Musical Skill

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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Snake_byte
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Postby Snake_byte » Mon Oct 19, 2009 3:12 pm

Piscator wrote:Unless playing an instrument would be limited to once a day (or at least gaining experience from it), you could max out your skill in one afternoon (and annoy the crêpe out of everybody).


Of course then there would be a limit... maybe two or three though...
That's the way it is now... There is no limit to how much you can play



Well the skill wouldn't work per item but in general broadness...
Meaning if you're good with one instrument, then you are with all. Like a general musical inclination.
Like any other you get better the more you play.
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*Wiro
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Postby *Wiro » Mon Oct 19, 2009 8:02 pm

Well I just realized that I barely ever use the play music button anyway, so I am fine with this as long as PD doesn't go and compare RP with skills, since I am not going to change anything in the musical abilities of my characters.
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Dudel
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Postby Dudel » Mon Oct 19, 2009 9:38 pm

*Wiro wrote:Well I just realized that I barely ever use the play music button anyway, so I am fine with this as long as PD doesn't go and compare RP with skills, since I am not going to change anything in the musical abilities of my characters.


It just means that other characters could now disagree suddenly and have "proof" that the character didn't play as "awesome" as what was stated.

Edit: And this thread WAS a duplicate its a suggestion inside of another suggestion, which technically means this is not a duplicate.
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Postby Snake_byte » Sun Nov 08, 2009 2:31 pm

I just thought also maybe different kind of tunes can be played... Once you click the "play instrument" button you have some other choices: play happy, sad, fast, slow, angry, romantic music... There could be more. Would also look nice coupled with the skill system...
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Joshuamonkey
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Postby Joshuamonkey » Sun Dec 06, 2009 8:58 pm

I like this idea, and I can understand skills being based on luck since it's like that in life too, many times, yet possible to improve. I think improving skills in Cantr is often worth improving and happens, since it's a permanent change, though I think that it would be better if it wasn't quite as hard to improve them. I know it's definitely not as hard on FTO :lol:, but in that game, you don't live forever.

Having a limit to the amount of times you can play an instrument would be very problematic, especially if it was two or three. That could harm roleplay.
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Auryn
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Re: Musical Skill

Postby Auryn » Sat Nov 26, 2011 8:36 pm

I'm going to revive this old thread because I think it's a good idea that needs to get a fresh look now that the PD is active again.

I definitely don't think that there should ever be a limit to how much you can play music, except by the natural limits from pissing off those around you. :mrgreen:
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Greek
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Re: Musical Skill

Postby Greek » Sat Nov 26, 2011 11:06 pm

Bad idea.

Playing guitar skill can't be equal to playing flute skill, so it means many new skills (to make any sense) and it is stupid IMO.
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Snickie
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Re: Musical Skill

Postby Snickie » Sat Nov 26, 2011 11:44 pm

I roleplay musical ability. Some characters are good at all of it in general. Others couldn't tell you how to hold any instrument properly. Some are good at one and not at another. Music shouldn't be automated by mechanics; it should be roleplayed and nothing else.
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madfish
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Re: Musical Skill

Postby madfish » Sat Nov 26, 2011 11:45 pm

Greek wrote:Bad idea.

Playing guitar skill can't be equal to playing flute skill, so it means many new skills (to make any sense) and it is stupid IMO.


You could just use serialize to store all those skills in one database field though so that's not really a problem. But while I wont say it's stupid, I can't see much of a point.
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EchoMan
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Re: Musical Skill

Postby EchoMan » Sun Nov 27, 2011 9:21 pm

Playing a musical instrument should cause tiredness imho.
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gejyspa
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Re: Musical Skill

Postby gejyspa » Sun Nov 27, 2011 11:13 pm

Not from what I've heard of Snickie's RL, Echoman. She plays like 8 instruments simultaneously for 24/7, for six weeks of band camp, with a fifty pound backpack marching up and down the hills, and still has energy to play cantr...
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Piscator
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Re: Musical Skill

Postby Piscator » Sun Nov 27, 2011 11:24 pm

I don't think that it should cause tiredness as you can do the same and more with emotes for free. I also don't think it should use skill. It somehow seems to take more from RP away than it adds.
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EchoMan
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Re: Musical Skill

Postby EchoMan » Mon Nov 28, 2011 12:05 am

I can roleplay poking a moose 300 times for free too. ;)
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Snickie
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Re: Musical Skill

Postby Snickie » Mon Nov 28, 2011 1:54 am

:shock: I didn't know I was that good. XD

My RL (during marching season): marching during class two to three days a week (assuming we march an hour at a time, that's 2-3 hours), then another 5 hours per week for rehearsal, 6 in early season. Sometimes football games on Friday nights. During July and August, band camp four days a week for two weeks, and I'm not even counting the non-marching-band camps. All this in the Florida heat and humidity, while doing ultimate multitasking (trying to coordinate your foot timing, foot direction, foot technique, horn angle, finger movements, tongue movements, airstream, posture in general, remembering music, dynamics, trying not to run into other people, set coordinates, and body visuals, all trying to match with 80 other people who are on completely different spots on the field, and trying to make the form on the field look good not just at set but in between too, and don't get me started about when you have sheet music with you during all this; all this while watching the band director looking for any signs or signals and listening to him so that you can make one of a thousand adjustments). Shows are usually seven to ten minutes long (depending on a number of factors) each. Doing that multiple times subsequently each rehearsal.

If playing music in Cantr were like that, I could understand why you would want to add tiredness to playing music. I come home exhausted and usually go straight to bed after a shower, sometimes play Cantr in bed on my phone.


But music in Cantr, at least as I imagine it, is done at a standstill with none of the visual coordination. That means no exhaustive marching for eight to ten minutes straight at ridiculously high tempos. Just....mental, and getting that to transfer to your tongue, fingers, and air stream. Parades aren't even all that physically exhausting (albeit mentally because they're so tedious).

If I take my clarinet and I practice on it consistently for several hours one day, sitting on a chair in a practice room, then I could see where I might get tired. But that's several hours. If I play a short lick and that's it, I'm not going to get tired.

Point being: if realism is what you're going for here with this music suggestion, tiredness can't be applied to music unless you create a skill and projects for music, both of which I'm against because music is too diverse to be assigned to a single skill and I doubt anybody would use the projects for what would be a completely useless skill (on Cantr).

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