Armour & Chain Mail in Cantr??

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Would you like to see Armour/Chainmail in Cantr?

Yes
40
77%
No
12
23%
 
Total votes: 52
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new.vogue.nightmare
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Postby new.vogue.nightmare » Mon Aug 02, 2004 10:06 am

Eheheheee *takes notes*

I agree with pretty much everything that's been said. Now to implement it... *sighandgroan*
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TheTheorist
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Postby TheTheorist » Mon Aug 02, 2004 3:24 pm

new.vogue.nightmare wrote:Eheheheee *takes notes*

I agree with pretty much everything that's been said. Now to implement it... *sighandgroan*


:D

My work here is done ;)

Back to the think tank :) hehe
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The Industriallist
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Postby The Industriallist » Tue Aug 03, 2004 10:02 pm

I entirely agree with the armor idea, but then shields should be entirely changed to a 'chance of blocking' system, with durability as the main distinction between types. Usually, you either stop an attack with your shield or you don't.
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ephiroll
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Postby ephiroll » Thu Aug 05, 2004 12:12 am

SekoETC wrote:A little off topic but: I think weapon damage should be randomized.


:?: It already is. The most damage I've done to anyone so far is 50% using a broad sword. That could be considered a "critical hit", and all those times you attack and do 0 damage, that sure sounds like a "critical miss" to me.

I'm all for the armour though. :twisted: But chainmail is a little hightech, leather, studded leather, brigandine, and splinted armours are much more likly to be developed first. Also, armour is nowhere near as difficult to produce as steel weapons, the only armour that is even remotly close is plate (because it has to be perfectly fitted to the person wearing it) and chainmail (there can be up to half a million "rings" in a suit of chainmail), but otherwise armour production is relativly simple.

http://www.chronique.com/Library/Glossa ... msindx.htm

I don't know where the "wormwood" thing come from in the post that started this topic, but:

"Wormwood (artermisia absinthium) is a herb that has psychoactive and hallucinogenic properties. Wormwood is said to affect the neuro receptors in the brain in a similar way to THC (the psychoactive component present in cannabis)."

http://www.seborabsinth.com/faqs/wormwood.asp

It has less then nothing to do with chainmail production, all you need is something round to wrap the iron wire around to form the "rings", a finger would work for that if you wanted.
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Postby Revanael » Thu Aug 05, 2004 12:19 am

A good suit of chainmail does take a long time to make though. Relatively simple, only needs some wire, but it does take a long time.

Thereas plate armour is probably a lot quicker to make, but takes more tools and more skill.
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Postby Pirog » Thu Aug 05, 2004 8:20 am

I armor is implemented I think it should weigh a lot, at least if chainmail or plate mail is introduced.

In that way only professional warriors would be fully armed, equipped with the best armor and shields...since travellers wouldn't be able to bring much else than their combat equipment with them.
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Pirog
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Postby Pirog » Thu Aug 05, 2004 8:21 am

ephiroll>

Well...then I would like to increase the randomness then :P
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Revanael
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Postby Revanael » Thu Aug 05, 2004 11:46 am

Full plate armour is also immensely heavy and slows you down quite a lot. It should also increase the chances of missing slightly, perhaps...
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TheTheorist
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Postby TheTheorist » Thu Aug 05, 2004 12:06 pm

ephiroll wrote:I don't know where the "wormwood" thing come from in the post that started this topic, but:

"Wormwood (artermisia absinthium) is a herb that has psychoactive and hallucinogenic properties. Wormwood is said to affect the neuro receptors in the brain in a similar way to THC (the psychoactive component present in cannabis)."

http://www.seborabsinth.com/faqs/wormwood.asp


It was just from a website about making chainmail. I gave the idea thought but at the end of the day I'm not RD so I didn't research perfectly. Sorry. Might have to check out some of this Wormwood stuff though :P

The other armour types are a very good idea.
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Pirog
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Postby Pirog » Thu Aug 05, 2004 12:21 pm

Revanael>

I think it would be good for Cantr if such things were implemented so that town guards go separated from the average well armed civilian.

Guards shouldn't be working the fields...they should be honing their skills in combat! Having armor that bogs them down enough to make travelling ineffective would be one way to make such a disctinction.
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Postby Revanael » Thu Aug 05, 2004 3:45 pm

SOme sort of combat training may also be helpful, maybe to be able to use the better weapons, and be time consuming, so that then only those who are dedicated fighters will have the best kit anyway.
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Postby The Industriallist » Thu Aug 05, 2004 3:58 pm

Skills are a long way off-topic from armor...
If the armor had continuous degradation while it is in use, that would certainly create a distinction between soldiers and others. The guard is wearing his armor, the farmer, if he has armor at all, is saving it for when he really needs it.

Does clothing have any weight while you are wearing it?
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Postby AoM » Thu Aug 05, 2004 6:11 pm

I disagree, Industrialist. If anything should affect armor, it should be that everytime armor blocks damage, that damage should be transferred to the armor itself... Armor that's seen battle is the armor that gets used up.

Otherwise, it doesn't matter whether armor's being worn or being hidden away in a farmer's hay-loft. A suit of armor will last a while either way.

One thing that I'd like to see, especially with more advanced armors: custom-made suits of armor, tailor made to fit one individual... It should require a few more specialized tools, and a helluva lot more time. When setting up the project, the intended wearer should be in sight (measurements need to be taken). The custom armor should be nameable: (Bob's Platemail).

Benefits: On the right wearer, it weighs significantly less, doesn't add as much of a 'to hit' penalty (if that suggestion is applied), and offers a bit more protection than a normal suit of it's like.

On a Wrong wearer, (ie: thieves), it should weigh significantly more than a normal suit of the same type, it should be so misshapen as to severely interfere with combat ability, and the defense rating of a person should severly go down b/c it's harder to dodge.


Finally, whether custom made or not: armor such as platemail must take time to put on and to take off. And, like dragging, people should be able to help you put on your armor. (squires, anyone?)

~AoM
The Industriallist
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Postby The Industriallist » Thu Aug 05, 2004 6:39 pm

Armor certainly suffers damage when used, but it also is much more vulnerable to environmental conditions when it is being worn. You would want to take it off to clean, dry, and possibly oil it often to keep it in good condition. In storage in a dry room, armor could potentially last forever.
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AoM
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Postby AoM » Thu Aug 05, 2004 7:55 pm

By that logic... clothes rip, tools break, buildings collapse. Entropy doesn't have as much a hold on Cantr as it does on RL. I stand by my idea that armor should be damaged by the amount of damage it averts. Same should go for shields.

And a hit should have to deal a certain amount of damage before it is considered an armor damaging hit. That way constant punching won't hurt plate mail.

~AoM

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