Cantr Time Problems (slow, minutes not resetting, etc).
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- EchoMan
- Posts: 7768
- Joined: Fri Aug 26, 2005 1:01 pm
- Location: Stockholm, Sweden
Re: Cantr Time Problems (slow, minutes not resetting, etc).
I'm not sure what you mean. Can you explain?
- Cdls
- Posts: 4204
- Joined: Sat May 14, 2005 7:09 pm
Re: Cantr Time Problems (slow, minutes not resetting, etc).
The amount of time allocated to be able to play...they haven't reset. I am down to like 50 minutes :(
- EchoMan
- Posts: 7768
- Joined: Fri Aug 26, 2005 1:01 pm
- Location: Stockholm, Sweden
Re: Cantr Time Problems (slow, minutes not resetting, etc).
Ok, I'll look into it.
- EchoMan
- Posts: 7768
- Joined: Fri Aug 26, 2005 1:01 pm
- Location: Stockholm, Sweden
Re: Cantr Time Problems (slow, minutes not resetting, etc).
I've added a lot of minutes to everyone who had less than 1000 remaining. It should be reset when the day change if everything works as intended.
(Cdls: You should put your forum nickname on your player profile though.
)
(Cdls: You should put your forum nickname on your player profile though.

- Cdls
- Posts: 4204
- Joined: Sat May 14, 2005 7:09 pm
Re: Cantr Time Problems (slow, minutes not resetting, etc).
Thanks!
And, I thought I had added it back already when I changed my password. I will go update again :)
And, I thought I had added it back already when I changed my password. I will go update again :)
- Doug R.
- Posts: 14857
- Joined: Wed Mar 23, 2005 6:56 pm
- Contact:
Re: Cantr Time Problems (slow, minutes not resetting, etc).
Having a really hard time connecting right now. The site keeps timing out.
Hamsters is nice. ~Kaylee, Firefly
- Addicted
- Posts: 973
- Joined: Thu Apr 08, 2010 2:42 pm
- Location: Australia
Re: Cantr Time Problems (slow, minutes not resetting, etc).
Same, yesterday also.
Reveal to me the mysteries
Can you tell me what it means?
Explain these motions and metaphors
Unlock these secrets in me
Describe the vision, the meaning is missing
Won't anybody listen?
Can you tell me what it means?
Explain these motions and metaphors
Unlock these secrets in me
Describe the vision, the meaning is missing
Won't anybody listen?
-
- Posts: 86
- Joined: Sat Jan 16, 2010 11:11 pm
- Location: Near Ottawa, Canada
Re: Cantr Time Problems (slow, minutes not resetting, etc).
What happened to the travel and work ticks for hour 4 today? It's after 4:29 IG now, and haven't seen the travel tick happen between 4:13 IG and now, for either of my two traveling characters. The work tick also hasn't passed yet for at least one of my characters, but the same is probably true for the others, I just didn't notice what their progress was at before.
- SumBum
- Posts: 1903
- Joined: Fri Jan 05, 2007 10:57 pm
Re: Cantr Time Problems (slow, minutes not resetting, etc).
I was just wondering the same. Possible that the server just went through its time change, which always messes with the in-game minutes.
I don't know karate, but I know KA-RAZY!! - James Brown
-
- Posts: 86
- Joined: Sat Jan 16, 2010 11:11 pm
- Location: Near Ottawa, Canada
Re: Cantr Time Problems (slow, minutes not resetting, etc).
If the server is in the United States, it should have switched two weeks ago. But if the server processing the game is separate from the one hosting the website, and happens to be located in Ireland, for example, that is the likely explanation. The times seem to match too.
- Snickie
- RD/HR Member/Translator-English (LD)
- Posts: 4946
- Joined: Tue Jul 06, 2010 5:28 pm
- Location: FL
Re: Cantr Time Problems (slow, minutes not resetting, etc).
We just had an animal attack at 4:32 IG. The ticks still work, but I they're severely behind or ahead or something... This doesn't work for me, it throws me completely off. 

-
- Posts: 86
- Joined: Sat Jan 16, 2010 11:11 pm
- Location: Near Ottawa, Canada
Re: Cantr Time Problems (slow, minutes not resetting, etc).
The boating tick just passed (at 5:01 IG), so the time is 24 minutes slow, compared to before.
- SumBum
- Posts: 1903
- Joined: Fri Jan 05, 2007 10:57 pm
Re: Cantr Time Problems (slow, minutes not resetting, etc).
It throws me off, too. I go by in-game minutes to tell when events are going to happen. Every time change screws with me.
I don't know karate, but I know KA-RAZY!! - James Brown
- Snickie
- RD/HR Member/Translator-English (LD)
- Posts: 4946
- Joined: Tue Jul 06, 2010 5:28 pm
- Location: FL
Re: Cantr Time Problems (slow, minutes not resetting, etc).
Here's what I have so far from old ticks:
Animal attacks: 2x–1:[05,09]
Eating: 0:28
Projects: x:24
Land travel: x:17
Sea travel: x:13
Heart attacks (from inactivity, not unsubbing): 6:31
Here's what I have so far on new ticks:
Animal attacks: 2x:~34
Eating: 0:16
Projects: x:11
Land travel: x:05
Sea travel: x:01
Does that help any?
Animal attacks: 2x–1:[05,09]
Eating: 0:28
Projects: x:24
Land travel: x:17
Sea travel: x:13
Heart attacks (from inactivity, not unsubbing): 6:31
Here's what I have so far on new ticks:
Animal attacks: 2x:~34
Eating: 0:16
Projects: x:11
Land travel: x:05
Sea travel: x:01
Does that help any?
- Doug R.
- Posts: 14857
- Joined: Wed Mar 23, 2005 6:56 pm
- Contact:
Re: Cantr Time Problems (slow, minutes not resetting, etc).
You should probably post this in Joo's thread so he can update CantrSpy.
Hamsters is nice. ~Kaylee, Firefly
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