If I had hope for revolutions I'ld risk the CR and ferment some. The current combat system makes it a very risky game to play.
Even given my difference in time zones I might be able to create horrible breaches in character and pour some of myself through them to attempt to make a few efforts at creating rampaging mobs who composed of sociopaths would still be willing to take a strategy that involved rather than killing, just dragging, or negotiations. What I would have very little influence over would be the reactions of others.
First and foremost in all my attempts in this forum and this game world is an attempt to retain players, both current and future.
Without that we are just rearranging deck chairs.
If we learnt anything from Chairman Mao. Killing or silencing intellectuals is easy, and they are troublesome pricks. We can even kill all the sparrows. When the plague of bugs arrives, then we are up shit creek.
I have a little skill with coding PHP, badly tarnished with time, and anyone who considers me in that role will hit 1 in 10 of something worthwhile and 9/10 of me begging off (consciously and unconsciously) being required to ever have to think again. Running mobs? now that is where most of my education and experience lays.
It was 20 years ago when I was taught how to raise a riot, only done it twice (irl) and learnt to respect the fact that the intelligence of a mob decreases as a square of the number of people involved. Running a game on the people that three of my characters interact with promoting militancy, aggression against the ruling elites, quasi military culture?
Say three months IRL to get the ball rolling? resources, potential candidates, bases of operation. Selecting sargents (agitators, organizers, whatever) Trying to work up some culture. Big chance of failure. Other characters/players objecting and wiping out a militant mob. There are not the IRL mechanisms here. We can't get someone to commit an atrocity to bind them to the path, knowing that they can't enter society again once they came to that choice. They have a potential for 15 other characters, we cant isolate them and make the cause their whole life.
We need good role players who choose to commit some of their characters to the path.
And on that metta level, the only good solution that I see is the ships sailing out to sea, and we need hundreds of them.
Facing up to my personal fears, producing some code that someone in the ProgD could consider an indication that I am worth pissing on if I was on fire. I can do better for Cantr that way.
Local color, breaking up the established social norms, having some of my characters raise something that gives others hope and action? That I can do in the meantime.
