Make casks buildable in wooden buildings

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

Moderators: Public Relations Department, Players Department, Programming Department, Game Mechanics (RD)

User avatar
viktor
Posts: 938
Joined: Sat Apr 03, 2004 8:36 pm
Location: winnipeg, manitoba, canada

Make casks buildable in wooden buildings

Postby viktor » Tue Aug 30, 2011 9:00 pm

i find it strange that a machine that does nothing but ferment juices etc... cannot be built in wooden buildings and only in stone/marble. is there a certain reasonable logic to it or just an oversight?
Comy
Posts: 471
Joined: Sun Jul 08, 2007 8:27 pm

Re: Make casks buildable in wooden buildings

Postby Comy » Tue Aug 30, 2011 9:45 pm

Yes, please. Not allowing it has always seemed silly and pointless.
Dishonor on you, dishonor on your cow...
User avatar
RedQueen.exe
Posts: 1187
Joined: Thu Dec 30, 2010 8:41 pm
Location: Deep in an underground research facility.

Re: Make casks buildable in wooden buildings

Postby RedQueen.exe » Wed Aug 31, 2011 5:31 pm

I wasn't here for that decision, but aren't most casks pretty big? Though I suppose they don't have to be, and not all are...
"What I really don't understand is what kind of recipe do you want because you talked about porn, phones and cooking and I became lost" - Vega
"Fate loves the fearless" - James Russell Lowell
User avatar
Snickie
RD/HR Member/Translator-English (LD)
Posts: 4946
Joined: Tue Jul 06, 2010 5:28 pm
Location: FL

Re: Make casks buildable in wooden buildings

Postby Snickie » Wed Aug 31, 2011 10:15 pm

solution: Small cask

But it needs to be horribly inefficient compared to the regular cask.
User avatar
muidoido
Posts: 1758
Joined: Fri May 14, 2010 10:00 pm
Location: Brasil

Re: Make casks buildable in wooden buildings

Postby muidoido » Wed Aug 31, 2011 10:22 pm

It's already small. I don't see a reason for the building size restriction.

Weight of materials to build it:
1500 grams of wood
400 grams of steel

Size of the biggest project:
450 grams of amazake


It's a 1900g cask that can contain less than 500g of materials. It's much much smaller than a cantrian...
User avatar
Snickie
RD/HR Member/Translator-English (LD)
Posts: 4946
Joined: Tue Jul 06, 2010 5:28 pm
Location: FL

Re: Make casks buildable in wooden buildings

Postby Snickie » Wed Aug 31, 2011 10:25 pm

Then keep the current cask and make it buildable in wooden rooms. Add large casks and give them the same building requirements as casks currently have.
User avatar
muidoido
Posts: 1758
Joined: Fri May 14, 2010 10:00 pm
Location: Brasil

Re: Make casks buildable in wooden buildings

Postby muidoido » Wed Aug 31, 2011 10:27 pm

Now that's a good idea! :mrgreen:
User avatar
RedQueen.exe
Posts: 1187
Joined: Thu Dec 30, 2010 8:41 pm
Location: Deep in an underground research facility.

Re: Make casks buildable in wooden buildings

Postby RedQueen.exe » Wed Aug 31, 2011 10:42 pm

Or just... let the current cask be built in more types of rooms.

Sorry, I'm a fan of simplicity unless there's really a compelling reason to make things more complex.
"What I really don't understand is what kind of recipe do you want because you talked about porn, phones and cooking and I became lost" - Vega
"Fate loves the fearless" - James Russell Lowell
User avatar
Piscator
Administrator Emeritus
Posts: 6843
Joined: Sun Jul 02, 2006 4:06 pm
Location: Known Space

Re: Make casks buildable in wooden buildings

Postby Piscator » Thu Sep 01, 2011 12:10 am

I think the factor is not the size of the building, but rather the massive walls that keep the temperature inside relatively constant. Biological processes can be quite difficult to control even without constantly changing parameters. Spells of too high or low temperature might spoil a whole batch.

I didn't came up with the restriction and I would't mind changing it much, but this is a rule that actually makes sense to me.
Pretty in pink.
User avatar
Armulus Satchula
Posts: 1244
Joined: Wed Oct 29, 2003 3:57 am

Re: Make casks buildable in wooden buildings

Postby Armulus Satchula » Thu Sep 01, 2011 6:29 pm

Good thing cantr doesn't have weather. :D
User avatar
Piscator
Administrator Emeritus
Posts: 6843
Joined: Sun Jul 02, 2006 4:06 pm
Location: Known Space

Re: Make casks buildable in wooden buildings

Postby Piscator » Thu Sep 01, 2011 10:44 pm

Where did you get that idea? :wink: Cantrians are just unable to detect it directly.
Pretty in pink.
User avatar
Armulus Satchula
Posts: 1244
Joined: Wed Oct 29, 2003 3:57 am

Re: Make casks buildable in wooden buildings

Postby Armulus Satchula » Thu Sep 01, 2011 10:51 pm

Nope. Cantr's world rotates around their star in a circular pattern with no tilt to the planet.
User avatar
Doug R.
Posts: 14857
Joined: Wed Mar 23, 2005 6:56 pm
Contact:

Re: Make casks buildable in wooden buildings

Postby Doug R. » Fri Sep 02, 2011 12:33 am

Since there's no discernible night/day cycle, it needs to be a binary star system, with Cantr locked between them with no orbit at all.
Hamsters is nice. ~Kaylee, Firefly
User avatar
EchoMan
Posts: 7768
Joined: Fri Aug 26, 2005 1:01 pm
Location: Stockholm, Sweden

Re: Make casks buildable in wooden buildings

Postby EchoMan » Fri Sep 02, 2011 1:12 am

Seriously off topic, but Cantr is a doughnut floating in a space of light.

I like the idea of two variants of casks, one smaller that can be built in any building, and one larger/better that can be built only in stone or marble buildings.
User avatar
Piscator
Administrator Emeritus
Posts: 6843
Joined: Sun Jul 02, 2006 4:06 pm
Location: Known Space

Re: Make casks buildable in wooden buildings

Postby Piscator » Fri Sep 02, 2011 2:48 am

Who says the world is not a doughnut filled with luminous fog and people live on the inside?

Anyway, I don't really see the point in having two casks. If we decide that there's nothing that keeps us from fermenting stuff in wooden buildings, we can as well use the standard cask. I don't think size is an issue here.
Pretty in pink.

Return to “Suggestions”

Who is online

Users browsing this forum: No registered users and 1 guest