Look into vehicles

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

Moderators: Public Relations Department, Players Department, Programming Department, Game Mechanics (RD)

User avatar
EchoMan
Posts: 7768
Joined: Fri Aug 26, 2005 1:01 pm
Location: Stockholm, Sweden

Look into vehicles

Postby EchoMan » Fri Sep 02, 2011 2:43 pm

I'd like a "View" button on each vehicle in your location. When clicked you'd get to see some of what is on the vehicle; people, corpses, engines etc. Not resources or tools.
User avatar
Chris
Posts: 856
Joined: Sat May 05, 2007 1:03 pm

Re: Look into vehicles

Postby Chris » Fri Sep 02, 2011 3:19 pm

We can already see people in vehicles. Seeing corpses but not tools and resources seems strange because they are all on the floor. Engines are not easily visible in motorized vehicles; you have to have a key to open the hood. Besides, the change seems to offer little benefit compared to the years we would have to wait for it to be implemented. That time would be better spent fixing animals and various bugs in the interface.
User avatar
Snickie
RD/HR Member/Translator-English (LD)
Posts: 4946
Joined: Tue Jul 06, 2010 5:28 pm
Location: FL

Re: Look into vehicles

Postby Snickie » Sat Sep 03, 2011 3:46 am

Anything you could see by looking into the window of a car IRL should be visible on a closed vehicle (cars, trucks, and vans). Small tools and resource piles I suppose could be roleplayed as "pushed under the seat", so those don't have to be visible.
Everything on open vehicles (bikes, tandems, skateboards, wooden carts, etc) should be visible.
If you can build a cabin on the boat, only the large tools and some machines should be visible on boats.
If you need metal to build it but you can't put cabins or cargo holds on the boat (darter, sloop, etc.), you should be able to see everything except for small tools.
Other open boats (raft, reed boat, kayak, etc.) should have everything visible.

For land vehicles, an event should appear every time you press the 'View' button.
Example:
"You see a man in his twenties peer into the window of Stationcar."

For ships and boats, an event similar to this should appear:
"You see a woman in her forties peer over the railing into Darter."

Like?
User avatar
RedQueen.exe
Posts: 1187
Joined: Thu Dec 30, 2010 8:41 pm
Location: Deep in an underground research facility.

Re: Look into vehicles

Postby RedQueen.exe » Sat Sep 03, 2011 4:30 am

I have to agree with Chris. I think at this point time is better spent on other things and don't think it would be worth the complexity it brings, though I'm open to being told why I'm an idiot. :)
"What I really don't understand is what kind of recipe do you want because you talked about porn, phones and cooking and I became lost" - Vega
"Fate loves the fearless" - James Russell Lowell
User avatar
SekoETC
Posts: 15526
Joined: Wed May 05, 2004 11:07 am
Location: Finland
Contact:

Re: Look into vehicles

Postby SekoETC » Sat Sep 03, 2011 10:25 am

How about showing anything that's above a certain weight limit? Then big piles would be visible, as well as corpses, but not the small stuff. It could also omit exact grams when it comes to resources.
Not-so-sad panda
User avatar
Pilot
Administrator Emeritus
Posts: 7603
Joined: Thu Sep 21, 2006 3:32 pm

Re: Look into vehicles

Postby Pilot » Sat Sep 03, 2011 11:34 am

RedQueen.exe wrote:I have to agree with Chris. I think at this point time is better spent on other things and don't think it would be worth the complexity it brings, though I'm open to being told why I'm an idiot. :)


You're not. It's called common sense :wink:

If this gets approved anyway, I'm in favor of a lurker event telling who's snooping inside what vehicle to balance things.
User avatar
EchoMan
Posts: 7768
Joined: Fri Aug 26, 2005 1:01 pm
Location: Stockholm, Sweden

Re: Look into vehicles

Postby EchoMan » Sat Sep 03, 2011 2:18 pm

Why should a Cantr car resemble an IRL car in any way? Most of the time a Cantr car is a box of metal with windows, and engine in the middle and pople standing around it, and a door. The reason why I want to be able to see corpses is because it's one of the most common questions to support, to clear corpses from vehicles. Even if there aren't any. Cantr cars have no hoods to hide their engines. For gameplay reasons I think it would be bad to see tools and resources inside a vehicle.

