one attack, unless Industriallist, you're just clarifying what I just said?
The Industriallist
Posts: 1862
Joined: Fri Aug 29, 2003 7:25 pm

Postby The Industriallist » Fri Aug 20, 2004 6:01 pm

The point was that a crossbow is (or was) an uncommon weapon because of its costing more than twice as much as a sabre. So its intimidation value is somewhat disproportionate to its real power, which is only slightly better than a sabre.
2 sabre vs. 1 sabre = duh....
2 sabre vs. 1 crossbow, with iron shields all around... I think the sabres win. But it isn't trivial.

Yes, I was just agreeing at greater length about the shields.
"If I can be a good crackhead, I can be a good Christian"



-A subway preacher
User avatar
nitefyre
Posts: 3528
Joined: Sat Nov 22, 2003 3:29 am
Location: New York City
Contact:

Postby nitefyre » Fri Aug 20, 2004 6:04 pm

The Industriallist wrote:The point was that a crossbow is (or was) an uncommon weapon because of its costing more than twice as much as a sabre. So its intimidation value is somewhat disproportionate to its real power, which is only slightly better than a sabre.
2 sabre vs. 1 sabre = duh....
2 sabre vs. 1 crossbow, with iron shields all around... I think the sabres win. But it isn't trivial.

Yes, I was just agreeing at greater length about the shields.


Understood :)

The sabre seems to be less effective in actual damage given during my recent usages...and now 3/4 of those level characters now depend on crossbows. Also :lol: my characters are not always privelaged to utilize the new tools necessary to make a sabre nowadays.
User avatar
Anthony Roberts
Posts: 2578
Joined: Mon Feb 02, 2004 11:45 pm
Location: Chatham, Ontario, Canada

Postby Anthony Roberts » Fri Aug 20, 2004 6:18 pm

The Industriallist wrote:Once resources are visible (Anthony said they will be)


No, I didn't say this.
-- Anthony Roberts
The Industriallist
Posts: 1862
Joined: Fri Aug 29, 2003 7:25 pm

Postby The Industriallist » Fri Aug 20, 2004 6:26 pm

:oops:
Correction: CreepyGuyInBlack said they will be.
"If I can be a good crackhead, I can be a good Christian"



-A subway preacher
User avatar
nitefyre
Posts: 3528
Joined: Sat Nov 22, 2003 3:29 am
Location: New York City
Contact:

Postby nitefyre » Fri Aug 20, 2004 6:28 pm

The Industriallist wrote::oops:
Correction: CreepyGuyInBlack said they will be.


Resources will be added too to the list? This isn't being overdone? May I suggest "bags" and "sacks" and "bottles" to put resources in so they aren't revealed?
User avatar
Anthony Roberts
Posts: 2578
Joined: Mon Feb 02, 2004 11:45 pm
Location: Chatham, Ontario, Canada

Postby Anthony Roberts » Fri Aug 20, 2004 7:20 pm

NiTeFyRe wrote:
The Industriallist wrote::oops:
Correction: CreepyGuyInBlack said they will be.


Resources will be added too to the list? This isn't being overdone? May I suggest "bags" and "sacks" and "bottles" to put resources in so they aren't revealed?


To hide resources, it would already be possible. Just need to add larger carrying containers.

For objects to be hidden, programming would need to be done in order to deposit objects into a container. Once that happens, then it will be possible to hide your weapons and such.

However, as a reprocussion, I would reccommend (I'm not saying it will be agreed upon) that these bags be visible.

And, Industriallist, apology accepted :P
-- Anthony Roberts
User avatar
creepyguyinblack
Posts: 680
Joined: Mon Jul 14, 2003 9:05 pm
Location: Seattle, WA
Contact:

Postby creepyguyinblack » Fri Aug 20, 2004 8:22 pm

I don't remember saying resources would be visible, I suppose amounts of over 1k - 2k could be displayed as "A visible amount of X material" and larger amounts could use other adjectives, but I don't really see the necessity for that.
The Industriallist
Posts: 1862
Joined: Fri Aug 29, 2003 7:25 pm

Postby The Industriallist » Fri Aug 20, 2004 8:30 pm

creepyguyinblack wrote:Resources will soon be adding this to the objects we deem to be visible, so soon you should start noticing things on people. If there are things you think should be visible, but aren't, you can post on suggestions. I'm pretty happy with Jos about this right now too.


It was the second post of the topic.
"If I can be a good crackhead, I can be a good Christian"



-A subway preacher
User avatar
creepyguyinblack
Posts: 680
Joined: Mon Jul 14, 2003 9:05 pm
Location: Seattle, WA
Contact:

Postby creepyguyinblack » Fri Aug 20, 2004 8:35 pm

The Industriallist wrote:
creepyguyinblack wrote:Resources will soon be adding this to the objects we deem to be visible, so soon you should start noticing things on people. If there are things you think should be visible, but aren't, you can post on suggestions. I'm pretty happy with Jos about this right now too.


It was the second post of the topic.


Ahh, I see, you misread my post. I did not mean that in game resources would be added, I said that the Resources Department would be adding the tags to the objects we deemed should be visible. Sorry for the confusion.

Return to “General Discussion”

Who is online

Users browsing this forum: No registered users and 1 guest