Postby Cwalen » Sun Mar 27, 2011 11:14 am
I think Mykey raises some valid points, This time round, I have gotten up to 14 charters, several of which exist mainly to travel and expand my view of the world, been playing for a few months now, and have started to get well enough informed I hope to be able to express an opinion more based on the specifics of Cantr at the moment rather than generalities about online gaming or my past experience.
I have seen some start up towns where there is some focused activity and a lot more hippy or exploitive systems. I have also found some traveling mobs that I hope continue to provide interest and new experiences.
I am with Addicted, Pure_Dunga, and Armulus to name a few on this thread. If you want some action, come! create it! There are enough empty regions round that a decent leader type character can start up a new culture, or at least attempt to. If the culture is attractive to new players then it will grow. We might have a lower player base, but we still have new people turning up all the time. I have even had luck with having characters get into extended dialogues along the lines of "yes I understand that what you want is my character to sit here like a vegetable with me logging in to work on your projects for the good of the town, what my character wants to do is X, can we do that" (repeat 15 times diplomatically until either they stop being dogmatic about the "settle down and work for the town is the only way" or end up looking like an idiot in front of their whole town.)
I shamelessly plan to use a few of my characters to try to establish some social projects, but at the moment they are tooling up and waiting patiently to get to their 30's so they dont suffer from "Of look it's another bare naked 20 year old howling about taking over the world".
As Doug points out a world based round the assumption of exploration and expansion suffers badly from shrinkage in player base and legacy items making shortage of anything rare. I have gone so far as to dust off my boots to go treck ito a city to set up a dev environment and see if I haven't forgotten absolutely everything of the little I knew about programming in php to see if I can help.
A mechanistic solution wont make a world interesting, or at least I am not aware of any way of mapping the current Cantr world into the well established mechanisms for creating interest. Persistence and geography breaks some basic patterns. I have personally shut up about decay because it has been explained to me often enough that it's a programming issue, and I have started to look deeper into the implications of some of my broad reaching observations and decided it's time to learn more, talk less and trust those who have the hand on the tiller.
The issue of homogeneity between places is a real one, the majority of places I have seen have lots of vehicles, lots of buildings, presumably large stockpiles behind closed doors, drills, harvesters, a beehive, a pump or well, a pile of herbs, and basically the same laws. No matter how much we try to avoid it a lot of us will leak, if not specific knowledge (like the rampaging mob that just killed my character in town X was talking about hitting town Y where my next character is a sitting duck) but general knowledge. For long term players they would have to be roleplaying gods or lobotomized to not impart some of their deep knowledge of the world into their characters.
Ultimately my hope is that the more motivated time rich Cantr players, when encountering a system that is at least novel might pause to help it or join it, and eventually, through a non coordinated OOC effort we can without naming characters, places or even specific social models let people know that they do exist, are possible and spread enough of them to avoid having players such as Mykey or myself a few months ago from looking round in horror wondering why all the colours got mixed into one turning a lot of places not a lovely green but a rather drab brown.
The avalanche has begun, it is useless for the pebbles to vote.