why?

General out-of-character discussion among players of Cantr II.

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Jaxon
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Re: why?

Postby Jaxon » Fri Sep 23, 2011 9:27 pm

SumBum wrote:Threats/conflicts are far more interesting and challenging when they don't involve one group swooping in and wiping out an entire town in 5 minutes.


I'm no fan of people being able to swoop in and kill a town in 5 minutes, but I also think people should have the capability to do so.

There are ways to strengthen defenses without nerfing offensive capabilities. That's my point
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Faith
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Re: why?

Postby Faith » Fri Sep 23, 2011 9:37 pm

I think that we already saw what is your point, and I hope that I never have to see it, come true, in cantr.
Jaxon
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Re: why?

Postby Jaxon » Fri Sep 23, 2011 9:39 pm

Faith wrote:I think that we already saw what is your point, and I hope that I never have to see it, come true, in cantr.



And Cantr will continue to die as a result. Can't say I didn't warn you. There is an aristocracy in Cantr and it needs to die, for the sake of the game.
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Auryn
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Re: why?

Postby Auryn » Fri Sep 23, 2011 9:45 pm

If you don't like it, don't play. Problem solved.
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Faith
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Re: why?

Postby Faith » Fri Sep 23, 2011 9:55 pm

Auryn wrote:If you don't like it, don't play. Problem solved.


Exactly.


Aristocracy? (O.o) OMG hahaha.
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muidoido
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Re: why?

Postby muidoido » Fri Sep 23, 2011 10:11 pm

Doug R. wrote:Attila the Hun, who brought destruction across Europe and Asia


Attila changed history. He was the first mob boss and brought Rome and Constantinople to it's knees! He defied kings and made the pope beg for his life crawling, married a princess and acquired more wealth to his people than they could expend in two generations. I'd love to see a char like that in Cantr.

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Pilot
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Re: why?

Postby Pilot » Fri Sep 23, 2011 10:50 pm

Everyone expects to see... blabla bla and bla.. but few complainers go and create their "dream character" ;)

Cantr like soylent green, is made of people. Invite your friends to have a good time with us!
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masterekat
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Re: why?

Postby masterekat » Sat Sep 24, 2011 12:23 am

Exactly. Be smarter than the mechanics and make Cantr be what you want it to be. I don't think everyone understands that this is what you need to do.
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Jaxon
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Re: why?

Postby Jaxon » Sat Sep 24, 2011 5:22 am

muidoido wrote:Attila changed history. He was the first mob boss and brought Rome and Constantinople to it's knees! He defied kings and made the pope beg for his life crawling, married a princess and acquired more wealth to his people than they could expend in two generations. I'd love to see a char like that in Cantr.


My brother laughed when I told him that. He claims he still changed history. That a-hole killed 2 of my characters for no reason and his characters are all forgotten.

Anyways, this whole thread was based on why Cantr is dying. If you guys like it the way it is, cool. But clearly people are leaving. I'm just offering advice on how to save it.
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Chris
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Re: why?

Postby Chris » Sat Sep 24, 2011 5:58 am

The world is too big and too sparsely settled. It needs to shrink and consolidate so that each character is in close proximity to many others, unless he/she chooses to leave a populated area.

I would like to see fixed spawn points, towns with more than one outside area, and shorter travel times. Maybe each deserted or almost deserted town could become a section of another town.

I also think that 15 characters per player is too many. Players get involved with some of their characters and neglect others, to the detriment of those making an effort in those places. Part of the reason for resistance to shrinking the world is that a big world is necessary to allow 15 characters not to bump into each other too often. I think we should limit players to 5 characters, exempt any player who currently has more than 5, but not allow those extra slots to be refilled when characters die.
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Ronja Rotschopf
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Re: why?

Postby Ronja Rotschopf » Sat Sep 24, 2011 8:51 am

In my opinion killing is too easy in Cantr. And I'm not referring to game mechanics but to morality.

Characters get killed for insulting someone, for slapping someone, for taking stuff without asking, for using machines without asking, for not telling their name, for hunting and so on...
Often without a second chance, although they aren't always suicidal newspawns.
And those who kill such a character are never treated (at least I've never noticed it) as murderers but as heroes.

When my peacefully stuffcollecting character gets imprisoned and attacked by a town leader (his ingame reason was avarice) and everyone who travels through the town helps killing my character without asking, without any doubts that the killing is justified, I wonder what's wrong with the society in Cantr.
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Faith
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Re: why?

Postby Faith » Sat Sep 24, 2011 10:15 am

@Chris: I have 15 chars and I involved with every of them. Not only that; this solution could be fine for the language groups with a lot of players, but I can't imagine how the french group (for example) could work with just 5 chars for player. Otherwise I agree with fixed spawn points and shorter travel times (almost a year in a path is crazy).

@Ronja: Totally agree, I think that the morality should change a bit. But hey, not only for "judges"; there are too, a lot of chars that commit awful crimes without any sense on her/his own rp. And the wrong with the society in cantr is that most of the people still see it as a simple game where, when you lose a char, you can create other (and the mind of the players is something impossible to change...or not? :mrgreen: )
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MelloYell
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Re: why?

Postby MelloYell » Sat Sep 24, 2011 2:14 pm

i couldnt agree more with ronja.
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masterekat
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Re: why?

Postby masterekat » Sat Sep 24, 2011 3:02 pm

Chris wrote:The world is too big and too sparsely settled. It needs to shrink and consolidate so that each character is in close proximity to many others, unless he/she chooses to leave a populated area.

I would like to see... towns with more than one outside area, and shorter travel times. Maybe each deserted or almost deserted town could become a section of another town.


I think Chris has some valid points. The size of the world is one of the main reasons why Cantr is so challenging to play. Maybe in the future, roads between locations with same names (i.e. Baak, Baak Hills North, Baak Hills South, etc.) could be rescaled to take only one turn to walk between them, yet it would still take a few days walking to get to, say, the Krif or Mulof areas.
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Oasis
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Re: why?

Postby Oasis » Sat Sep 24, 2011 9:41 pm

I completely agree that the roads are too long.....it's very discouraging for a new character to take five to ten days to walk somewhere. I wouldn't agree with going down to one turn, though....there has to be a difference between walking and vehicle use, but one turn for cars, two for bikes, four for walking....something like that. Would make a world of difference in how boring the game can be, or not.

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