Chris wrote:A long time ago, I suggested that events obviously relevant to your character should be marked. Filtering events is good, but even when I choose to look at everything, I would still like relevant events to stand out.
I agree. It makes sense for characters to be extra aware of events that happen to them, such as people whispering to them, giving them items, attacking them, or dragging them. Could we put a light green highlight with these events to make them stand out?
It would be interesting if a character could choose to pay attention to events related to someone else instead..

