Improve the People tab!
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- RedQueen.exe
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Improve the People tab!
More queries vs fewer page loads (though I wouldn't expect it to save a significant amount of page loads, but who knows). Usefulness aside, I suppose it comes down to whether the DB or the web server is taxed more.
I would ask if there's a way to cache it, but I suppose that's just ratcheting up the implementation headache.
I would ask if there's a way to cache it, but I suppose that's just ratcheting up the implementation headache.
"What I really don't understand is what kind of recipe do you want because you talked about porn, phones and cooking and I became lost" - Vega
"Fate loves the fearless" - James Russell Lowell
"Fate loves the fearless" - James Russell Lowell
- Addicted
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- Location: Australia
Re: Improve the People tab!
I'm in favour of everything. Make it easier for me please.
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Re: Improve the People tab!
So, is there any reasons to not put information that a char is hungry in people tab? I mean technical reason.
- Addicted
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Re: Improve the People tab!
I support RedQueen.exe's suggestion entirely. I'm all for easy and usable. I can't have too many leaders as the clicking for things like that takes so much time and there is no time left for role play. I think it will do the opposite of Mellow Yell's coment. It will encourage more good leadership and less by the most awake and crappy. Sure sleepy leaders are a problem, but this won't change that.
Hungry will be one I often look for and it's sooo much work. I can't see a reason why not.
Hungry will be one I often look for and it's sooo much work. I can't see a reason why not.
- EchoMan
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Re: Improve the People tab!
SekoETC wrote:Loading information about if people are working and injured and hungry does mean more queries. Most likely the information is put on a separate page to avoid getting too much information peopel might not need.
Just loading my player page fires off 154 MySQL queries (for some very strange reason), I hardly think a few more would make any difference.
- Armulus Satchula
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Re: Improve the People tab!
I'd really like to see starving, though i'd also like to see an event that my character is starving now. I sorta like the idea of seeing who is and isn't working.
- Doug R.
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Re: Improve the People tab!
Seems some small icons to the right of a character's name could be utilized without too much clutter. A hammer icon for working. A frown for starving. A knife or sword for wounded. Make them half the size of the interactive icons.
Hamsters is nice. ~Kaylee, Firefly
- Oasis
- Posts: 4565
- Joined: Tue Aug 19, 2003 5:30 am
- Location: Ontario, Canada
Re: Improve the People tab!
That would be the most awesomest change that could ever be made in this game. A huge hands up for this one! Please! We need this now! So many starving people, I can't keep up.
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Re: Improve the People tab!
Bump? Seriously, what more do you need to accept this?
- EchoMan
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Re: Improve the People tab!
(With slight problems) I moved this to accepted suggestions. I'm creating a development task for it too.
- Greek
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Re: Improve the People tab!
Hello, is there anybody skillfull enough to be able to create tiny (16x16px would be best) icons for the following states: hungry, wounded, working? It's needed to proceed with that suggestion.
It's not absolutely necessary to stick to that template or use any certain style, but Cantr-like buttons will be most welcomed.
It's not absolutely necessary to stick to that template or use any certain style, but Cantr-like buttons will be most welcomed.
‘Never! Run before you walk! Fly before you crawl! Keep moving forward! You think we should try to get a decent mail service in the city. I think we should try to send letters anywhere in the world! Because if we fail, I’d rather fail really hugely’
- EchoMan
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Re: Improve the People tab!
Generally they should be of the same size and (basic) color of the point at animal button on the location page.
- Piscator
- Administrator Emeritus
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Re: Improve the People tab!




The last icon is a scaled down and sharpened version of the manufacturing icon. The (starvation) frowny I reverse engineered myself. Doesn't look too good in this size though.
I posted two versions of the blood drop icon since I don't know which one looks better. I could provide a green drop, too, but since it's supposed to be a warning, red seems appropriate.
Pretty in pink.
- EchoMan
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Re: Improve the People tab!
Nice ones. 

- masterekat
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Re: Improve the People tab!
I like both blood drops. Maybe we could use the first one for injuries under 50% and the second one for injuries over 50%. Or am I overcomplicating things there?

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