And the reason I want to be able to see the people in the car is because it would be seriously stupid to have to go to another page to see the people in the car while I'm looking through its window.
User avatar
muidoido
Posts: 1758
Joined: Fri May 14, 2010 10:00 pm
Location: Brasil

Re: Look into vehicles

Postby muidoido » Sat Sep 03, 2011 3:45 pm

RedQueen.exe wrote:I have to agree with Chris. I think at this point time is better spent on other things and don't think it would be worth the complexity it brings, though I'm open to being told why I'm an idiot. :)


I think you're stupid (and Chris too) because being hard to be coded is not a good reason to reject an idea. The idea can just stay in the accepted forum forever. :mrgreen:
User avatar
Chris
Posts: 856
Joined: Sat May 05, 2007 1:03 pm

Re: Look into vehicles

Postby Chris » Wed Sep 07, 2011 3:54 pm

muidoido wrote:I think you're stupid (and Chris too) because being hard to be coded is not a good reason to reject an idea. The idea can just stay in the accepted forum forever. :mrgreen:

Once a suggestion is accepted, those of us outside ProgD and GAB have no say in the order of implementation. So this is where we must voice our opinions about what the priorities should be.
User avatar
Wolfsong
Posts: 1277
Joined: Sun Dec 13, 2009 5:33 am
Location: Australia

Re: Look into vehicles

Postby Wolfsong » Wed Sep 07, 2011 4:16 pm

I don't quite support this idea (at least not the suggested implementation of it) but I do support something similar - I've always thought how vehicles worked on Cantr was a bit slipshod and poorly done and could be made better. For example - all vehicles show all people. Ships can moderate this by building cabins. Cars, etc., that are (arguably) much more expensive cannot. If you add in a way to see everything in a vehicle, you're just nerfing cars even more in this respect, and skewing the "let's do dodgy things" scale even more toward ships.

Unless...?

I'd support a way to see inside a vehicle if there was also a way to add a very small (one person capacity) room to vehicles (like building a cabin) to represent a vehicle's trunk. Resources (or people) could be stuffed in them, and this would not show up if someone just randomly looked into your car - they'd have to unlock the trunk to see what's inside.
Image
User avatar
EchoMan
Posts: 7768
Joined: Fri Aug 26, 2005 1:01 pm
Location: Stockholm, Sweden

Re: Look into vehicles

Postby EchoMan » Wed Sep 07, 2011 5:08 pm

You can add a cage to a car, that would hide people in the same manner as a cargo/hold.
User avatar
Wolfsong
Posts: 1277
Joined: Sun Dec 13, 2009 5:33 am
Location: Australia

Re: Look into vehicles

Postby Wolfsong » Wed Sep 07, 2011 5:15 pm

I was under the impression people could see things in a cage/interact with them. But if you can't interact with a cage in a car, that'd probably calm most of my problems.
Image
User avatar
EchoMan
Posts: 7768
Joined: Fri Aug 26, 2005 1:01 pm
Location: Stockholm, Sweden

Re: Look into vehicles

Postby EchoMan » Wed Sep 07, 2011 10:45 pm

A cage is like a vehicle if it is built in a location (when it comes to visibility). If built in a vehicle it is like a vehicle if you are in the vehicle, but invisible if you are in the location of the vehicle itself.
User avatar
Snickie
RD/HR Member/Translator-English (LD)
Posts: 4946
Joined: Tue Jul 06, 2010 5:28 pm
Location: FL

Re: Look into vehicles

Postby Snickie » Wed Sep 07, 2011 11:16 pm

Like boats that are docked to boats. If you have a longboat docked to a raker and you're sitting in the harbour, you can't see if there's anybody in that longboat. Likewise, the people in the longboat can't see anybody who's in the harbour.
User avatar
Oasis
Posts: 4566
Joined: Tue Aug 19, 2003 5:30 am
Location: Ontario, Canada

Re: Look into vehicles

Postby Oasis » Thu Sep 08, 2011 5:35 am

Thanks, Snickie, that explains it perfectly. One would then surmise that it would be very easy to attach other things.....we already have the sidecar for roadmotorcylces, wouldn't a wagon or cart be easy to attach to cars and such? A cage by another name perhaps, which would not only hide your belongings, but increase storage capacity as well.

Return to “Suggestions”

Who is online

Users browsing this forum: No registered users and 1 guest