Fingersmith wrote:Its deteriorating rapidly
19/09/2011
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We are the third group and we were 70 a couple of months ago............
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EchoMan wrote:What this game needs is balancing, and making it a fair but still slow paced game. I seriously don't believe in the hack'n'slash version that you seem to be looking for. It is after all a society simulator, not a FPS.
http://www.buzzle.com/articles/purpose-of-society-why-is-society-important.html wrote:One of the primary purposes of society is the formation of an organized group of individuals, who can support each other in various ways. It is in those difficult times that you realize the importance of being a part of society. It is the members of your social group who come forward to render all the help you need. The support given by society can be of the physical, emotional, financial or medical form.
http://en.wikipedia.org/wiki/Society wrote:A society, or a human society, is a group of people related to each other through persistent relations, or a large social grouping sharing the same geographical or virtual territory, subject to the same political authority and dominant cultural expectations. Human societies are characterized by patterns of relationships (social relations) between individuals who share a distinctive culture and institutions; a given society may be described as the sum total of such relationships among its constituent members. In social sciences, a society invariably entails social stratification and/or dominance hierarchy.
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More broadly, a society may be described as an economic, social, or industrial infrastructure, made up of a varied collection of individuals. Members of a society may be from different ethnic groups. A society can be a particular ethnic group, such as the Saxons; a nation state, such as Bhutan; or a broader cultural group, such as a Western society. The word society may also refer to an organized voluntary association of people for religious, benevolent, cultural, scientific, political, patriotic, or other purposes. A "society" may even, though more by means of metaphor, refer to a social organism such as an ant colony or any cooperative aggregate such as, for example, in some formulations of artificial intelligence.
gejyspa wrote:Really? I would assume that, while defense is certainly one aspect of society, that main purpose that societies are made is because everyone has different talents, and can't do everything themselves.
IvanicDiazinum wrote:gejyspa wrote:Really? I would assume that, while defense is certainly one aspect of society, that main purpose that societies are made is because everyone has different talents, and can't do everything themselves.
Which, namely, is one of the biggest problems in Cantr. That is... we pretty much can do everything ourselves. No fear of death, no great difference in the time it takes for an expert to complete a task versus a novice, and no difference in final quality.
I would so as far as to dare suggest that rather than bother with quality, which would open up its own can of worms and lead us down a WoW-type road that I don't think we want to go down... why not just make the skill difference more profound? Say, double the difference. Triple it even.
I mean, why is it at the level it is now? I'm not aware of the actual numbers, I don't even know if anyone is because that's not in the Wiki anywhere I've seen. But is there a stated reason for not giving experts more advantage?
We the People of the United States, in Order to form a more perfect Union, establish Justice, insure domestic Tranquility, provide for the common defence, promote the general Welfare, and secure the Blessings of Liberty to ourselves and our Posterity, do ordain and establish this Constitution for the United States of America.
gejyspa wrote:IvanicDiazinum wrote:gejyspa wrote:Really? I would assume that, while defense is certainly one aspect of society, that main purpose that societies are made is because everyone has different talents, and can't do everything themselves.
Which, namely, is one of the biggest problems in Cantr. That is... we pretty much can do everything ourselves. No fear of death, no great difference in the time it takes for an expert to complete a task versus a novice, and no difference in final quality.
I would so as far as to dare suggest that rather than bother with quality, which would open up its own can of worms and lead us down a WoW-type road that I don't think we want to go down... why not just make the skill difference more profound? Say, double the difference. Triple it even.
I mean, why is it at the level it is now? I'm not aware of the actual numbers, I don't even know if anyone is because that's not in the Wiki anywhere I've seen. But is there a stated reason for not giving experts more advantage?
Personally, I would agree with you. But I think the effect that we already see -- "Oh, I'm not good at fighting, I guess I will do something stupid that will get people to kill me"-- would be even more pronounced. People (other than me) want to play the type of character they want to play (and I say this without any kind of disdain or prejudice -- they are certainly entitled to enjoy themselves), so anything they perceive as an impediment to that is resisted.
Jaxon wrote: The last threat to any society was my brother...
Doug R. wrote:Your brother was the historical equivalent of Atilla the Hun......
kronos wrote:like a nice trim is totally fine. short, neat. I don't want to be fighting through the forests of fangorn and expecting treebeard to come and show me the way in
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